- }
- else
- {
- SetReturnCode(wxID_CANCEL);
- this->Show(FALSE);
- }
-}
-
-void wxDialog::OnOK( wxCommandEvent &WXUNUSED(event) )
-{
- if ( Validate() && TransferDataFromWindow())
- {
- if (IsModal())
- {
- EndModal(wxID_OK);
- }
- else
- {
- SetReturnCode(wxID_OK);
- this->Show(FALSE);
- }
- }
-}
-
-void wxDialog::OnPaint( wxPaintEvent& WXUNUSED(event) )
-{
- // yes
-}
-
-void wxDialog::OnCloseWindow(wxCloseEvent& event)
-{
- // We'll send a Cancel message by default,
- // which may close the dialog.
- // Check for looping if the Cancel event handler calls Close().
-
- // Note that if a cancel button and handler aren't present in the dialog,
- // nothing will happen when you close the dialog via the window manager, or
- // via Close().
- // We wouldn't want to destroy the dialog by default, since the dialog may have been
- // created on the stack.
- // However, this does mean that calling dialog->Close() won't delete the dialog
- // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
- // sure to destroy the dialog.
- // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
-
- static wxList closing;
-
- if (closing.Member(this))
- return; // no loops
-
- closing.Append(this);
-
- wxCommandEvent cancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
- cancelEvent.SetEventObject( this );
- GetEventHandler()->ProcessEvent(cancelEvent);
- closing.DeleteObject(this);
-}
-
-bool wxDialog::Destroy()
-{
- if (!wxPendingDelete.Member(this)) wxPendingDelete.Append(this);
-
- return TRUE;
-}
-
-void wxDialog::OnSize( wxSizeEvent &WXUNUSED(event) )
-{
- wxASSERT_MSG( (m_widget != NULL), "invalid dialog" );
-
- if (GetAutoLayout())
- {
- Layout();
- }
- else
- {
- /* no child: go out ! */
- if (!GetChildren().First()) return;
-
- /* do we have exactly one child? */
- wxWindow *child = (wxWindow *) NULL;
- for(wxNode *node = GetChildren().First(); node; node = node->Next())
- {
- wxWindow *win = (wxWindow *)node->Data();
- if (!wxIS_KIND_OF(win,wxFrame) && !wxIS_KIND_OF(win,wxDialog))
- {
- /* it's the second one: do nothing */
- if (child) return;
- child = win;
- }
- }
-
- /* yes: set it's size to fill all the frame */
- int client_x, client_y;
- GetClientSize( &client_x, &client_y );
- child->SetSize( 1, 1, client_x-2, client_y);
- }