All drawing functions take some standard parameters:
\begin{itemize}
- \item \arg{win} is the window being drawn. It is normally not used and when
- it is it should only be used as a generic \helpref{wxWindow}{wxwindow}
- (in order to get its low level handle, for example), but you should
- \emph{not} assume that it is of some given type as the same renderer
- function may be reused for drawing different kinds of control.
- \item \arg{dc} is the \helpref{wxDC}{wxdc} to draw on. Only this device
- context should be used for drawing. It is not necessary to restore
- pens and brushes for it on function exit but, on the other hand, you
- shouldn't assume that it is in any specific state on function entry:
- the rendering functions should always prepare it.
- \item \arg{rect} the bounding rectangle for the element to be drawn.
- \item \arg{flags} the optional flags (none by default) which can be a
- combination of the \texttt{wxCONTROL\_XXX} constants below.
+\item \arg{win} is the window being drawn. It is normally not used and when
+it is it should only be used as a generic \helpref{wxWindow}{wxwindow}
+(in order to get its low level handle, for example), but you should
+\emph{not} assume that it is of some given type as the same renderer
+function may be reused for drawing different kinds of control.
+\item \arg{dc} is the \helpref{wxDC}{wxdc} to draw on. Only this device
+context should be used for drawing. It is not necessary to restore
+pens and brushes for it on function exit but, on the other hand, you
+shouldn't assume that it is in any specific state on function entry:
+the rendering functions should always prepare it.
+\item \arg{rect} the bounding rectangle for the element to be drawn.
+\item \arg{flags} the optional flags (none by default) which can be a
+combination of the \texttt{wxCONTROL\_XXX} constants below.
\end{itemize}
\wxheading{Constants}
The following rendering flags are defined:
+
\begin{verbatim}
enum
{
};
\end{verbatim}
-
\wxheading{Derived from}
No base class