// initialize the struct used by Windows
CHOOSECOLOR chooseColorStruct;
memset(&chooseColorStruct, 0, sizeof(CHOOSECOLOR));
// initialize the struct used by Windows
CHOOSECOLOR chooseColorStruct;
memset(&chooseColorStruct, 0, sizeof(CHOOSECOLOR));
// transfer the values chosen by user back into m_colourData
for ( i = 0; i < WXSIZEOF(custColours); i++ )
{
// transfer the values chosen by user back into m_colourData
for ( i = 0; i < WXSIZEOF(custColours); i++ )
{