/////////////////////////////////////////////////////////////////////////////
-// Name: dialog.cpp
+// Name: src/msw/dialog.cpp
// Purpose: wxDialog class
// Author: Julian Smart
// Modified by:
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
#ifdef __GNUG__
-#pragma implementation "dialog.h"
+ #pragma implementation "dialog.h"
#endif
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#ifndef WX_PRECOMP
-#include "wx/dialog.h"
-#include "wx/utils.h"
-#include "wx/frame.h"
-#include "wx/app.h"
-#include "wx/settings.h"
+ #include "wx/dialog.h"
+ #include "wx/utils.h"
+ #include "wx/frame.h"
+ #include "wx/app.h"
+ #include "wx/settings.h"
+ #include "wx/intl.h"
+ #include "wx/log.h"
#endif
#include "wx/msw/private.h"
#include "wx/log.h"
#if wxUSE_COMMON_DIALOGS
-#include <commdlg.h>
+ #include <commdlg.h>
#endif
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// default dialog pos and size
+
#define wxDIALOG_DEFAULT_X 300
#define wxDIALOG_DEFAULT_Y 300
-// Lists to keep track of windows, so we can disable/enable them
-// for modal dialogs
-wxList wxModalDialogs;
-wxList wxModelessWindows; // Frames and modeless dialogs
+#define wxDIALOG_DEFAULT_WIDTH 500
+#define wxDIALOG_DEFAULT_HEIGHT 500
+
+// ----------------------------------------------------------------------------
+// globals
+// ----------------------------------------------------------------------------
+
+// all objects to be deleted during next idle processing - from window.cpp
extern wxList WXDLLEXPORT wxPendingDelete;
-#if !USE_SHARED_LIBRARY
- IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel)
-
- BEGIN_EVENT_TABLE(wxDialog, wxPanel)
- EVT_SIZE(wxDialog::OnSize)
- EVT_BUTTON(wxID_OK, wxDialog::OnOK)
- EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
- EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
- EVT_CHAR_HOOK(wxDialog::OnCharHook)
- EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
- EVT_CLOSE(wxDialog::OnCloseWindow)
- END_EVENT_TABLE()
-#endif
+// all frames and modeless dialogs - not static, used in frame.cpp, mdi.cpp &c
+wxWindowList wxModelessWindows;
-bool wxDialog::MSWOnClose(void)
-{
- return Close();
-}
+// all modal dialogs currently shown
+static wxWindowList wxModalDialogs;
+
+// ----------------------------------------------------------------------------
+// wxWin macros
+// ----------------------------------------------------------------------------
+
+IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxPanel)
-wxDialog::wxDialog(void)
+BEGIN_EVENT_TABLE(wxDialog, wxPanel)
+ EVT_BUTTON(wxID_OK, wxDialog::OnOK)
+ EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
+ EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
+
+ EVT_CHAR_HOOK(wxDialog::OnCharHook)
+
+ EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
+
+ EVT_CLOSE(wxDialog::OnCloseWindow)
+END_EVENT_TABLE()
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// wxDialog construction
+// ----------------------------------------------------------------------------
+
+wxDialog::wxDialog()
{
- m_isShown = FALSE;
- m_modalShowing = FALSE;
+ m_isShown = FALSE;
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
+ SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
}
bool wxDialog::Create(wxWindow *parent, wxWindowID id,
{
SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
SetName(name);
-
+
if (!parent)
wxTopLevelWindows.Append(this);
int width = size.x;
int height = size.y;
- if (x < 0) x = wxDIALOG_DEFAULT_X;
- if (y < 0) y = wxDIALOG_DEFAULT_Y;
+ if (x < 0)
+ x = wxDIALOG_DEFAULT_X;
+ if (y < 0)
+ y = wxDIALOG_DEFAULT_Y;
m_windowStyle = style;
m_isShown = FALSE;
- m_modalShowing = FALSE;
if (width < 0)
- width = 500;
+ width = wxDIALOG_DEFAULT_WIDTH;
if (height < 0)
- height = 500;
+ height = wxDIALOG_DEFAULT_HEIGHT;
// All dialogs should really have this style
m_windowStyle |= wxTAB_TRAVERSAL;
// Allows creation of dialogs with & without captions under MSWindows,
// resizeable or not (but a resizeable dialog always has caption -
// otherwise it would look too strange)
- const char *dlg;
- if ( style & wxTHICK_FRAME )
- dlg = "wxResizeableDialog";
+ const wxChar *dlg;
+ if ( style & wxRESIZE_BORDER )
+ dlg = wxT("wxResizeableDialog");
else if ( style & wxCAPTION )
- dlg = "wxCaptionDialog";
+ dlg = wxT("wxCaptionDialog");
else
- dlg = "wxNoCaptionDialog";
+ dlg = wxT("wxNoCaptionDialog");
MSWCreate(m_windowId, parent, NULL, this, NULL,
x, y, width, height,
0, // style is not used if we have dlg template
}
SubclassWin(GetHWND());
-
+
SetWindowText(hwnd, title);
SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
void wxDialog::SetModal(bool flag)
{
- if ( flag )
- m_windowStyle |= wxDIALOG_MODAL ;
- else
- if ( m_windowStyle & wxDIALOG_MODAL )
- m_windowStyle -= wxDIALOG_MODAL ;
-
- wxModelessWindows.DeleteObject(this);
- if (!flag)
- wxModelessWindows.Append(this);
+ if ( flag )
+ {
+ m_windowStyle |= wxDIALOG_MODAL;
+
+ wxModelessWindows.DeleteObject(this);
+ }
+ else
+ {
+ m_windowStyle &= ~wxDIALOG_MODAL;
+
+ wxModelessWindows.Append(this);
+ }
}
wxDialog::~wxDialog()
{
- m_isBeingDeleted = TRUE;
+ m_isBeingDeleted = TRUE;
- wxTopLevelWindows.DeleteObject(this);
+ wxTopLevelWindows.DeleteObject(this);
- if (m_modalShowing)
- {
Show(FALSE);
- // For some reason, wxWindows can activate another task altogether
- // when a frame is destroyed after a modal dialog has been invoked.
- // Try to bring the parent to the top.
- // dfgg: I moved this following line from end of function -
- // must not call if another window is on top!!
- // This can often happen with Close() and delayed deleting
- if (GetParent() && GetParent()->GetHWND())
- ::BringWindowToTop((HWND) GetParent()->GetHWND());
- }
-
- m_modalShowing = FALSE;
- if ( GetHWND() )
- ShowWindow((HWND) GetHWND(), SW_HIDE);
- if ( (GetWindowStyleFlag() & wxDIALOG_MODAL) != wxDIALOG_MODAL )
- wxModelessWindows.DeleteObject(this);
+ // VZ: this is bogus and breaks focus handling - it won't be returned to
+ // the window which had it previosuly if we do this
+#if 0
+ if (m_modalShowing)
+ {
+ // For some reason, wxWindows can activate another task altogether
+ // when a frame is destroyed after a modal dialog has been invoked.
+ // Try to bring the parent to the top.
+ // dfgg: I moved this following line from end of function -
+ // must not call if another window is on top!!
+ // This can often happen with Close() and delayed deleting
+ if (GetParent() && GetParent()->GetHWND())
+ ::BringWindowToTop((HWND) GetParent()->GetHWND());
+ }
- UnsubclassWin();
+ m_modalShowing = FALSE;
+#endif // 0
- // If this is the last top-level window, exit.
- if (wxTheApp && (wxTopLevelWindows.Number() == 0))
- {
- wxTheApp->SetTopWindow(NULL);
+ if ( !IsModal() )
+ wxModelessWindows.DeleteObject(this);
- if (wxTheApp->GetExitOnFrameDelete())
+ // If this is the last top-level window, exit.
+ if ( wxTheApp && (wxTopLevelWindows.Number() == 0) )
{
- PostQuitMessage(0);
+ wxTheApp->SetTopWindow(NULL);
+
+ if ( wxTheApp->GetExitOnFrameDelete() )
+ {
+ ::PostQuitMessage(0);
+ }
}
- }
}
+// ----------------------------------------------------------------------------
+// kbd handling
+// ----------------------------------------------------------------------------
+
// By default, pressing escape cancels the dialog
void wxDialog::OnCharHook(wxKeyEvent& event)
{
cancelEvent.SetEventObject( this );
GetEventHandler()->ProcessEvent(cancelEvent);
+ // ensure that there is another message for this window so the
+ // ShowModal loop will exit and won't get stuck in GetMessage().
+ ::PostMessage(GetHwnd(), WM_NULL, 0, 0);
return;
}
}
event.Skip();
}
-void wxDialog::OnPaint(wxPaintEvent& event)
-{
- // No: if you call the default procedure, it makes
- // the following painting code not work.
-// wxWindow::OnPaint(event);
-}
-
-void wxDialog::Fit(void)
-{
- wxWindow::Fit();
-}
+// ----------------------------------------------------------------------------
+// Windows dialog boxes can't be iconized
+// ----------------------------------------------------------------------------
void wxDialog::Iconize(bool WXUNUSED(iconize))
{
- // Windows dialog boxes can't be iconized
}
-bool wxDialog::IsIconized(void) const
+bool wxDialog::IsIconized() const
{
- return FALSE;
+ return FALSE;
}
+// ----------------------------------------------------------------------------
+// size/position handling
+// ----------------------------------------------------------------------------
+
void wxDialog::DoSetClientSize(int width, int height)
{
- HWND hWnd = (HWND) GetHWND();
- RECT rect;
- ::GetClientRect(hWnd, &rect);
+ HWND hWnd = (HWND) GetHWND();
+ RECT rect;
+ ::GetClientRect(hWnd, &rect);
- RECT rect2;
- GetWindowRect(hWnd, &rect2);
+ RECT rect2;
+ GetWindowRect(hWnd, &rect2);
- // Find the difference between the entire window (title bar and all)
- // and the client area; add this to the new client size to move the
- // window
- int actual_width = rect2.right - rect2.left - rect.right + width;
- int actual_height = rect2.bottom - rect2.top - rect.bottom + height;
+ // Find the difference between the entire window (title bar and all)
+ // and the client area; add this to the new client size to move the
+ // window
+ int actual_width = rect2.right - rect2.left - rect.right + width;
+ int actual_height = rect2.bottom - rect2.top - rect.bottom + height;
- MoveWindow(hWnd, rect2.left, rect2.top, actual_width, actual_height, TRUE);
+ MoveWindow(hWnd, rect2.left, rect2.top, actual_width, actual_height, TRUE);
- wxSizeEvent event(wxSize(actual_width, actual_height), m_windowId);
- event.SetEventObject( this );
- GetEventHandler()->ProcessEvent(event);
+ wxSizeEvent event(wxSize(actual_width, actual_height), m_windowId);
+ event.SetEventObject( this );
+ GetEventHandler()->ProcessEvent(event);
}
-void wxDialog::GetPosition(int *x, int *y) const
+void wxDialog::DoGetPosition(int *x, int *y) const
{
- HWND hWnd = (HWND) GetHWND();
- RECT rect;
- GetWindowRect(hWnd, &rect);
+ RECT rect;
+ GetWindowRect(GetHwnd(), &rect);
- *x = rect.left;
- *y = rect.top;
+ if ( x )
+ *x = rect.left;
+ if ( y )
+ *y = rect.top;
}
-bool wxDialog::IsShown(void) const
+// ----------------------------------------------------------------------------
+// showing the dialogs
+// ----------------------------------------------------------------------------
+
+bool wxDialog::IsModal() const
{
- return m_isShown;
+ return (GetWindowStyleFlag() & wxDIALOG_MODAL) != 0;
}
+// VZ: this is the old version unchanged (reindented only), it will be removed
+// as soon as we're sure the new one works correctly
+#if 0
+
bool wxDialog::Show(bool show)
{
- m_isShown = show;
-
- if (show)
- InitDialog();
+ m_isShown = show;
- bool modal = ((GetWindowStyleFlag() & wxDIALOG_MODAL) == wxDIALOG_MODAL) ;
+ if (show)
+ InitDialog();
-#if WXGARBAGE_COLLECTION_ON /* MATTHEW: GC */
- if (!modal) {
- if (show) {
- if (!wxModelessWindows.Member(this))
- wxModelessWindows.Append(this);
- } else
- wxModelessWindows.DeleteObject(this);
- }
- if (show) {
- if (!wxTopLevelWindows.Member(this))
- wxTopLevelWindows.Append(this);
- } else
- wxTopLevelWindows.DeleteObject(this);
-#endif
+ bool modal = IsModal();
- if (modal)
- {
- if (show)
+ if (modal)
{
- m_hwndOldFocus = (WXHWND)::GetFocus();
-
- if (m_modalShowing)
- {
- BringWindowToTop((HWND) GetHWND());
- return TRUE;
- }
-
- m_modalShowing = TRUE;
- wxNode *node = wxModalDialogs.First();
- while (node)
- {
- wxDialog *box = (wxDialog *)node->Data();
- if (box != this)
- ::EnableWindow((HWND) box->GetHWND(), FALSE);
- node = node->Next();
- }
-
- // if we don't do it, some window might be deleted while we have pointers
- // to them in our disabledWindows list and the program will crash when it
- // will try to reenable them after the modal dialog end
- wxTheApp->DeletePendingObjects();
- wxList disabledWindows;
-
- node = wxModelessWindows.First();
- while (node)
- {
- wxWindow *win = (wxWindow *)node->Data();
- if (::IsWindowEnabled((HWND) win->GetHWND()))
+ if (show)
{
- ::EnableWindow((HWND) win->GetHWND(), FALSE);
- disabledWindows.Append(win);
- }
- node = node->Next();
- }
-
- ShowWindow((HWND) GetHWND(), SW_SHOW);
- EnableWindow((HWND) GetHWND(), TRUE);
- BringWindowToTop((HWND) GetHWND());
-
- if (!wxModalDialogs.Member(this))
- wxModalDialogs.Append(this);
-
- MSG msg;
- // Must test whether this dialog still exists: we may not process
- // a message before the deletion.
- while (wxModalDialogs.Member(this) && m_modalShowing && GetMessage(&msg, NULL, 0, 0))
- {
- if ( m_acceleratorTable.Ok() &&
- ::TranslateAccelerator((HWND)GetHWND(),
- (HACCEL)m_acceleratorTable.GetHACCEL(),
- &msg) )
- {
- // Have processed the message
- }
- else if ( !wxTheApp->ProcessMessage((WXMSG *)&msg) )
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
+ // find the top level window which had focus before - we will restore
+ // focus to it later
+ m_hwndOldFocus = 0;
+ for ( HWND hwnd = ::GetFocus(); hwnd; hwnd = ::GetParent(hwnd) )
+ {
+ m_hwndOldFocus = (WXHWND)hwnd;
+ }
+
+ if (m_modalShowing)
+ {
+ BringWindowToTop((HWND) GetHWND());
+ return TRUE;
+ }
+
+ m_modalShowing = TRUE;
+ wxNode *node = wxModalDialogs.First();
+ while (node)
+ {
+ wxDialog *box = (wxDialog *)node->Data();
+ if (box != this)
+ ::EnableWindow((HWND) box->GetHWND(), FALSE);
+ node = node->Next();
+ }
+
+ // if we don't do it, some window might be deleted while we have pointers
+ // to them in our disabledWindows list and the program will crash when it
+ // will try to reenable them after the modal dialog end
+ wxTheApp->DeletePendingObjects();
+ wxList disabledWindows;
+
+ node = wxModelessWindows.First();
+ while (node)
+ {
+ wxWindow *win = (wxWindow *)node->Data();
+ if (::IsWindowEnabled((HWND) win->GetHWND()))
+ {
+ ::EnableWindow((HWND) win->GetHWND(), FALSE);
+ disabledWindows.Append(win);
+ }
+ node = node->Next();
+ }
+
+ ShowWindow((HWND) GetHWND(), SW_SHOW);
+ EnableWindow((HWND) GetHWND(), TRUE);
+ BringWindowToTop((HWND) GetHWND());
+
+ if ( !wxModalDialogs.Find(this) )
+ wxModalDialogs.Append(this);
+
+ MSG msg;
+ // Must test whether this dialog still exists: we may not process
+ // a message before the deletion.
+ while (wxModalDialogs.Find(this) && m_modalShowing && GetMessage(&msg, NULL, 0, 0))
+ {
+ if ( m_acceleratorTable.Ok() &&
+ ::TranslateAccelerator((HWND)GetHWND(),
+ (HACCEL)m_acceleratorTable.GetHACCEL(),
+ &msg) )
+ {
+ // Have processed the message
+ }
+ else if ( !wxTheApp->ProcessMessage((WXMSG *)&msg) )
+ {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
- // If we get crashes (as per George Tasker's message) with nested modal dialogs,
- // we should try removing the m_modalShowing test
+ // If we get crashes (as per George Tasker's message) with nested modal dialogs,
+ // we should try removing the m_modalShowing test
- if (m_modalShowing && !::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE))
- // dfgg: NB MUST test m_modalShowing again as the message loop could have triggered
- // a Show(FALSE) in the mean time!!!
- // Without the test, we might delete the dialog before the end of modal showing.
- {
- while (wxTheApp->ProcessIdle() && m_modalShowing)
+ if (m_modalShowing && !::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE))
+ // dfgg: NB MUST test m_modalShowing again as the message loop could have triggered
+ // a Show(FALSE) in the mean time!!!
+ // Without the test, we might delete the dialog before the end of modal showing.
+ {
+ while (wxTheApp->ProcessIdle() && m_modalShowing)
+ {
+ // Keep going until we decide we've done enough
+ }
+ }
+ }
+ // dfgg: now must specifically re-enable all other app windows that we disabled earlier
+ node=disabledWindows.First();
+ while(node) {
+ wxWindow* win = (wxWindow*) node->Data();
+ if (wxModalDialogs.Find(win) || wxModelessWindows.Find(win))
{
- // Keep going until we decide we've done enough
+ HWND hWnd = (HWND) win->GetHWND();
+ if (::IsWindow(hWnd))
+ ::EnableWindow(hWnd,TRUE);
}
- }
- }
- // dfgg: now must specifically re-enable all other app windows that we disabled earlier
- node=disabledWindows.First();
- while(node) {
- wxWindow* win = (wxWindow*) node->Data();
- if (wxModalDialogs.Member(win) || wxModelessWindows.Member(win))
+ node=node->Next();
+ }
+ }
+ else // !show
{
- HWND hWnd = (HWND) win->GetHWND();
- if (::IsWindow(hWnd))
- ::EnableWindow(hWnd,TRUE);
+ ::SetFocus((HWND)m_hwndOldFocus);
+
+ wxModalDialogs.DeleteObject(this);
+
+ wxNode *last = wxModalDialogs.Last();
+
+ // If there's still a modal dialog active, we
+ // enable it, else we enable all modeless windows
+ if (last)
+ {
+ // VZ: I don't understand what this is supposed to do, so I'll leave
+ // it out for now and look for horrible consequences
+ wxDialog *box = (wxDialog *)last->Data();
+ HWND hwnd = (HWND) box->GetHWND();
+#if 0
+ if (box->IsUserEnabled())
+#endif // 0
+ EnableWindow(hwnd, TRUE);
+ BringWindowToTop(hwnd);
+ }
+ else
+ {
+ wxNode *node = wxModelessWindows.First();
+ while (node)
+ {
+ wxWindow *win = (wxWindow *)node->Data();
+ HWND hwnd = (HWND) win->GetHWND();
+ // Only enable again if not user-disabled.
+#if 0
+ if (win->IsUserEnabled())
+#endif // 0
+ EnableWindow(hwnd, TRUE);
+ node = node->Next();
+ }
+ }
+ // Try to highlight the correct window (the parent)
+ HWND hWndParent = 0;
+ if (GetParent())
+ {
+ hWndParent = (HWND) GetParent()->GetHWND();
+ if (hWndParent)
+ ::BringWindowToTop(hWndParent);
+ }
+ ShowWindow((HWND) GetHWND(), SW_HIDE);
+ m_modalShowing = FALSE;
}
- node=node->Next();
- }
}
- else // !show
+ else // !modal
{
- ::SetFocus((HWND)m_hwndOldFocus);
-
- wxModalDialogs.DeleteObject(this);
-
- wxNode *last = wxModalDialogs.Last();
-
- // If there's still a modal dialog active, we
- // enable it, else we enable all modeless windows
- if (last)
- {
- wxDialog *box = (wxDialog *)last->Data();
- HWND hwnd = (HWND) box->GetHWND();
- if (box->m_winEnabled)
- EnableWindow(hwnd, TRUE);
- BringWindowToTop(hwnd);
- }
- else
- {
- wxNode *node = wxModelessWindows.First();
- while (node)
+ if (show)
{
- wxWindow *win = (wxWindow *)node->Data();
- HWND hwnd = (HWND) win->GetHWND();
- // Only enable again if not user-disabled.
- if (win->IsUserEnabled())
- EnableWindow(hwnd, TRUE);
- node = node->Next();
+ ShowWindow((HWND) GetHWND(), SW_SHOW);
+ BringWindowToTop((HWND) GetHWND());
+ }
+ else
+ {
+ // Try to highlight the correct window (the parent)
+ HWND hWndParent = 0;
+ if (GetParent())
+ {
+ hWndParent = (HWND) GetParent()->GetHWND();
+ if (hWndParent)
+ ::BringWindowToTop(hWndParent);
+ }
+
+ if ( m_hWnd )
+ ShowWindow((HWND) GetHWND(), SW_HIDE);
}
- }
- // Try to highlight the correct window (the parent)
- HWND hWndParent = 0;
- if (GetParent())
- {
- hWndParent = (HWND) GetParent()->GetHWND();
- if (hWndParent)
- ::BringWindowToTop(hWndParent);
- }
- ShowWindow((HWND) GetHWND(), SW_HIDE);
- m_modalShowing = FALSE;
- }
- }
- else // !modal
- {
- if (show)
- {
- ShowWindow((HWND) GetHWND(), SW_SHOW);
- BringWindowToTop((HWND) GetHWND());
- }
- else
- {
- // Try to highlight the correct window (the parent)
- HWND hWndParent = 0;
- if (GetParent())
- {
- hWndParent = (HWND) GetParent()->GetHWND();
- if (hWndParent)
- ::BringWindowToTop(hWndParent);
- }
- ShowWindow((HWND) GetHWND(), SW_HIDE);
}
- }
- return TRUE;
+
+ return TRUE;
}
-void wxDialog::SetTitle(const wxString& title)
+#else // 1
+
+bool wxDialog::IsModalShowing() const
{
- SetWindowText((HWND) GetHWND(), (const char *)title);
+ return wxModalDialogs.Find((wxDialog *)this) != NULL; // const_cast
}
-wxString wxDialog::GetTitle(void) const
+void wxDialog::DoShowModal()
{
- GetWindowText((HWND) GetHWND(), wxBuffer, 1000);
- return wxString(wxBuffer);
+ wxCHECK_RET( !IsModalShowing(), _T("DoShowModal() called twice") );
+
+ wxModalDialogs.Append(this);
+
+ wxWindow *parent = GetParent();
+
+ // remember where the focus was
+ wxWindow *winFocus = FindFocus();
+ if ( !winFocus )
+ {
+ winFocus = parent;
+ }
+ if ( !winFocus )
+ {
+ winFocus = wxTheApp->GetTopWindow();
+ }
+
+ // disable the parent window first
+ HWND hwndParent = parent ? GetHwndOf(parent) : (HWND)NULL;
+ if ( hwndParent )
+ {
+ ::EnableWindow(hwndParent, FALSE);
+ }
+
+ // enter the modal loop
+ while ( IsModalShowing() )
+ {
+#if wxUSE_THREADS
+ wxMutexGuiLeaveOrEnter();
+#endif // wxUSE_THREADS
+
+ while ( !wxTheApp->Pending() && wxTheApp->ProcessIdle() )
+ ;
+
+ // a message came or no more idle processing to do
+ wxTheApp->DoMessage();
+ }
+
+ // reenable the parent window if any
+ if ( hwndParent )
+ {
+ ::EnableWindow(hwndParent, TRUE);
+ }
+
+ // and restore focus
+ if ( winFocus && (winFocus != this) )
+ {
+ winFocus->SetFocus();
+ }
}
-void wxDialog::Centre(int direction)
+bool wxDialog::Show(bool show)
{
- int x_offset,y_offset ;
- int display_width, display_height;
- int width, height, x, y;
- wxWindow *parent = GetParent();
- if ((direction & wxCENTER_FRAME) && parent)
- {
- parent->GetPosition(&x_offset,&y_offset) ;
- parent->GetSize(&display_width,&display_height) ;
- }
- else
- {
- wxDisplaySize(&display_width, &display_height);
- x_offset = 0 ;
- y_offset = 0 ;
- }
+ if ( !wxDialogBase::Show(show) )
+ {
+ // nothing to do
+ return FALSE;
+ }
- GetSize(&width, &height);
- GetPosition(&x, &y);
+ if ( show )
+ {
+ // usually will result in TransferDataToWindow() being called
+ InitDialog();
+ }
- if (direction & wxHORIZONTAL)
- x = (int)((display_width - width)/2);
- if (direction & wxVERTICAL)
- y = (int)((display_height - height)/2);
+ if ( IsModal() )
+ {
+ if ( show )
+ {
+ DoShowModal();
+ }
+ else // end of modal dialog
+ {
+ // this will cause IsModalShowing() return FALSE and our local
+ // message loop will terminate
+ wxModalDialogs.DeleteObject(this);
+ }
+ }
- SetSize(x+x_offset, y+y_offset, width, height);
+ return TRUE;
}
+#endif // 0/1
+
// Replacement for Show(TRUE) for modal dialogs - returns return code
-int wxDialog::ShowModal(void)
+int wxDialog::ShowModal()
{
- m_windowStyle |= wxDIALOG_MODAL;
- Show(TRUE);
- return GetReturnCode();
+ m_windowStyle |= wxDIALOG_MODAL;
+ Show(TRUE);
+ return GetReturnCode();
}
+// NB: this function (surprizingly) may be called for both modal and modeless
+// dialogs and should work for both of them
void wxDialog::EndModal(int retCode)
{
- SetReturnCode(retCode);
- Show(FALSE);
+ SetReturnCode(retCode);
+ Show(FALSE);
}
-// Define for each class of dialog and control
-WXHBRUSH wxDialog::OnCtlColor(WXHDC pDC, WXHWND pWnd, WXUINT nCtlColor,
- WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
-{
-#if wxUSE_CTL3D
- HBRUSH hbrush = Ctl3dCtlColorEx(message, wParam, lParam);
- return (WXHBRUSH) hbrush;
-#else
- return 0;
-#endif
-}
+// ----------------------------------------------------------------------------
+// wxWin event handlers
+// ----------------------------------------------------------------------------
// Standard buttons
void wxDialog::OnOK(wxCommandEvent& event)
{
if ( Validate() && TransferDataFromWindow() )
{
- if ( IsModal() )
- EndModal(wxID_OK);
- else
- {
- SetReturnCode(wxID_OK);
- this->Show(FALSE);
- }
+ EndModal(wxID_OK);
}
}
void wxDialog::OnApply(wxCommandEvent& event)
{
- if (Validate())
- TransferDataFromWindow();
- // TODO probably need to disable the Apply button until things change again
+ if ( Validate() )
+ TransferDataFromWindow();
+
+ // TODO probably need to disable the Apply button until things change again
}
void wxDialog::OnCancel(wxCommandEvent& event)
{
- if ( IsModal() )
- EndModal(wxID_CANCEL);
- else
- {
- SetReturnCode(wxID_CANCEL);
- this->Show(FALSE);
- }
+ EndModal(wxID_CANCEL);
}
void wxDialog::OnCloseWindow(wxCloseEvent& event)
{
- // We'll send a Cancel message by default,
- // which may close the dialog.
+ // We'll send a Cancel message by default, which may close the dialog.
// Check for looping if the Cancel event handler calls Close().
// Note that if a cancel button and handler aren't present in the dialog,
// nothing will happen when you close the dialog via the window manager, or
- // via Close().
- // We wouldn't want to destroy the dialog by default, since the dialog may have been
- // created on the stack.
- // However, this does mean that calling dialog->Close() won't delete the dialog
- // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
- // sure to destroy the dialog.
- // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
-
+ // via Close(). We wouldn't want to destroy the dialog by default, since
+ // the dialog may have been created on the stack. However, this does mean
+ // that calling dialog->Close() won't delete the dialog unless the handler
+ // for wxID_CANCEL does so. So use Destroy() if you want to be sure to
+ // destroy the dialog. The default OnCancel (above) simply ends a modal
+ // dialog, and hides a modeless dialog.
+
+ // VZ: this is horrible and MT-unsafe. Can't we reuse some of these global
+ // lists here? don't dare to change it now, but should be done later!
static wxList closing;
-
+
if ( closing.Member(this) )
return;
-
+
closing.Append(this);
-
+
wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
cancelEvent.SetEventObject( this );
GetEventHandler()->ProcessEvent(cancelEvent); // This may close the dialog
}
// Destroy the window (delayed, if a managed window)
-bool wxDialog::Destroy(void)
+bool wxDialog::Destroy()
{
- if (!wxPendingDelete.Member(this))
+ wxCHECK_MSG( !wxPendingDelete.Member(this), FALSE,
+ _T("wxDialog destroyed twice") );
+
wxPendingDelete.Append(this);
- return TRUE;
-}
-void wxDialog::OnSize(wxSizeEvent& WXUNUSED(event))
-{
- // if we're using constraints - do use them
- #if wxUSE_CONSTRAINTS
- if ( GetAutoLayout() ) {
- Layout();
- }
- #endif
+ return TRUE;
}
void wxDialog::OnSysColourChanged(wxSysColourChangedEvent& event)
{
#if wxUSE_CTL3D
- Ctl3dColorChange();
+ Ctl3dColorChange();
#else
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
- Refresh();
+ SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
+ Refresh();
#endif
}
+
+// ---------------------------------------------------------------------------
+// dialog window proc
+// ---------------------------------------------------------------------------
+
+long wxDialog::MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam)
+{
+ long rc = 0;
+ bool processed = FALSE;
+
+ switch ( message )
+ {
+ case WM_CLOSE:
+ // if we can't close, tell the system that we processed the
+ // message - otherwise it would close us
+ processed = !Close();
+ break;
+ }
+
+ if ( !processed )
+ rc = wxWindow::MSWWindowProc(message, wParam, lParam);
+
+ return rc;
+}
+
+#if wxUSE_CTL3D
+
+// Define for each class of dialog and control
+WXHBRUSH wxDialog::OnCtlColor(WXHDC WXUNUSED(pDC),
+ WXHWND WXUNUSED(pWnd),
+ WXUINT WXUNUSED(nCtlColor),
+ WXUINT message,
+ WXWPARAM wParam,
+ WXLPARAM lParam)
+{
+ return (WXHBRUSH)Ctl3dCtlColorEx(message, wParam, lParam);
+}
+
+#endif // wxUSE_CTL3D
+