-wxWidgets 2.6.0
+wxWidgets 2.9.x
---------------------------------------------------------
-Welcome to wxWidgets, a sophisticated cross-platform C++
-framework for writing advanced GUI applications using
-native controls where possible.
+Welcome to wxWidgets, a cross-platform C++ framework for
+writing advanced GUI applications using native controls
+where possible.
In addition to common and advanced GUI facilities such as
frames, scrolling windows, toolbars, tree controls, icons,
-device contexts, printing, splitter windows and so on, there are
-wrappers for common file operations, and facilities for writing
-TCP/IP applications, thread handling, and more. Where certain
-features are not available on a platform, such as MDI and tree
-controls on Unix, they are emulated.
+device contexts, printing, splitter windows and so on, there
+are wrappers for common file operations, and facilities for
+writing TCP/IP applications, thread handling, and more.
-A detailed 2000-page reference manual is supplied in HTML, PDF
-and Windows Help form: see the docs hierarchy.
+Where certain features are not available on a platform, such
+as MDI under Unix and OS X, they are emulated.
-For a quick start, point your Web browser at docs/html/index.htm
-for a list of important documents and samples.
+A detailed reference manual including in-depth overviews for
+various topics is supplied in various formats and can be
+accessed online.
Changes in this release
-----------------------
-Please see changes.txt and "Changes since 2.4" in the manual
+Please see changes.txt and "Changes since 2.8" in the manual
for details.
Platforms supported
wxWidgets currently supports the following platforms:
-- Windows 95/98/ME, Windows NT, Windows 2000, Windows XP,
- Pocket PC, Smartphone
-- Most Unix variants with GTK+ 1 and GTK+ 2
-- Most Unix variants with X11 (beta)
+- Windows 95/98/ME, NT, 2000, XP, Vista, Pocket PC/Mobile, Smartphone
+- Most Unix variants using the GTK+ 2 toolkit (version 2.4 or newer)
+- MacOS OS X (10.4 or newer) using Carbon and some Cocao mix-in
+
+There is some support for the followig platforms:
+
+- Most Unix variants with X11
- Most Unix variants with Motif/Lesstif
-- MacOS 9.x and 10.x using Carbon (10.3 and above preferred)
-- MacOS 10.x using Cocoa (beta)
-- OS/2 (beta)
-- PalmOS (alpha)
+- Most Unix variants with GTK+ 1.2
+- MacOS 10.x using the Cocoa API
+- OS/2
+- PalmOS
Most popular C++ compilers are supported; see the install.txt
file for each platform (available via docs/html/index.htm) for details.
See also http://www.wxwidgets.org/platform.htm.
-The 2.6 series is the last to fully support GTK+ 1.2, and Mac OS
-9/Mac OS 10.2 and below. wxWidgets 2.7 and above will focus on
-GTK+ 2, and Mac OS 10.3 and above.
-
Files
-----
docs/msw
docs/gtk
docs/motif
- docs/mac
+ docs/osx
docs/cocoa
docs/x11
docs/mgl
applications linked against LGPL library. Basically you should
link dynamically and include source code of LGPL libraries with
your product (unless it is already present in user's system -
-like glibc usually is). If compiled with --enable-odbc (Unix
-only), wxWidgets library will contain iODBC library which is
-covered by LGPL.
+like glibc usually is).
If you use TIFF image handler, please see src/tiff/COPYRIGHT
for libtiff licence details.
See docs/tech for an archive of technical notes.
-The wxWidgets bug database can be browsed at:
+The wxWidgets bug tracker can be browsed at:
+
+ http://trac.wxwidgets.org/report
- http://sourceforge.net/bugs/?group_id=9863
+Please use the search function of our Trac installation to find
+any possibly relevant bugs before reporting new ones. Also please
+notice that often trying to correct the bug yourself is the
+quickest way to fix it. Even if you fail to do it, you may
+discover valuable information allowing us to fix it while doing
+it. We also give much higher priority to bug reports with patches
+fixing the problems so this ensures that your report will be
+addressed sooner.
The Windows HTML Help files are located in docs/htmlhelp.
The Windows Help files are located in docs/winhelp.
Have fun!
-The wxWidgets Team, April 2005
+The wxWidgets Team, January 2007