#include "wx/settings.h"
#include "wx/bitmap.h"
#include "wx/dcmemory.h"
+ #include "wx/control.h"
#endif
#if wxUSE_TOOLBAR && defined(__WIN95__) && wxUSE_TOOLBAR_NATIVE
#ifndef TBSTYLE_FLAT
#define TBSTYLE_LIST 0x1000
#define TBSTYLE_FLAT 0x0800
+#endif
+
+#ifndef TBSTYLE_TRANSPARENT
#define TBSTYLE_TRANSPARENT 0x8000
#endif
- // use TBSTYLE_TRANSPARENT if you use TBSTYLE_FLAT
// Messages
#ifndef TB_GETSTYLE
if (style & wxTB_FLAT)
{
- if (wxTheApp->GetComCtl32Version() > 400)
- msflags |= TBSTYLE_FLAT;
+ // static as it doesn't change during the program lifetime
+ static int s_verComCtl = wxTheApp->GetComCtl32Version();
+
+ // comctl32.dll 4.00 doesn't support the flat toolbars and using this
+ // style with 6.00 (part of Windows XP) leads to the toolbar with
+ // incorrect background colour - and not using it still results in the
+ // correct (flat) toolbar, so don't use it there
+ if ( s_verComCtl > 400 && s_verComCtl < 600 )
+ {
+ msflags |= TBSTYLE_FLAT | TBSTYLE_TRANSPARENT;
+ }
}
// MSW-specific initialisation
::SendMessage(GetHwnd(), TB_BUTTONSTRUCTSIZE, sizeof(TBBUTTON), 0);
// set up the colors and fonts
- wxRGBToColour(m_backgroundColour, GetSysColor(COLOR_BTNFACE));
- m_foregroundColour = *wxBLACK;
-
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_MENUBAR));
SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
// position it
WXHBITMAP wxToolBar::MapBitmap(WXHBITMAP bitmap, int width, int height)
{
- // number of the colours we map: if you change this, update
- // wxBITMAP_STD_COLOURS in the resources as well: it must have the same number
- // of pixels
- static const size_t NUM_OF_MAPPED_COLOURS = 4;
-
- static bool s_coloursInit = FALSE;
- static long s_stdColours[NUM_OF_MAPPED_COLOURS];
-
- if (!s_coloursInit)
- {
- // When a bitmap is loaded, the RGB values can change (apparently
- // because Windows adjusts them to care for the old programs always
- // using 0xc0c0c0 while the transparent colour for the new Windows
- // versions is different). But we do this adjustment ourselves so we
- // want to avoid Windows' "help" and for this we need to have a
- // reference bitmap which can tell us what the RGB values change to.
- wxBitmap stdColourBitmap(_T("wxBITMAP_STD_COLOURS"));
- if (stdColourBitmap.Ok())
- {
- wxMemoryDC memDC;
- memDC.SelectObject(stdColourBitmap);
-
- wxColour colour;
- for ( size_t i = 0; i < WXSIZEOF(s_stdColours); i++ )
- {
- memDC.GetPixel(i, 0, &colour);
- s_stdColours[i] = wxColourToRGB(colour);
- }
- }
- else
- {
- s_stdColours[0] = RGB(000,000,000) ;
- s_stdColours[1] = RGB(128,128,128) ;
- s_stdColours[2] = RGB(192,192,192) ;
- s_stdColours[3] = RGB(255,255,255) ;
- //s_stdColours[4] = RGB(000,000,255) ;
- //s_stdColours[5] = RGB(255,000,255) ;
- }
-
- s_coloursInit = TRUE;
- }
-
- COLORMAP ColorMap[NUM_OF_MAPPED_COLOURS];
-
- // black (0, 0 0)
- ColorMap[0].from = s_stdColours[0];
- ColorMap[0].to = COLOR_BTNTEXT;
- // dark grey (128, 128, 128)
- ColorMap[1].from = s_stdColours[1];
- ColorMap[1].to = COLOR_BTNSHADOW;
- // bright grey (192, 192, 192)
- ColorMap[2].from = s_stdColours[2];
- ColorMap[2].to = COLOR_BTNFACE;
- // white (255, 255, 255)
- ColorMap[3].from = s_stdColours[3];
- ColorMap[3].to = COLOR_BTNHIGHLIGHT;
- // blue (0, 0, 255)
- // ColorMap[4].from = s_stdColours[4];
- // ColorMap[4].to = COLOR_HIGHLIGHT;
- // magenta (255, 0, 255)
- // ColorMap[4].from = s_stdColours[5];
- // ColorMap[4].to = COLOR_WINDOW;
-
- for ( size_t n = 0; n < WXSIZEOF(ColorMap); n++ )
- {
- ColorMap[n].to = ::GetSysColor(ColorMap[n].to);
- }
-
MemoryHDC hdcMem;
if ( !hdcMem )
return bitmap;
}
+ wxCOLORMAP *cmap = wxGetStdColourMap();
+
for ( int i = 0; i < width; i++ )
{
for ( int j = 0; j < height; j++ )
{
COLORREF pixel = ::GetPixel(hdcMem, i, j);
- for ( size_t k = 0; k < numColours; k++ )
+ for ( size_t k = 0; k < wxSTD_COL_MAX; k++ )
{
- COLORREF col = ColorMap[k].from;
+ COLORREF col = cmap[k].from;
if ( abs(GetRValue(pixel) - GetRValue(col)) < 10 &&
abs(GetGValue(pixel) - GetGValue(col)) < 10 &&
abs(GetBValue(pixel) - GetBValue(col)) < 10 )
{
- ::SetPixel(hdcMem, i, j, ColorMap[k].to);
+ ::SetPixel(hdcMem, i, j, cmap[k].to);
break;
}
}