]> git.saurik.com Git - wxWidgets.git/blobdiff - src/univ/themes/metal.cpp
Add doc for wxGraphicsContext.Create(), which is a lightweight context with no target...
[wxWidgets.git] / src / univ / themes / metal.cpp
index f3de5bd69f5aa56ecb06d3f20434f476a39434cd..1273d59cd6eced8935ea71fd814012a12c8173f2 100644 (file)
@@ -1,11 +1,12 @@
-// Name:        univ/themes/metal.cpp
+///////////////////////////////////////////////////////////////////////////////
+// Name:        src/univ/themes/metal.cpp
 // Purpose:     wxUniversal theme implementing Win32-like LNF
 // Author:      Vadim Zeitlin, Robert Roebling
 // Modified by:
 // Created:     06.08.00
 // RCS-ID:      $Id$
 // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
-// Licence:     wxWindows license
+// Licence:     wxWindows licence
 ///////////////////////////////////////////////////////////////////////////////
 
 // ===========================================================================
     #pragma hdrstop
 #endif
 
+#include "wx/univ/theme.h"
+
+#if wxUSE_THEME_METAL
+
 #ifndef WX_PRECOMP
     #include "wx/timer.h"
     #include "wx/intl.h"
     #include "wx/textctrl.h"
     #include "wx/toolbar.h"
 
-    #ifdef __WXMSW__
-        // for COLOR_* constants
-        #include "wx/msw/private.h"
-    #endif
+    #include "wx/menu.h"
+    #include "wx/settings.h"
+    #include "wx/toplevel.h"
 #endif // WX_PRECOMP
 
 #include "wx/notebook.h"
 #include "wx/spinbutt.h"
-#include "wx/settings.h"
-#include "wx/menu.h"
 #include "wx/artprov.h"
-#include "wx/toplevel.h"
 
 #include "wx/univ/scrtimer.h"
 #include "wx/univ/renderer.h"
+#include "wx/univ/inpcons.h"
 #include "wx/univ/inphand.h"
 #include "wx/univ/colschem.h"
-#include "wx/univ/theme.h"
 
 // ----------------------------------------------------------------------------
-// constants
-// ----------------------------------------------------------------------------
-
-static const int BORDER_THICKNESS = 2;
-
-// the offset between the label and focus rect around it
-static const int FOCUS_RECT_OFFSET_X = 1;
-static const int FOCUS_RECT_OFFSET_Y = 1;
-
-static const int FRAME_BORDER_THICKNESS            = 3;
-static const int RESIZEABLE_FRAME_BORDER_THICKNESS = 4;
-static const int FRAME_TITLEBAR_HEIGHT             = 18;
-static const int FRAME_BUTTON_WIDTH                = 16;
-static const int FRAME_BUTTON_HEIGHT               = 14;
-
-static const size_t NUM_STATUSBAR_GRIP_BANDS = 3;
-static const size_t WIDTH_STATUSBAR_GRIP_BAND = 4;
-static const size_t STATUSBAR_GRIP_SIZE =
-    WIDTH_STATUSBAR_GRIP_BAND*NUM_STATUSBAR_GRIP_BANDS;
-
-enum IndicatorType
-{
-    IndicatorType_Check,
-    IndicatorType_Radio,
-    IndicatorType_Menu,
-    IndicatorType_Max
-};
-
-enum IndicatorState
-{
-    IndicatorState_Normal,
-    IndicatorState_Pressed, // this one is for check/radioboxes
-    IndicatorState_Selected = IndicatorState_Pressed, // for menus
-    IndicatorState_Disabled,
-    IndicatorState_SelectedDisabled,    // only for the menus
-    IndicatorState_Max
-};
-
-enum IndicatorStatus
-{
-    IndicatorStatus_Checked,
-    IndicatorStatus_Unchecked,
-    IndicatorStatus_Max
-};
-
 // wxMetalRenderer: draw the GUI elements in Metal style
 // ----------------------------------------------------------------------------
 
-class wxMetalRenderer : public wxRenderer
+class wxMetalRenderer : public wxDelegateRenderer
 {
-public:
-    // constants
+    // FIXME cut'n'paste from Win32
     enum wxArrowDirection
     {
         Arrow_Left,
@@ -126,4468 +81,468 @@ public:
         Arrow_Normal,
         Arrow_Disabled,
         Arrow_Pressed,
-        Arrow_Inversed,
-        Arrow_InversedDisabled,
+        Arrow_Inverted,
+        Arrow_InvertedDisabled,
         Arrow_StateMax
     };
+public:
+    wxMetalRenderer(wxRenderer *renderer, wxColourScheme* scheme);
 
-    enum wxFrameButtonType
-    {
-        FrameButton_Close,
-        FrameButton_Minimize,
-        FrameButton_Maximize,
-        FrameButton_Restore,
-        FrameButton_Help,
-        FrameButton_Max
-    };
-
-    // ctor
-    wxMetalRenderer(const wxColourScheme *scheme);
+    virtual void DrawButtonSurface(wxDC& dc,
+                                   const wxColour& WXUNUSED(col),
+                                   const wxRect& rect,
+                                   int WXUNUSED(flags))
+        { DrawMetal(dc, rect); }
 
-    // implement the base class pure virtuals
-    virtual void DrawBackground(wxDC& dc,
-                                const wxColour& col,
-                                const wxRect& rect,
-                                int flags = 0);
-    virtual void DrawLabel(wxDC& dc,
-                           const wxString& label,
-                           const wxRect& rect,
-                           int flags = 0,
-                           int alignment = wxALIGN_LEFT | wxALIGN_TOP,
-                           int indexAccel = -1,
-                           wxRect *rectBounds = NULL);
-    virtual void DrawButtonLabel(wxDC& dc,
-                                 const wxString& label,
-                                 const wxBitmap& image,
-                                 const wxRect& rect,
-                                 int flags = 0,
-                                 int alignment = wxALIGN_LEFT | wxALIGN_TOP,
-                                 int indexAccel = -1,
-                                 wxRect *rectBounds = NULL);
-    virtual void DrawBorder(wxDC& dc,
-                            wxBorder border,
-                            const wxRect& rect,
-                            int flags = 0,
-                            wxRect *rectIn = (wxRect *)NULL);
-    virtual void DrawHorizontalLine(wxDC& dc,
-                                    wxCoord y, wxCoord x1, wxCoord x2);
-    virtual void DrawVerticalLine(wxDC& dc,
-                                  wxCoord x, wxCoord y1, wxCoord y2);
-    virtual void DrawFrame(wxDC& dc,
-                           const wxString& label,
-                           const wxRect& rect,
-                           int flags = 0,
-                           int alignment = wxALIGN_LEFT,
-                           int indexAccel = -1);
-    virtual void DrawTextBorder(wxDC& dc,
-                                wxBorder border,
-                                const wxRect& rect,
-                                int flags = 0,
-                                wxRect *rectIn = (wxRect *)NULL);
-    virtual void DrawButtonBorder(wxDC& dc,
-                                  const wxRect& rect,
-                                  int flags = 0,
-                                  wxRect *rectIn = (wxRect *)NULL);
-    virtual void DrawArrow(wxDC& dc,
-                           wxDirection dir,
-                           const wxRect& rect,
-                           int flags = 0);
-    virtual void DrawScrollbarArrow(wxDC& dc,
-                                    wxDirection dir,
-                                    const wxRect& rect,
-                                    int flags = 0)
-        { DrawArrow(dc, dir, rect, flags); }
     virtual void DrawScrollbarThumb(wxDC& dc,
                                     wxOrientation orient,
                                     const wxRect& rect,
-                                    int flags = 0);
+                                    int flags);
+
     virtual void DrawScrollbarShaft(wxDC& dc,
                                     wxOrientation orient,
-                                    const wxRect& rect,
-                                    int flags = 0);
-    virtual void DrawScrollCorner(wxDC& dc,
-                                  const wxRect& rect);
-    virtual void DrawItem(wxDC& dc,
-                          const wxString& label,
-                          const wxRect& rect,
-                          int flags = 0);
-    virtual void DrawCheckItem(wxDC& dc,
-                               const wxString& label,
-                               const wxBitmap& bitmap,
-                               const wxRect& rect,
-                               int flags = 0);
-    virtual void DrawCheckButton(wxDC& dc,
-                                 const wxString& label,
-                                 const wxBitmap& bitmap,
-                                 const wxRect& rect,
-                                 int flags = 0,
-                                 wxAlignment align = wxALIGN_LEFT,
-                                 int indexAccel = -1);
-    virtual void DrawRadioButton(wxDC& dc,
-                                 const wxString& label,
-                                 const wxBitmap& bitmap,
-                                 const wxRect& rect,
-                                 int flags = 0,
-                                 wxAlignment align = wxALIGN_LEFT,
-                                 int indexAccel = -1);
-    virtual void DrawToolBarButton(wxDC& dc,
-                                   const wxString& label,
-                                   const wxBitmap& bitmap,
-                                   const wxRect& rect,
-                                   int flags);
-    virtual void DrawTextLine(wxDC& dc,
-                              const wxString& text,
-                              const wxRect& rect,
-                              int selStart = -1,
-                              int selEnd = -1,
-                              int flags = 0);
-    virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect);
-    virtual void DrawTab(wxDC& dc,
-                         const wxRect& rect,
-                         wxDirection dir,
-                         const wxString& label,
-                         const wxBitmap& bitmap = wxNullBitmap,
-                         int flags = 0,
-                         int indexAccel = -1);
-
-    virtual void DrawSliderShaft(wxDC& dc,
-                                 const wxRect& rect,
-                                 wxOrientation orient,
-                                 int flags = 0,
-                                 wxRect *rectShaft = NULL);
-    virtual void DrawSliderThumb(wxDC& dc,
-                                 const wxRect& rect,
-                                 wxOrientation orient,
-                                 int flags = 0);
-    virtual void DrawSliderTicks(wxDC& dc,
-                                 const wxRect& rect,
-                                 const wxSize& sizeThumb,
-                                 wxOrientation orient,
-                                 int start,
-                                 int end,
-                                 int step = 1,
-                                 int flags = 0);
-
-    virtual void DrawMenuBarItem(wxDC& dc,
-                                 const wxRect& rect,
-                                 const wxString& label,
-                                 int flags = 0,
-                                 int indexAccel = -1);
-    virtual void DrawMenuItem(wxDC& dc,
-                              wxCoord y,
-                              const wxMenuGeometryInfo& geometryInfo,
-                              const wxString& label,
-                              const wxString& accel,
-                              const wxBitmap& bitmap = wxNullBitmap,
-                              int flags = 0,
-                              int indexAccel = -1);
-    virtual void DrawMenuSeparator(wxDC& dc,
-                                   wxCoord y,
-                                   const wxMenuGeometryInfo& geomInfo);
-
-    virtual void DrawStatusField(wxDC& dc,
-                                 const wxRect& rect,
-                                 const wxString& label,
-                                 int flags = 0);
-
-    // titlebars
-    virtual void DrawFrameTitleBar(wxDC& dc,
-                                   const wxRect& rect,
-                                   const wxString& title,
-                                   const wxIcon& icon,
-                                   int flags,
-                                   int specialButton = 0,
-                                   int specialButtonFlags = 0);
-    virtual void DrawFrameBorder(wxDC& dc,
-                                 const wxRect& rect,
-                                 int flags);
-    virtual void DrawFrameBackground(wxDC& dc,
-                                     const wxRect& rect,
-                                     int flags);
-    virtual void DrawFrameTitle(wxDC& dc,
-                                const wxRect& rect,
-                                const wxString& title,
-                                int flags);
-    virtual void DrawFrameIcon(wxDC& dc,
-                               const wxRect& rect,
-                               const wxIcon& icon,
-                               int flags);
-    virtual void DrawFrameButton(wxDC& dc,
-                                 wxCoord x, wxCoord y,
-                                 int button,
-                                 int flags = 0);
-    virtual wxRect GetFrameClientArea(const wxRect& rect, int flags) const;
-    virtual wxSize GetFrameTotalSize(const wxSize& clientSize, int flags) const;
-    virtual wxSize GetFrameMinSize(int flags) const;
-    virtual wxSize GetFrameIconSize() const;
-    virtual int HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const;
+                                    const wxRect& rectBar,
+                                    int flags);
 
     virtual void GetComboBitmaps(wxBitmap *bmpNormal,
                                  wxBitmap *bmpFocus,
                                  wxBitmap *bmpPressed,
                                  wxBitmap *bmpDisabled);
 
-    virtual void AdjustSize(wxSize *size, const wxWindow *window);
-    virtual wxRect GetBorderDimensions(wxBorder border) const;
-    virtual bool AreScrollbarsInsideBorder() const;
-
-    virtual wxSize GetScrollbarArrowSize() const
-        { return m_sizeScrollbarArrow; }
-    virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
-                                    wxScrollBar::Element elem,
-                                    int thumbPos = -1) const;
-    virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar);
-    virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
-                                       const wxPoint& pt) const;
-    virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
-                                     int thumbPos = -1);
-    virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord);
-    virtual wxCoord GetListboxItemHeight(wxCoord fontHeight)
-        { return fontHeight + 2; }
-    virtual wxSize GetCheckBitmapSize() const
-        { return wxSize(13, 13); }
-    virtual wxSize GetRadioBitmapSize() const
-        { return wxSize(12, 12); }
-    virtual wxCoord GetCheckItemMargin() const
-        { return 0; }
-
-    virtual wxSize GetToolBarButtonSize(wxCoord *separator) const
-        { if ( separator ) *separator = 5; return wxSize(16, 15); }
-    virtual wxSize GetToolBarMargin() const
-        { return wxSize(4, 4); }
-
-    virtual wxRect GetTextTotalArea(const wxTextCtrl *text,
-                                    const wxRect& rect) const;
-    virtual wxRect GetTextClientArea(const wxTextCtrl *text,
-                                     const wxRect& rect,
-                                     wxCoord *extraSpaceBeyond) const;
-
-    virtual wxSize GetTabIndent() const { return wxSize(2, 2); }
-    virtual wxSize GetTabPadding() const { return wxSize(6, 5); }
-
-    virtual wxCoord GetSliderDim() const { return 20; }
-    virtual wxCoord GetSliderTickLen() const { return 4; }
-    virtual wxRect GetSliderShaftRect(const wxRect& rect,
-                                      wxOrientation orient) const;
-    virtual wxSize GetSliderThumbSize(const wxRect& rect,
-                                      wxOrientation orient) const;
-    virtual wxSize GetProgressBarStep() const { return wxSize(16, 32); }
-
-    virtual wxSize GetMenuBarItemSize(const wxSize& sizeText) const;
-    virtual wxMenuGeometryInfo *GetMenuGeometry(wxWindow *win,
-                                                const wxMenu& menu) const;
-
-    virtual wxSize GetStatusBarBorders(wxCoord *borderBetweenFields) const;
-
+    virtual void DrawArrow(wxDC& dc,
+                           wxDirection dir,
+                           const wxRect& rect,
+                           int flags = 0);
 protected:
-    // helper of DrawLabel() and DrawCheckOrRadioButton()
-    void DoDrawLabel(wxDC& dc,
-                     const wxString& label,
-                     const wxRect& rect,
-                     int flags = 0,
-                     int alignment = wxALIGN_LEFT | wxALIGN_TOP,
-                     int indexAccel = -1,
-                     wxRect *rectBounds = NULL,
-                     const wxPoint& focusOffset
-                        = wxPoint(FOCUS_RECT_OFFSET_X, FOCUS_RECT_OFFSET_Y));
-
-    // common part of DrawLabel() and DrawItem()
-    void DrawFocusRect(wxDC& dc, const wxRect& rect);
-
-    // DrawLabel() and DrawButtonLabel() helper
-    void DrawLabelShadow(wxDC& dc,
-                         const wxString& label,
-                         const wxRect& rect,
-                         int alignment,
-                         int indexAccel);
-
-    // DrawButtonBorder() helper
-    void DoDrawBackground(wxDC& dc,
-                          const wxColour& col,
-                          const wxRect& rect);
-
-    // DrawBorder() helpers: all of them shift and clip the DC after drawing
-    // the border
+    void DrawArrowButton(wxDC& dc,
+                         const wxRect& rectAll,
+                         wxArrowDirection arrowDir,
+                         wxArrowStyle arrowStyle);
 
-    // just draw a rectangle with the given pen
     void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen);
 
-    // draw the lower left part of rectangle
-    void DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen);
-
-    // draw the rectange using the first brush for the left and top sides and
-    // the second one for the bottom and right ones
     void DrawShadedRect(wxDC& dc, wxRect *rect,
                         const wxPen& pen1, const wxPen& pen2);
 
-    // draw the normal 3D border
-    void DrawRaisedBorder(wxDC& dc, wxRect *rect);
-
-    // draw the sunken 3D border
-    void DrawSunkenBorder(wxDC& dc, wxRect *rect);
+    void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = false);
 
-    // draw the border used for scrollbar arrows
-    void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = FALSE);
-
-    // public DrawArrow()s helper
     void DrawArrow(wxDC& dc, const wxRect& rect,
                    wxArrowDirection arrowDir, wxArrowStyle arrowStyle);
 
-    // DrawArrowButton is used by DrawScrollbar and DrawComboButton
-    void DrawArrowButton(wxDC& dc, const wxRect& rect,
-                         wxArrowDirection arrowDir,
-                         wxArrowStyle arrowStyle);
-
-    // DrawCheckButton/DrawRadioButton helper
-    void DrawCheckOrRadioButton(wxDC& dc,
-                                const wxString& label,
-                                const wxBitmap& bitmap,
-                                const wxRect& rect,
-                                int flags,
-                                wxAlignment align,
-                                int indexAccel,
-                                wxCoord focusOffsetY);
-
-    // draw a normal or transposed line (useful for using the same code fo both
-    // horizontal and vertical widgets)
-    void DrawLine(wxDC& dc,
-                  wxCoord x1, wxCoord y1,
-                  wxCoord x2, wxCoord y2,
-                  bool transpose = FALSE)
-    {
-        if ( transpose )
-            dc.DrawLine(y1, x1, y2, x2);
-        else
-            dc.DrawLine(x1, y1, x2, y2);
-    }
-
-    // get the standard check/radio button bitmap
-    wxBitmap GetIndicator(IndicatorType indType, int flags);
-    wxBitmap GetCheckBitmap(int flags)
-        { return GetIndicator(IndicatorType_Check, flags); }
-    wxBitmap GetRadioBitmap(int flags)
-        { return GetIndicator(IndicatorType_Radio, flags); }
-
+    void DrawMetal(wxDC &dc, const wxRect &rect );
 private:
-    const wxColourScheme *m_scheme;
-
-    // the sizing parameters (TODO make them changeable)
-    wxSize m_sizeScrollbarArrow;
-
-    // GDI objects we use for drawing
-    wxColour m_colDarkGrey,
-             m_colHighlight;
-
     wxPen m_penBlack,
           m_penDarkGrey,
           m_penLightGrey,
           m_penHighlight;
 
-    wxFont m_titlebarFont;
-
-    // the checked and unchecked bitmaps for DrawCheckItem()
-    wxBitmap m_bmpCheckBitmaps[IndicatorStatus_Max];
-
-    // the bitmaps returned by GetIndicator()
-    wxBitmap m_bmpIndicators[IndicatorType_Max]
-                            [IndicatorState_Max]
-                            [IndicatorStatus_Max];
-
-    // titlebar icons:
-    wxBitmap m_bmpFrameButtons[FrameButton_Max];
-
-    // first row is for the normal state, second - for the disabled
     wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max];
 };
 
 // ----------------------------------------------------------------------------
-// wxMetalInputHandler and derived classes: process the keyboard and mouse
-// messages according to Windows standards
+// wxMetalTheme
 // ----------------------------------------------------------------------------
 
-class wxMetalInputHandler : public wxInputHandler
-{
-public:
-    wxMetalInputHandler(wxMetalRenderer *renderer);
-
-    virtual bool HandleKey(wxInputConsumer *control,
-                           const wxKeyEvent& event,
-                           bool pressed);
-    virtual bool HandleMouse(wxInputConsumer *control,
-                             const wxMouseEvent& event);
-
-protected:
-    wxMetalRenderer *m_renderer;
-};
-
-class wxMetalScrollBarInputHandler : public wxStdScrollBarInputHandler
+class wxMetalTheme : public wxDelegateTheme
 {
 public:
-    wxMetalScrollBarInputHandler(wxMetalRenderer *renderer,
-                                 wxInputHandler *handler);
-
-    virtual bool HandleMouse(wxInputConsumer *control, const wxMouseEvent& event);
-    virtual bool HandleMouseMove(wxInputConsumer *control, const wxMouseEvent& event);
-
-    virtual bool OnScrollTimer(wxScrollBar *scrollbar,
-                               const wxControlAction& action);
+    wxMetalTheme() : wxDelegateTheme(wxT("win32")), m_renderer(NULL) {}
+    ~wxMetalTheme() { delete m_renderer; }
 
 protected:
-    virtual bool IsAllowedButton(int button) { return button == 1; }
-
-    virtual void Highlight(wxScrollBar *scrollbar, bool doIt)
+    virtual wxRenderer *GetRenderer()
     {
-        // we don't highlight anything
-    }
-
-    // the first and last event which caused the thumb to move
-    wxMouseEvent m_eventStartDrag,
-                 m_eventLastDrag;
-
-    // have we paused the scrolling because the mouse moved?
-    bool m_scrollPaused;
-
-    // we remember the interval of the timer to be able to restart it
-    int m_interval;
-};
-
-class wxMetalCheckboxInputHandler : public wxStdCheckboxInputHandler
-{
-public:
-    wxMetalCheckboxInputHandler(wxInputHandler *handler)
-        : wxStdCheckboxInputHandler(handler) { }
-
-    virtual bool HandleKey(wxInputConsumer *control,
-                           const wxKeyEvent& event,
-                           bool pressed);
-};
-
-class wxMetalTextCtrlInputHandler : public wxStdTextCtrlInputHandler
-{
-public:
-    wxMetalTextCtrlInputHandler(wxInputHandler *handler)
-        : wxStdTextCtrlInputHandler(handler) { }
-
-    virtual bool HandleKey(wxInputConsumer *control,
-                           const wxKeyEvent& event,
-                           bool pressed);
-};
-
-class wxMetalStatusBarInputHandler : public wxStdInputHandler
-{
-public:
-    wxMetalStatusBarInputHandler(wxInputHandler *handler);
-
-    virtual bool HandleMouse(wxInputConsumer *consumer,
-                             const wxMouseEvent& event);
-
-    virtual bool HandleMouseMove(wxInputConsumer *consumer,
-                                 const wxMouseEvent& event);
+        if ( !m_renderer )
+        {
+            m_renderer = new wxMetalRenderer(m_theme->GetRenderer(),
+                                             GetColourScheme());
+        }
 
-protected:
-    // is the given point over the statusbar grip?
-    bool IsOnGrip(wxWindow *statbar, const wxPoint& pt) const;
+        return m_renderer;
+    }
 
-private:
-    // the cursor we had replaced with the resize one
-    wxCursor m_cursorOld;
+    wxRenderer *m_renderer;
 
-    // was the mouse over the grip last time we checked?
-    bool m_isOnGrip;
+    WX_DECLARE_THEME(Metal)
 };
 
-class wxMetalSystemMenuEvtHandler;
-
-class wxMetalFrameInputHandler : public wxStdFrameInputHandler
-{
-public:
-    wxMetalFrameInputHandler(wxInputHandler *handler);
-    ~wxMetalFrameInputHandler();
-
-    virtual bool HandleMouse(wxInputConsumer *control,
-                             const wxMouseEvent& event);
+WX_IMPLEMENT_THEME(wxMetalTheme, Metal, wxTRANSLATE("Metal theme"));
 
-    virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
-                             
-    void PopupSystemMenu(wxTopLevelWindow *window, const wxPoint& pos) const;
 
-private:
-    // was the mouse over the grip last time we checked?
-    wxMetalSystemMenuEvtHandler *m_menuHandler;
-};
+// ============================================================================
+// implementation
+// ============================================================================
 
 // ----------------------------------------------------------------------------
-// wxMetalColourScheme: uses (default) Metal colours
+// wxMetalRenderer
 // ----------------------------------------------------------------------------
 
-class wxMetalColourScheme : public wxColourScheme
+wxMetalRenderer::wxMetalRenderer(wxRenderer *renderer, wxColourScheme *scheme)
+               : wxDelegateRenderer(renderer)
 {
-public:
-    virtual wxColour Get(StdColour col) const;
-    virtual wxColour GetBackground(wxWindow *win) const;
-};
-
-// ----------------------------------------------------------------------------
-// wxMetalArtProvider
-// ----------------------------------------------------------------------------
+    // init colours and pens
+    m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID);
+    m_penDarkGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_OUT), 0, wxSOLID);
+    m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID);
+    m_penHighlight = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT), 0, wxSOLID);
 
-class wxMetalArtProvider : public wxArtProvider
-{
-protected:
-    virtual wxBitmap CreateBitmap(const wxArtID& id,
-                                  const wxArtClient& client,
-                                  const wxSize& size);
-};
+    // init the arrow bitmaps
+    static const size_t ARROW_WIDTH = 7;
+    static const size_t ARROW_LENGTH = 4;
 
-// ----------------------------------------------------------------------------
-// wxMetalTheme
-// ----------------------------------------------------------------------------
+    wxMask *mask;
+    wxMemoryDC dcNormal,
+               dcDisabled,
+               dcInverse;
+    for ( size_t n = 0; n < Arrow_Max; n++ )
+    {
+        bool isVertical = n > Arrow_Right;
+        int w, h;
+        if ( isVertical )
+        {
+            w = ARROW_WIDTH;
+            h = ARROW_LENGTH;
+        }
+        else
+        {
+            h = ARROW_WIDTH;
+            w = ARROW_LENGTH;
+        }
 
-WX_DEFINE_ARRAY(wxInputHandler *, wxArrayHandlers);
+        // disabled arrow is larger because of the shadow
+        m_bmpArrows[Arrow_Normal][n].Create(w, h);
+        m_bmpArrows[Arrow_Disabled][n].Create(w + 1, h + 1);
 
-class wxMetalTheme : public wxTheme
-{
-public:
-    wxMetalTheme();
-    virtual ~wxMetalTheme();
+        dcNormal.SelectObject(m_bmpArrows[Arrow_Normal][n]);
+        dcDisabled.SelectObject(m_bmpArrows[Arrow_Disabled][n]);
 
-    virtual wxRenderer *GetRenderer();
-    virtual wxArtProvider *GetArtProvider();
-    virtual wxInputHandler *GetInputHandler(const wxString& control);
-    virtual wxColourScheme *GetColourScheme();
+        dcNormal.SetBackground(*wxWHITE_BRUSH);
+        dcDisabled.SetBackground(*wxWHITE_BRUSH);
+        dcNormal.Clear();
+        dcDisabled.Clear();
 
-private:
-    // get the default input handler
-    wxInputHandler *GetDefaultInputHandler();
+        dcNormal.SetPen(m_penBlack);
+        dcDisabled.SetPen(m_penDarkGrey);
 
-    wxMetalRenderer *m_renderer;
-    
-    wxMetalArtProvider *m_artProvider;
+        // calculate the position of the point of the arrow
+        wxCoord x1, y1;
+        if ( isVertical )
+        {
+            x1 = (ARROW_WIDTH - 1)/2;
+            y1 = n == Arrow_Up ? 0 : ARROW_LENGTH - 1;
+        }
+        else // horizontal
+        {
+            x1 = n == Arrow_Left ? 0 : ARROW_LENGTH - 1;
+            y1 = (ARROW_WIDTH - 1)/2;
+        }
 
-    // the names of the already created handlers and the handlers themselves
-    // (these arrays are synchronized)
-    wxSortedArrayString m_handlerNames;
-    wxArrayHandlers m_handlers;
+        wxCoord x2 = x1,
+                y2 = y1;
 
-    wxMetalInputHandler *m_handlerDefault;
+        if ( isVertical )
+            x2++;
+        else
+            y2++;
 
-    wxMetalColourScheme *m_scheme;
+        for ( size_t i = 0; i < ARROW_LENGTH; i++ )
+        {
+            dcNormal.DrawLine(x1, y1, x2, y2);
+            dcDisabled.DrawLine(x1, y1, x2, y2);
 
-    WX_DECLARE_THEME(Metal)
-};
+            if ( isVertical )
+            {
+                x1--;
+                x2++;
 
-// ----------------------------------------------------------------------------
-// standard bitmaps
-// ----------------------------------------------------------------------------
+                if ( n == Arrow_Up )
+                {
+                    y1++;
+                    y2++;
+                }
+                else // down arrow
+                {
+                    y1--;
+                    y2--;
+                }
+            }
+            else // left or right arrow
+            {
+                y1--;
+                y2++;
 
-// frame buttons bitmaps
+                if ( n == Arrow_Left )
+                {
+                    x1++;
+                    x2++;
+                }
+                else
+                {
+                    x1--;
+                    x2--;
+                }
+            }
+        }
 
-static const char *frame_button_close_xpm[] = {
-"12 10 2 1",
-"         c None",
-".        c black",
-"            ",
-"  ..    ..  ",
-"   ..  ..   ",
-"    ....    ",
-"     ..     ",
-"    ....    ",
-"   ..  ..   ",
-"  ..    ..  ",
-"            ",
-"            "};
+        // draw the shadow for the disabled one
+        dcDisabled.SetPen(m_penHighlight);
+        switch ( n )
+        {
+            case Arrow_Left:
+                y1 += 2;
+                dcDisabled.DrawLine(x1, y1, x2, y2);
+                break;
 
-static const char *frame_button_help_xpm[] = {
-"12 10 2 1",
-"         c None",
-".        c #000000",
-"    ....    ",
-"   ..  ..   ",
-"   ..  ..   ",
-"      ..    ",
-"     ..     ",
-"     ..     ",
-"            ",
-"     ..     ",
-"     ..     ",
-"            "};
+            case Arrow_Right:
+                x1 = ARROW_LENGTH - 1;
+                y1 = (ARROW_WIDTH - 1)/2 + 1;
+                x2 = 0;
+                y2 = ARROW_WIDTH;
+                dcDisabled.DrawLine(x1, y1, x2, y2);
+                dcDisabled.DrawLine(++x1, y1, x2, ++y2);
+                break;
 
-static const char *frame_button_maximize_xpm[] = {
-"12 10 2 1",
-"         c None",
-".        c #000000",
-" .........  ",
-" .........  ",
-" .       .  ",
-" .       .  ",
-" .       .  ",
-" .       .  ",
-" .       .  ",
-" .       .  ",
-" .........  ",
-"            "};
+            case Arrow_Up:
+                x1 += 2;
+                dcDisabled.DrawLine(x1, y1, x2, y2);
+                break;
 
-static const char *frame_button_minimize_xpm[] = {
-"12 10 2 1",
-"         c None",
-".        c #000000",
-"            ",
-"            ",
-"            ",
-"            ",
-"            ",
-"            ",
-"            ",
-"  ......    ",
-"  ......    ",
-"            "};
-
-static const char *frame_button_restore_xpm[] = {
-"12 10 2 1",
-"         c None",
-".        c #000000",
-"   ......   ",
-"   ......   ",
-"   .    .   ",
-" ...... .   ",
-" ...... .   ",
-" .    ...   ",
-" .    .     ",
-" .    .     ",
-" ......     ",
-"            "};
-
-// menu bitmaps
-
-static const char *checked_menu_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"9 9 2 1",
-"w c None",
-"b c black",
-/* pixels */
-"wwwwwwwww",
-"wwwwwwwbw",
-"wwwwwwbbw",
-"wbwwwbbbw",
-"wbbwbbbww",
-"wbbbbbwww",
-"wwbbbwwww",
-"wwwbwwwww",
-"wwwwwwwww"
-};
-
-static const char *selected_checked_menu_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"9 9 2 1",
-"w c None",
-"b c white",
-/* pixels */
-"wwwwwwwww",
-"wwwwwwwbw",
-"wwwwwwbbw",
-"wbwwwbbbw",
-"wbbwbbbww",
-"wbbbbbwww",
-"wwbbbwwww",
-"wwwbwwwww",
-"wwwwwwwww"
-};
-
-static const char *disabled_checked_menu_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"9 9 3 1",
-"w c None",
-"b c #7f7f7f",
-"W c #e0e0e0",
-/* pixels */
-"wwwwwwwww",
-"wwwwwwwbw",
-"wwwwwwbbW",
-"wbwwwbbbW",
-"wbbwbbbWW",
-"wbbbbbWWw",
-"wwbbbWWww",
-"wwwbWWwww",
-"wwwwWwwww"
-};
-
-static const char *selected_disabled_checked_menu_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"9 9 2 1",
-"w c None",
-"b c #7f7f7f",
-/* pixels */
-"wwwwwwwww",
-"wwwwwwwbw",
-"wwwwwwbbw",
-"wbwwwbbbw",
-"wbbwbbbww",
-"wbbbbbwww",
-"wwbbbwwww",
-"wwwbwwwww",
-"wwwwwwwww"
-};
-
-// checkbox and radiobox bitmaps below
-
-static const char *checked_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"13 13 5 1",
-"w c white",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-"ddddddddddddh",
-"dbbbbbbbbbbgh",
-"dbwwwwwwwwwgh",
-"dbwwwwwwwbwgh",
-"dbwwwwwwbbwgh",
-"dbwbwwwbbbwgh",
-"dbwbbwbbbwwgh",
-"dbwbbbbbwwwgh",
-"dbwwbbbwwwwgh",
-"dbwwwbwwwwwgh",
-"dbwwwwwwwwwgh",
-"dgggggggggggh",
-"hhhhhhhhhhhhh"
-};
-
-static const char *pressed_checked_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"13 13 4 1",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-"ddddddddddddh",
-"dbbbbbbbbbbgh",
-"dbggggggggggh",
-"dbgggggggbggh",
-"dbggggggbbggh",
-"dbgbgggbbbggh",
-"dbgbbgbbbgggh",
-"dbgbbbbbggggh",
-"dbggbbbgggggh",
-"dbgggbggggggh",
-"dbggggggggggh",
-"dgggggggggggh",
-"hhhhhhhhhhhhh"
-};
-
-static const char *pressed_disabled_checked_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"13 13 4 1",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-"ddddddddddddh",
-"dbbbbbbbbbbgh",
-"dbggggggggggh",
-"dbgggggggdggh",
-"dbggggggddggh",
-"dbgdgggdddggh",
-"dbgddgdddgggh",
-"dbgdddddggggh",
-"dbggdddgggggh",
-"dbgggdggggggh",
-"dbggggggggggh",
-"dgggggggggggh",
-"hhhhhhhhhhhhh"
-};
-
-static const char *checked_item_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"13 13 3 1",
-"w c white",
-"b c black",
-"d c #808080",
-/* pixels */
-"wwwwwwwwwwwww",
-"wdddddddddddw",
-"wdwwwwwwwwwdw",
-"wdwwwwwwwbwdw",
-"wdwwwwwwbbwdw",
-"wdwbwwwbbbwdw",
-"wdwbbwbbbwwdw",
-"wdwbbbbbwwwdw",
-"wdwwbbbwwwwdw",
-"wdwwwbwwwwwdw",
-"wdwwwwwwwwwdw",
-"wdddddddddddw",
-"wwwwwwwwwwwww"
-};
-
-static const char *unchecked_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"13 13 5 1",
-"w c white",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-"ddddddddddddh",
-"dbbbbbbbbbbgh",
-"dbwwwwwwwwwgh",
-"dbwwwwwwwwwgh",
-"dbwwwwwwwwwgh",
-"dbwwwwwwwwwgh",
-"dbwwwwwwwwwgh",
-"dbwwwwwwwwwgh",
-"dbwwwwwwwwwgh",
-"dbwwwwwwwwwgh",
-"dbwwwwwwwwwgh",
-"dgggggggggggh",
-"hhhhhhhhhhhhh"
-};
-
-static const char *pressed_unchecked_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"13 13 4 1",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-"ddddddddddddh",
-"dbbbbbbbbbbgh",
-"dbggggggggggh",
-"dbggggggggggh",
-"dbggggggggggh",
-"dbggggggggggh",
-"dbggggggggggh",
-"dbggggggggggh",
-"dbggggggggggh",
-"dbggggggggggh",
-"dbggggggggggh",
-"dbggggggggggh",
-"hhhhhhhhhhhhh"
-};
-
-static const char *unchecked_item_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"13 13 2 1",
-"w c white",
-"d c #808080",
-/* pixels */
-"wwwwwwwwwwwww",
-"wdddddddddddw",
-"wdwwwwwwwwwdw",
-"wdwwwwwwwwwdw",
-"wdwwwwwwwwwdw",
-"wdwwwwwwwwwdw",
-"wdwwwwwwwwwdw",
-"wdwwwwwwwwwdw",
-"wdwwwwwwwwwdw",
-"wdwwwwwwwwwdw",
-"wdwwwwwwwwwdw",
-"wdddddddddddw",
-"wwwwwwwwwwwww"
-};
-
-static const char *checked_radio_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"12 12 6 1",
-"  c None",
-"w c white",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-"    dddd    ",
-"  ddbbbbdd  ",
-" dbbwwwwbbh ",
-" dbwwwwwwgh ",
-"dbwwwbbwwwgh",
-"dbwwbbbbwwgh",
-"dbwwbbbbwwgh",
-"dbwwwbbwwwgh",
-" dbwwwwwwgh ",
-" dggwwwwggh ",
-"  hhgggghh  ",
-"    hhhh    "
-};
-
-static const char *pressed_checked_radio_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"12 12 6 1",
-"  c None",
-"w c white",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-"    dddd    ",
-"  ddbbbbdd  ",
-" dbbggggbbh ",
-" dbgggggggh ",
-"dbgggbbggggh",
-"dbggbbbbgggh",
-"dbggbbbbgggh",
-"dbgggbbggggh",
-" dbgggggggh ",
-" dggggggggh ",
-"  hhgggghh  ",
-"    hhhh    "
-};
-
-static const char *pressed_disabled_checked_radio_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"12 12 6 1",
-"  c None",
-"w c white",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-"    dddd    ",
-"  ddbbbbdd  ",
-" dbbggggbbh ",
-" dbgggggggh ",
-"dbgggddggggh",
-"dbggddddgggh",
-"dbggddddgggh",
-"dbgggddggggh",
-" dbgggggggh ",
-" dggggggggh ",
-"  hhgggghh  ",
-"    hhhh    ",
-};
-
-static const char *unchecked_radio_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"12 12 6 1",
-"  c None",
-"w c white",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-"    dddd    ",
-"  ddbbbbdd  ",
-" dbbwwwwbbh ",
-" dbwwwwwwgh ",
-"dbwwwwwwwwgh",
-"dbwwwwwwwwgh",
-"dbwwwwwwwwgh",
-"dbwwwwwwwwgh",
-" dbwwwwwwgh ",
-" dggwwwwggh ",
-"  hhgggghh  ",
-"    hhhh    "
-};
-
-static const char *pressed_unchecked_radio_xpm[] = {
-/* columns rows colors chars-per-pixel */
-"12 12 6 1",
-"  c None",
-"w c white",
-"b c black",
-"d c #7f7f7f",
-"g c #c0c0c0",
-"h c #e0e0e0",
-/* pixels */
-"    dddd    ",
-"  ddbbbbdd  ",
-" dbbggggbbh ",
-" dbgggggggh ",
-"dbgggggggggh",
-"dbgggggggggh",
-"dbgggggggggh",
-"dbgggggggggh",
-" dbgggggggh ",
-" dggggggggh ",
-"  hhgggghh  ",
-"    hhhh    "
-};
-
-static const char **
-    xpmIndicators[IndicatorType_Max][IndicatorState_Max][IndicatorStatus_Max] =
-{
-    // checkboxes first
-    {
-        // normal state
-        { checked_xpm, unchecked_xpm },
-
-        // pressed state
-        { pressed_checked_xpm, pressed_unchecked_xpm },
-
-        // disabled state
-        { pressed_disabled_checked_xpm, pressed_unchecked_xpm },
-    },
-
-    // radio
-    {
-        // normal state
-        { checked_radio_xpm, unchecked_radio_xpm },
-
-        // pressed state
-        { pressed_checked_radio_xpm, pressed_unchecked_radio_xpm },
-
-        // disabled state
-        { pressed_disabled_checked_radio_xpm, pressed_unchecked_radio_xpm },
-    },
-
-    // menu
-    {
-        // normal state
-        { checked_menu_xpm, NULL },
-
-        // selected state
-        { selected_checked_menu_xpm, NULL },
-
-        // disabled state
-        { disabled_checked_menu_xpm, NULL },
-
-        // disabled selected state
-        { selected_disabled_checked_menu_xpm, NULL },
-    }
-};
-
-static const char **xpmChecked[IndicatorStatus_Max] =
-{
-    checked_item_xpm,
-    unchecked_item_xpm
-};
-
-// ============================================================================
-// implementation
-// ============================================================================
-
-WX_IMPLEMENT_THEME(wxMetalTheme, Metal, wxTRANSLATE("Metal theme"));
-
-// ----------------------------------------------------------------------------
-// wxMetalTheme
-// ----------------------------------------------------------------------------
-
-wxMetalTheme::wxMetalTheme()
-{
-    m_scheme = NULL;
-    m_renderer = NULL;
-    m_handlerDefault = NULL;
-}
-
-wxMetalTheme::~wxMetalTheme()
-{
-    size_t count = m_handlers.GetCount();
-    for ( size_t n = 0; n < count; n++ )
-    {
-        if ( m_handlers[n] != m_handlerDefault )
-            delete m_handlers[n];
-    }
-
-    delete m_handlerDefault;
-
-    delete m_renderer;
-    delete m_scheme;
-}
-
-wxRenderer *wxMetalTheme::GetRenderer()
-{
-    if ( !m_renderer )
-    {
-        m_renderer = new wxMetalRenderer(GetColourScheme());
-    }
-
-    return m_renderer;
-}
-
-wxArtProvider *wxMetalTheme::GetArtProvider()
-{
-    if ( !m_artProvider )
-    {
-        m_artProvider = new wxMetalArtProvider;
-    }
-
-    return m_artProvider;
-}
-
-wxInputHandler *wxMetalTheme::GetDefaultInputHandler()
-{
-    if ( !m_handlerDefault )
-    {
-        m_handlerDefault = new wxMetalInputHandler(m_renderer);
-    }
-
-    return m_handlerDefault;
-}
-
-wxInputHandler *wxMetalTheme::GetInputHandler(const wxString& control)
-{
-    wxInputHandler *handler;
-    int n = m_handlerNames.Index(control);
-    if ( n == wxNOT_FOUND )
-    {
-        // create a new handler
-        if ( control == wxINP_HANDLER_SCROLLBAR )
-            handler = new wxMetalScrollBarInputHandler(m_renderer,
-                                                       GetDefaultInputHandler());
-#if wxUSE_BUTTON
-        else if ( control == wxINP_HANDLER_BUTTON )
-            handler = new wxStdButtonInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_BUTTON
-#if wxUSE_CHECKBOX
-        else if ( control == wxINP_HANDLER_CHECKBOX )
-            handler = new wxMetalCheckboxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_CHECKBOX
-#if wxUSE_COMBOBOX
-        else if ( control == wxINP_HANDLER_COMBOBOX )
-            handler = new wxStdComboBoxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_COMBOBOX
-#if wxUSE_LISTBOX
-        else if ( control == wxINP_HANDLER_LISTBOX )
-            handler = new wxStdListboxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_LISTBOX
-#if wxUSE_CHECKLISTBOX
-        else if ( control == wxINP_HANDLER_CHECKLISTBOX )
-            handler = new wxStdCheckListboxInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_CHECKLISTBOX
-#if wxUSE_TEXTCTRL
-        else if ( control == wxINP_HANDLER_TEXTCTRL )
-            handler = new wxMetalTextCtrlInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_TEXTCTRL
-#if wxUSE_SLIDER
-        else if ( control == wxINP_HANDLER_SLIDER )
-            handler = new wxStdSliderButtonInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_SLIDER
-#if wxUSE_SPINBTN
-        else if ( control == wxINP_HANDLER_SPINBTN )
-            handler = new wxStdSpinButtonInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_SPINBTN
-#if wxUSE_NOTEBOOK
-        else if ( control == wxINP_HANDLER_NOTEBOOK )
-            handler = new wxStdNotebookInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_NOTEBOOK
-#if wxUSE_STATUSBAR
-        else if ( control == wxINP_HANDLER_STATUSBAR )
-            handler = new wxMetalStatusBarInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_STATUSBAR
-#if wxUSE_TOOLBAR
-        else if ( control == wxINP_HANDLER_TOOLBAR )
-            handler = new wxStdToolbarInputHandler(GetDefaultInputHandler());
-#endif // wxUSE_TOOLBAR
-        else if ( control == wxINP_HANDLER_TOPLEVEL )
-            handler = new wxMetalFrameInputHandler(GetDefaultInputHandler());
-        else
-            handler = GetDefaultInputHandler();
-
-        n = m_handlerNames.Add(control);
-        m_handlers.Insert(handler, n);
-    }
-    else // we already have it
-    {
-        handler = m_handlers[n];
-    }
-
-    return handler;
-}
-
-wxColourScheme *wxMetalTheme::GetColourScheme()
-{
-    if ( !m_scheme )
-    {
-        m_scheme = new wxMetalColourScheme;
-    }
-    return m_scheme;
-}
-
-// ============================================================================
-// wxMetalColourScheme
-// ============================================================================
-
-wxColour wxMetalColourScheme::GetBackground(wxWindow *win) const
-{
-    wxColour col;
-    if ( win->UseBgCol() )
-    {
-        // use the user specified colour
-        col = win->GetBackgroundColour();
-    }
-
-    if ( win->IsContainerWindow() )
-    {
-        wxTextCtrl *text = wxDynamicCast(win, wxTextCtrl);
-        if ( text )
-        {
-            if ( !text->IsEnabled() ) // not IsEditable()
-                col = Get(CONTROL);
-            //else: execute code below
-        }
-
-        if ( !col.Ok() )
-        {
-            // doesn't depend on the state
-            col = Get(WINDOW);
-        }
-    }
-    else
-    {
-        if ( win->HasDialogBackground() )
-        {
-            col = win->GetParent()->GetBackgroundColour();
-            return col;
-        }
-        
-        int flags = win->GetStateFlags();
-
-        // the colour set by the user should be used for the normal state
-        // and for the states for which we don't have any specific colours
-        if ( !col.Ok() || (flags & wxCONTROL_PRESSED) != 0 )
-        {
-            if ( wxDynamicCast(win, wxScrollBar) )
-                col = Get(flags & wxCONTROL_PRESSED ? SCROLLBAR_PRESSED
-                                                    : SCROLLBAR);
-            else
-                col = Get(CONTROL);
-        }
-    }
-
-    return col;
-}
-
-wxColour wxMetalColourScheme::Get(wxMetalColourScheme::StdColour col) const
-{
-    switch ( col )
-    {
-        // use the system colours under Windows
-#if defined(__WXMSW__)
-        case WINDOW:            return wxColour(GetSysColor(COLOR_WINDOW));
-
-        case CONTROL_PRESSED:
-        case CONTROL_CURRENT:
-        case CONTROL:           return wxColour(GetSysColor(COLOR_BTNFACE));
-
-        case CONTROL_TEXT:      return wxColour(GetSysColor(COLOR_BTNTEXT));
-
-#if defined(COLOR_3DLIGHT)
-        case SCROLLBAR:         return wxColour(GetSysColor(COLOR_3DLIGHT));
-#else
-        case SCROLLBAR:         return wxColour(0xe0e0e0);
-#endif
-        case SCROLLBAR_PRESSED: return wxColour(GetSysColor(COLOR_BTNTEXT));
-
-        case HIGHLIGHT:         return wxColour(GetSysColor(COLOR_HIGHLIGHT));
-        case HIGHLIGHT_TEXT:    return wxColour(GetSysColor(COLOR_HIGHLIGHTTEXT));
-
-#if defined(COLOR_3DDKSHADOW)
-        case SHADOW_DARK:       return wxColour(GetSysColor(COLOR_3DDKSHADOW));
-#else
-        case SHADOW_DARK:       return wxColour(GetSysColor(COLOR_3DHADOW));
-#endif
-
-        case CONTROL_TEXT_DISABLED:
-        case SHADOW_HIGHLIGHT:  return wxColour(GetSysColor(COLOR_BTNHIGHLIGHT));
-
-        case SHADOW_IN:         return wxColour(GetSysColor(COLOR_BTNFACE));
-
-        case CONTROL_TEXT_DISABLED_SHADOW:
-        case SHADOW_OUT:        return wxColour(GetSysColor(COLOR_BTNSHADOW));
-
-        case TITLEBAR:          return wxColour(GetSysColor(COLOR_INACTIVECAPTION));
-        case TITLEBAR_ACTIVE:   return wxColour(GetSysColor(COLOR_ACTIVECAPTION));
-        case TITLEBAR_TEXT:     return wxColour(GetSysColor(COLOR_INACTIVECAPTIONTEXT));
-        case TITLEBAR_ACTIVE_TEXT: return wxColour(GetSysColor(COLOR_CAPTIONTEXT));
-
-        case DESKTOP:           return wxColour(0x808000);
-#else // !__WXMSW__
-        // use the standard Windows colours elsewhere
-        case WINDOW:            return *wxWHITE;
-
-        case CONTROL_PRESSED:
-        case CONTROL_CURRENT:
-        case CONTROL:           return wxColour(0xc0c0c0);
-
-        case CONTROL_TEXT:      return *wxBLACK;
-
-        case SCROLLBAR:         return wxColour(0xe0e0e0);
-        case SCROLLBAR_PRESSED: return *wxBLACK;
-
-        case HIGHLIGHT:         return wxColour(0x800000);
-        case HIGHLIGHT_TEXT:    return wxColour(0xffffff);
-
-        case SHADOW_DARK:       return *wxBLACK;
-
-        case CONTROL_TEXT_DISABLED:return wxColour(0xe0e0e0);
-        case SHADOW_HIGHLIGHT:  return wxColour(0xffffff);
-
-        case SHADOW_IN:         return wxColour(0xc0c0c0);
-
-        case CONTROL_TEXT_DISABLED_SHADOW:
-        case SHADOW_OUT:        return wxColour(0x7f7f7f);
-
-        case TITLEBAR:          return wxColour(0xaeaaae);
-        case TITLEBAR_ACTIVE:   return wxColour(0x820300);
-        case TITLEBAR_TEXT:     return wxColour(0xc0c0c0);
-        case TITLEBAR_ACTIVE_TEXT:return *wxWHITE;
-
-        case DESKTOP:           return wxColour(0x808000);
-#endif // __WXMSW__
-
-        case GAUGE:             return Get(HIGHLIGHT);
-
-        case MAX:
-        default:
-            wxFAIL_MSG(_T("invalid standard colour"));
-            return *wxBLACK;
-    }
-}
-
-// ============================================================================
-// wxMetalRenderer
-// ============================================================================
-
-// ----------------------------------------------------------------------------
-// construction
-// ----------------------------------------------------------------------------
-
-wxMetalRenderer::wxMetalRenderer(const wxColourScheme *scheme)
-{
-    // init data
-    m_scheme = scheme;
-    m_sizeScrollbarArrow = wxSize(16, 16);
-
-    // init colours and pens
-    m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID);
-
-    m_colDarkGrey = wxSCHEME_COLOUR(scheme, SHADOW_OUT);
-    m_penDarkGrey = wxPen(m_colDarkGrey, 0, wxSOLID);
-
-    m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID);
-
-    m_colHighlight = wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT);
-    m_penHighlight = wxPen(m_colHighlight, 0, wxSOLID);
-
-    m_titlebarFont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
-    m_titlebarFont.SetWeight(wxFONTWEIGHT_BOLD);
-
-    // init the arrow bitmaps
-    static const size_t ARROW_WIDTH = 7;
-    static const size_t ARROW_LENGTH = 4;
-
-    wxMask *mask;
-    wxMemoryDC dcNormal,
-               dcDisabled,
-               dcInverse;
-    for ( size_t n = 0; n < Arrow_Max; n++ )
-    {
-        bool isVertical = n > Arrow_Right;
-        int w, h;
-        if ( isVertical )
-        {
-            w = ARROW_WIDTH;
-            h = ARROW_LENGTH;
-        }
-        else
-        {
-            h = ARROW_WIDTH;
-            w = ARROW_LENGTH;
-        }
-
-        // disabled arrow is larger because of the shadow
-        m_bmpArrows[Arrow_Normal][n].Create(w, h);
-        m_bmpArrows[Arrow_Disabled][n].Create(w + 1, h + 1);
-
-        dcNormal.SelectObject(m_bmpArrows[Arrow_Normal][n]);
-        dcDisabled.SelectObject(m_bmpArrows[Arrow_Disabled][n]);
-
-        dcNormal.SetBackground(*wxWHITE_BRUSH);
-        dcDisabled.SetBackground(*wxWHITE_BRUSH);
-        dcNormal.Clear();
-        dcDisabled.Clear();
-
-        dcNormal.SetPen(m_penBlack);
-        dcDisabled.SetPen(m_penDarkGrey);
-
-        // calculate the position of the point of the arrow
-        wxCoord x1, y1;
-        if ( isVertical )
-        {
-            x1 = (ARROW_WIDTH - 1)/2;
-            y1 = n == Arrow_Up ? 0 : ARROW_LENGTH - 1;
-        }
-        else // horizontal
-        {
-            x1 = n == Arrow_Left ? 0 : ARROW_LENGTH - 1;
-            y1 = (ARROW_WIDTH - 1)/2;
-        }
-
-        wxCoord x2 = x1,
-                y2 = y1;
-
-        if ( isVertical )
-            x2++;
-        else
-            y2++;
-
-        for ( size_t i = 0; i < ARROW_LENGTH; i++ )
-        {
-            dcNormal.DrawLine(x1, y1, x2, y2);
-            dcDisabled.DrawLine(x1, y1, x2, y2);
-
-            if ( isVertical )
-            {
-                x1--;
-                x2++;
-
-                if ( n == Arrow_Up )
-                {
-                    y1++;
-                    y2++;
-                }
-                else // down arrow
-                {
-                    y1--;
-                    y2--;
-                }
-            }
-            else // left or right arrow
-            {
-                y1--;
-                y2++;
-
-                if ( n == Arrow_Left )
-                {
-                    x1++;
-                    x2++;
-                }
-                else
-                {
-                    x1--;
-                    x2--;
-                }
-            }
-        }
-
-        // draw the shadow for the disabled one
-        dcDisabled.SetPen(m_penHighlight);
-        switch ( n )
-        {
-            case Arrow_Left:
-                y1 += 2;
-                dcDisabled.DrawLine(x1, y1, x2, y2);
-                break;
-
-            case Arrow_Right:
-                x1 = ARROW_LENGTH - 1;
-                y1 = (ARROW_WIDTH - 1)/2 + 1;
-                x2 = 0;
-                y2 = ARROW_WIDTH;
-                dcDisabled.DrawLine(x1, y1, x2, y2);
-                dcDisabled.DrawLine(++x1, y1, x2, ++y2);
-                break;
-
-            case Arrow_Up:
-                x1 += 2;
-                dcDisabled.DrawLine(x1, y1, x2, y2);
-                break;
-
-            case Arrow_Down:
-                x1 = ARROW_WIDTH - 1;
-                y1 = 1;
-                x2 = (ARROW_WIDTH - 1)/2;
-                y2 = ARROW_LENGTH;
-                dcDisabled.DrawLine(x1, y1, x2, y2);
-                dcDisabled.DrawLine(++x1, y1, x2, ++y2);
-                break;
-
-        }
-
-        // create the inversed bitmap but only for the right arrow as we only
-        // use it for the menus
-        if ( n == Arrow_Right )
-        {
-            m_bmpArrows[Arrow_Inversed][n].Create(w, h);
-            dcInverse.SelectObject(m_bmpArrows[Arrow_Inversed][n]);
-            dcInverse.Clear();
-            dcInverse.Blit(0, 0, w, h,
-                          &dcNormal, 0, 0,
-                          wxXOR);
-            dcInverse.SelectObject(wxNullBitmap);
-
-            mask = new wxMask(m_bmpArrows[Arrow_Inversed][n], *wxBLACK);
-            m_bmpArrows[Arrow_Inversed][n].SetMask(mask);
-
-            m_bmpArrows[Arrow_InversedDisabled][n].Create(w, h);
-            dcInverse.SelectObject(m_bmpArrows[Arrow_InversedDisabled][n]);
-            dcInverse.Clear();
-            dcInverse.Blit(0, 0, w, h,
-                          &dcDisabled, 0, 0,
-                          wxXOR);
-            dcInverse.SelectObject(wxNullBitmap);
-
-            mask = new wxMask(m_bmpArrows[Arrow_InversedDisabled][n], *wxBLACK);
-            m_bmpArrows[Arrow_InversedDisabled][n].SetMask(mask);
-        }
-
-        dcNormal.SelectObject(wxNullBitmap);
-        dcDisabled.SelectObject(wxNullBitmap);
-
-        mask = new wxMask(m_bmpArrows[Arrow_Normal][n], *wxWHITE);
-        m_bmpArrows[Arrow_Normal][n].SetMask(mask);
-        mask = new wxMask(m_bmpArrows[Arrow_Disabled][n], *wxWHITE);
-        m_bmpArrows[Arrow_Disabled][n].SetMask(mask);
-
-        m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n];
-    }
-
-    // init the frame buttons bitmaps
-    m_bmpFrameButtons[FrameButton_Close] = wxBitmap(frame_button_close_xpm);
-    m_bmpFrameButtons[FrameButton_Minimize] = wxBitmap(frame_button_minimize_xpm);
-    m_bmpFrameButtons[FrameButton_Maximize] = wxBitmap(frame_button_maximize_xpm);
-    m_bmpFrameButtons[FrameButton_Restore] = wxBitmap(frame_button_restore_xpm);
-    m_bmpFrameButtons[FrameButton_Help] = wxBitmap(frame_button_help_xpm);
-}
-
-// ----------------------------------------------------------------------------
-// border stuff
-// ----------------------------------------------------------------------------
-
-/*
-   The raised border in Metal looks like this:
-
-   IIIIIIIIIIIIIIIIIIIIIIB
-   I                    GB
-   I                    GB  I = white       (HILIGHT)
-   I                    GB  H = light grey  (LIGHT)
-   I                    GB  G = dark grey   (SHADOI)
-   I                    GB  B = black       (DKSHADOI)
-   I                    GB  I = hIghlight (COLOR_3DHILIGHT)
-   I                    GB
-   IGGGGGGGGGGGGGGGGGGGGGB
-   BBBBBBBBBBBBBBBBBBBBBBB
-
-   The sunken border looks like this:
-
-   GGGGGGGGGGGGGGGGGGGGGGI
-   GBBBBBBBBBBBBBBBBBBBBHI
-   GB                   HI
-   GB                   HI
-   GB                   HI
-   GB                   HI
-   GB                   HI
-   GB                   HI
-   GHHHHHHHHHHHHHHHHHHHHHI
-   IIIIIIIIIIIIIIIIIIIIIII
-
-   The static border (used for the controls which don't get focus) is like
-   this:
-
-   GGGGGGGGGGGGGGGGGGGGGGW
-   G                     W
-   G                     W
-   G                     W
-   G                     W
-   G                     W
-   G                     W
-   G                     W
-   WWWWWWWWWWWWWWWWWWWWWWW
-
-   The most complicated is the double border:
-
-   HHHHHHHHHHHHHHHHHHHHHHB
-   HWWWWWWWWWWWWWWWWWWWWGB
-   HWHHHHHHHHHHHHHHHHHHHGB
-   HWH                 HGB
-   HWH                 HGB
-   HWH                 HGB
-   HWH                 HGB
-   HWHHHHHHHHHHHHHHHHHHHGB
-   HGGGGGGGGGGGGGGGGGGGGGB
-   BBBBBBBBBBBBBBBBBBBBBBB
-
-   And the simple border is, well, simple:
-
-   BBBBBBBBBBBBBBBBBBBBBBB
-   B                     B
-   B                     B
-   B                     B
-   B                     B
-   B                     B
-   B                     B
-   B                     B
-   B                     B
-   BBBBBBBBBBBBBBBBBBBBBBB
-*/
-
-void wxMetalRenderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen)
-{
-    // draw
-    dc.SetPen(pen);
-    dc.SetBrush(*wxTRANSPARENT_BRUSH);
-    dc.DrawRectangle(*rect);
-
-    // adjust the rect
-    rect->Inflate(-1);
-}
-
-void wxMetalRenderer::DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen)
-{
-    // draw the bottom and right sides
-    dc.SetPen(pen);
-    dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
-                rect->GetRight() + 1, rect->GetBottom());
-    dc.DrawLine(rect->GetRight(), rect->GetTop(),
-                rect->GetRight(), rect->GetBottom());
-
-    // adjust the rect
-    rect->width--;
-    rect->height--;
-}
-
-void wxMetalRenderer::DrawShadedRect(wxDC& dc, wxRect *rect,
-                                     const wxPen& pen1, const wxPen& pen2)
-{
-    // draw the rectangle
-    dc.SetPen(pen1);
-    dc.DrawLine(rect->GetLeft(), rect->GetTop(),
-                rect->GetLeft(), rect->GetBottom());
-    dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
-                rect->GetRight(), rect->GetTop());
-    dc.SetPen(pen2);
-    dc.DrawLine(rect->GetRight(), rect->GetTop(),
-                rect->GetRight(), rect->GetBottom());
-    dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
-                rect->GetRight() + 1, rect->GetBottom());
-
-    // adjust the rect
-    rect->Inflate(-1);
-}
-
-void wxMetalRenderer::DrawRaisedBorder(wxDC& dc, wxRect *rect)
-{
-    DrawShadedRect(dc, rect, m_penHighlight, m_penBlack);
-    DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey);
-}
-
-void wxMetalRenderer::DrawSunkenBorder(wxDC& dc, wxRect *rect)
-{
-    DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
-    DrawShadedRect(dc, rect, m_penBlack, m_penLightGrey);
-}
-
-void wxMetalRenderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed)
-{
-    if ( isPressed )
-    {
-        DrawRect(dc, rect, m_penDarkGrey);
-
-        // the arrow is usually drawn inside border of width 2 and is offset by
-        // another pixel in both directions when it's pressed - as the border
-        // in this case is more narrow as well, we have to adjust rect like
-        // this:
-        rect->Inflate(-1);
-        rect->x++;
-        rect->y++;
-    }
-    else
-    {
-        DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack);
-        DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
-    }
-}
-
-void wxMetalRenderer::DrawBorder(wxDC& dc,
-                                 wxBorder border,
-                                 const wxRect& rectTotal,
-                                 int WXUNUSED(flags),
-                                 wxRect *rectIn)
-{
-    int i;
-
-    wxRect rect = rectTotal;
-
-    switch ( border )
-    {
-        case wxBORDER_SUNKEN:
-            for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
-            {
-                DrawSunkenBorder(dc, &rect);
-            }
-            break;
-
-        case wxBORDER_STATIC:
-            DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
-            break;
-
-        case wxBORDER_RAISED:
-            for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
-            {
-                DrawRaisedBorder(dc, &rect);
-            }
-            break;
-
-        case wxBORDER_DOUBLE:
-            DrawArrowBorder(dc, &rect);
-            DrawRect(dc, &rect, m_penLightGrey);
-            break;
-
-        case wxBORDER_SIMPLE:
-            for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
-            {
-                DrawRect(dc, &rect, m_penBlack);
-            }
-            break;
-
-        default:
-            wxFAIL_MSG(_T("unknown border type"));
-            // fall through
-
-        case wxBORDER_DEFAULT:
-        case wxBORDER_NONE:
-            break;
-    }
-
-    if ( rectIn )
-        *rectIn = rect;
-}
-
-wxRect wxMetalRenderer::GetBorderDimensions(wxBorder border) const
-{
-    wxCoord width;
-    switch ( border )
-    {
-        case wxBORDER_RAISED:
-        case wxBORDER_SUNKEN:
-            width = BORDER_THICKNESS;
-            break;
-
-        case wxBORDER_SIMPLE:
-        case wxBORDER_STATIC:
-            width = 1;
-            break;
-
-        case wxBORDER_DOUBLE:
-            width = 3;
-            break;
-
-        default:
-        { 
-            // char *crash = NULL;
-            // *crash = 0;
-            wxFAIL_MSG(_T("unknown border type"));
-            // fall through
-        }
-
-        case wxBORDER_DEFAULT:
-        case wxBORDER_NONE:
-            width = 0;
-            break;
-    }
-
-    wxRect rect;
-    rect.x =
-    rect.y =
-    rect.width =
-    rect.height = width;
-
-    return rect;
-}
-
-bool wxMetalRenderer::AreScrollbarsInsideBorder() const
-{
-    return TRUE;
-}
-
-// ----------------------------------------------------------------------------
-// borders
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::DrawTextBorder(wxDC& dc,
-                                     wxBorder border,
-                                     const wxRect& rect,
-                                     int flags,
-                                     wxRect *rectIn)
-{
-    // text controls are not special under windows
-    DrawBorder(dc, border, rect, flags, rectIn);
-}
-
-void wxMetalRenderer::DrawButtonBorder(wxDC& dc,
-                                       const wxRect& rectTotal,
-                                       int flags,
-                                       wxRect *rectIn)
-{
-    wxRect rect = rectTotal;
-
-    if ( flags & wxCONTROL_PRESSED )
-    {
-        // button pressed: draw a double border around it
-        DrawRect(dc, &rect, m_penBlack);
-        DrawRect(dc, &rect, m_penDarkGrey);
-    }
-    else
-    {
-        // button not pressed
-
-        if ( flags & (wxCONTROL_FOCUSED | wxCONTROL_ISDEFAULT) )
-        {
-            // button either default or focused (or both): add an extra border around it
-            DrawRect(dc, &rect, m_penBlack);
-        }
-
-        // now draw a normal button
-        DrawShadedRect(dc, &rect, m_penHighlight, m_penBlack);
-        DrawHalfRect(dc, &rect, m_penDarkGrey);
-    }
-
-    if ( rectIn )
-    {
-        *rectIn = rect;
-    }
-}
-
-// ----------------------------------------------------------------------------
-// lines and frame
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::DrawHorizontalLine(wxDC& dc,
-                                         wxCoord y, wxCoord x1, wxCoord x2)
-{
-    dc.SetPen(m_penDarkGrey);
-    dc.DrawLine(x1, y, x2 + 1, y);
-    dc.SetPen(m_penHighlight);
-    y++;
-    dc.DrawLine(x1, y, x2 + 1, y);
-}
-
-void wxMetalRenderer::DrawVerticalLine(wxDC& dc,
-                                       wxCoord x, wxCoord y1, wxCoord y2)
-{
-    dc.SetPen(m_penDarkGrey);
-    dc.DrawLine(x, y1, x, y2 + 1);
-    dc.SetPen(m_penHighlight);
-    x++;
-    dc.DrawLine(x, y1, x, y2 + 1);
-}
-
-void wxMetalRenderer::DrawFrame(wxDC& dc,
-                                const wxString& label,
-                                const wxRect& rect,
-                                int flags,
-                                int alignment,
-                                int indexAccel)
-{
-    wxCoord height = 0; // of the label
-    wxRect rectFrame = rect;
-    if ( !label.empty() )
-    {
-        // the text should touch the top border of the rect, so the frame
-        // itself should be lower
-        dc.GetTextExtent(label, NULL, &height);
-        rectFrame.y += height / 2;
-        rectFrame.height -= height / 2;
-
-        // we have to draw each part of the frame individually as we can't
-        // erase the background beyond the label as it might contain some
-        // pixmap already, so drawing everything and then overwriting part of
-        // the frame with label doesn't work
-
-        // TODO: the +5 and space insertion should be customizable
-
-        wxRect rectText;
-        rectText.x = rectFrame.x + 5;
-        rectText.y = rect.y;
-        rectText.width = rectFrame.width - 7; // +2 border width
-        rectText.height = height;
-
-        wxString label2;
-        label2 << _T(' ') << label << _T(' ');
-        if ( indexAccel != -1 )
-        {
-            // adjust it as we prepended a space
-            indexAccel++;
-        }
-
-        wxRect rectLabel;
-        DrawLabel(dc, label2, rectText, flags, alignment, indexAccel, &rectLabel);
-
-        StandardDrawFrame(dc, rectFrame, rectLabel);
-    }
-    else
-    {
-        // just draw the complete frame
-        DrawShadedRect(dc, &rectFrame, m_penDarkGrey, m_penHighlight);
-        DrawShadedRect(dc, &rectFrame, m_penHighlight, m_penDarkGrey);
-    }
-}
-
-// ----------------------------------------------------------------------------
-// label
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::DrawFocusRect(wxDC& dc, const wxRect& rect)
-{
-    // VZ: this doesn't work under Windows, the dotted pen has dots of 3
-    //     pixels each while we really need dots here... PS_ALTERNATE might
-    //     work, but it is for NT 5 only
-#if 0
-    DrawRect(dc, &rect, wxPen(*wxBLACK, 0, wxDOT));
-#else
-    // draw the pixels manually: note that to behave in the same manner as
-    // DrawRect(), we must exclude the bottom and right borders from the
-    // rectangle
-    wxCoord x1 = rect.GetLeft(),
-            y1 = rect.GetTop(),
-            x2 = rect.GetRight(),
-            y2 = rect.GetBottom();
-
-    dc.SetPen(wxPen(*wxBLACK, 0, wxSOLID));
-
-    // this seems to be closer than what Windows does than wxINVERT although
-    // I'm still not sure if it's correct
-    dc.SetLogicalFunction(wxAND_REVERSE);
-
-    wxCoord z;
-    for ( z = x1 + 1; z < x2; z += 2 )
-        dc.DrawPoint(z, rect.GetTop());
-
-    wxCoord shift = z == x2 ? 0 : 1;
-    for ( z = y1 + shift; z < y2; z += 2 )
-        dc.DrawPoint(x2, z);
-
-    shift = z == y2 ? 0 : 1;
-    for ( z = x2 - shift; z > x1; z -= 2 )
-        dc.DrawPoint(z, y2);
-
-    shift = z == x1 ? 0 : 1;
-    for ( z = y2 - shift; z > y1; z -= 2 )
-        dc.DrawPoint(x1, z);
-
-    dc.SetLogicalFunction(wxCOPY);
-#endif // 0/1
-}
-
-void wxMetalRenderer::DrawLabelShadow(wxDC& dc,
-                                      const wxString& label,
-                                      const wxRect& rect,
-                                      int alignment,
-                                      int indexAccel)
-{
-    // draw shadow of the text
-    dc.SetTextForeground(m_colHighlight);
-    wxRect rectShadow = rect;
-    rectShadow.x++;
-    rectShadow.y++;
-    dc.DrawLabel(label, rectShadow, alignment, indexAccel);
-
-    // make the text grey
-    dc.SetTextForeground(m_colDarkGrey);
-}
-
-void wxMetalRenderer::DrawLabel(wxDC& dc,
-                                const wxString& label,
-                                const wxRect& rect,
-                                int flags,
-                                int alignment,
-                                int indexAccel,
-                                wxRect *rectBounds)
-{
-    DoDrawLabel(dc, label, rect, flags, alignment, indexAccel, rectBounds);
-}
-
-void wxMetalRenderer::DoDrawLabel(wxDC& dc,
-                                  const wxString& label,
-                                  const wxRect& rect,
-                                  int flags,
-                                  int alignment,
-                                  int indexAccel,
-                                  wxRect *rectBounds,
-                                  const wxPoint& focusOffset)
-{
-    // the underscores are not drawn for focused controls in wxMSW
-    if ( flags & wxCONTROL_FOCUSED )
-    {
-        indexAccel = -1;
-    }
-
-    if ( flags & wxCONTROL_DISABLED )
-    {
-        // the combination of wxCONTROL_SELECTED and wxCONTROL_DISABLED
-        // currently only can happen for a menu item and it seems that Windows
-        // doesn't draw the shadow in this case, so we don't do it neither
-        if ( flags & wxCONTROL_SELECTED )
-        {
-            // just make the label text greyed out
-            dc.SetTextForeground(m_colDarkGrey);
-        }
-        else // draw normal disabled label
-        {
-            DrawLabelShadow(dc, label, rect, alignment, indexAccel);
-        }
-    }
-
-    wxRect rectLabel;
-    dc.DrawLabel(label, wxNullBitmap, rect, alignment, indexAccel, &rectLabel);
-
-    if ( flags & wxCONTROL_DISABLED )
-    {
-        // restore the fg colour
-        dc.SetTextForeground(*wxBLACK);
-    }
-
-    if ( flags & wxCONTROL_FOCUSED )
-    {
-        if ( focusOffset.x || focusOffset.y )
-        {
-            rectLabel.Inflate(focusOffset.x, focusOffset.y);
-        }
-
-        DrawFocusRect(dc, rectLabel);
-    }
-
-    if ( rectBounds )
-        *rectBounds = rectLabel;
-}
-
-void wxMetalRenderer::DrawButtonLabel(wxDC& dc,
-                                      const wxString& label,
-                                      const wxBitmap& image,
-                                      const wxRect& rect,
-                                      int flags,
-                                      int alignment,
-                                      int indexAccel,
-                                      wxRect *rectBounds)
-{
-    // the underscores are not drawn for focused controls in wxMSW
-    if ( flags & wxCONTROL_PRESSED )
-    {
-        indexAccel = -1;
-    }
-
-    wxRect rectLabel = rect;
-    if ( !label.empty() )
-    {
-        // shift the label if a button is pressed
-        if ( flags & wxCONTROL_PRESSED )
-        {
-            rectLabel.x++;
-            rectLabel.y++;
-        }
-
-        if ( flags & wxCONTROL_DISABLED )
-        {
-            DrawLabelShadow(dc, label, rectLabel, alignment, indexAccel);
-        }
-
-        // leave enough space for the focus rectangle
-        if ( flags & wxCONTROL_FOCUSED )
-        {
-            rectLabel.Inflate(-2);
-        }
-    }
-
-    dc.DrawLabel(label, image, rectLabel, alignment, indexAccel, rectBounds);
-
-    if ( !label.empty() && (flags & wxCONTROL_FOCUSED) )
-    {
-        if ( flags & wxCONTROL_PRESSED )
-        {
-            // the focus rectangle is never pressed, so undo the shift done
-            // above
-            rectLabel.x--;
-            rectLabel.y--;
-            rectLabel.width--;
-            rectLabel.height--;
-        }
-
-        DrawFocusRect(dc, rectLabel);
-    }
-}
-
-// ----------------------------------------------------------------------------
-// (check)listbox items
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::DrawItem(wxDC& dc,
-                               const wxString& label,
-                               const wxRect& rect,
-                               int flags)
-{
-    wxDCTextColourChanger colChanger(dc);
-
-    if ( flags & wxCONTROL_SELECTED )
-    {
-        colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
-
-        wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
-        dc.SetBrush(wxBrush(colBg, wxSOLID));
-        dc.SetPen(wxPen(colBg, 0, wxSOLID));
-        dc.DrawRectangle(rect);
-    }
-
-    wxRect rectText = rect;
-    rectText.x += 2;
-    rectText.width -= 2;
-    dc.DrawLabel(label, wxNullBitmap, rectText);
-
-    if ( flags & wxCONTROL_FOCUSED )
-    {
-        DrawFocusRect(dc, rect);
-    }
-}
-
-void wxMetalRenderer::DrawCheckItem(wxDC& dc,
-                                    const wxString& label,
-                                    const wxBitmap& bitmap,
-                                    const wxRect& rect,
-                                    int flags)
-{
-    wxBitmap bmp;
-    if ( bitmap.Ok() )
-    {
-        bmp = bitmap;
-    }
-    else // use default bitmap
-    {
-        IndicatorStatus i = flags & wxCONTROL_CHECKED
-                                ? IndicatorStatus_Checked
-                                : IndicatorStatus_Unchecked;
-
-        if ( !m_bmpCheckBitmaps[i].Ok() )
-        {
-            m_bmpCheckBitmaps[i] = wxBitmap(xpmChecked[i]);
-        }
-
-        bmp = m_bmpCheckBitmaps[i];
-    }
-
-    dc.DrawBitmap(bmp, rect.x, rect.y + (rect.height - bmp.GetHeight()) / 2 - 1,
-                  TRUE /* use mask */);
-
-    wxRect rectLabel = rect;
-    int bmpWidth = bmp.GetWidth();
-    rectLabel.x += bmpWidth;
-    rectLabel.width -= bmpWidth;
-
-    DrawItem(dc, label, rectLabel, flags);
-}
-
-// ----------------------------------------------------------------------------
-// check/radio buttons
-// ----------------------------------------------------------------------------
-
-wxBitmap wxMetalRenderer::GetIndicator(IndicatorType indType, int flags)
-{
-    IndicatorState indState;
-    if ( flags & wxCONTROL_SELECTED )
-        indState = flags & wxCONTROL_DISABLED ? IndicatorState_SelectedDisabled
-                                              : IndicatorState_Selected;
-    else if ( flags & wxCONTROL_DISABLED )
-        indState = IndicatorState_Disabled;
-    else if ( flags & wxCONTROL_PRESSED )
-        indState = IndicatorState_Pressed;
-    else
-        indState = IndicatorState_Normal;
-
-    IndicatorStatus indStatus = flags & wxCONTROL_CHECKED
-                                    ? IndicatorStatus_Checked
-                                    : IndicatorStatus_Unchecked;
-
-    wxBitmap bmp = m_bmpIndicators[indType][indState][indStatus];
-    if ( !bmp.Ok() )
-    {
-        const char **xpm = xpmIndicators[indType][indState][indStatus];
-        if ( xpm )
-        {
-            // create and cache it
-            bmp = wxBitmap(xpm);
-            m_bmpIndicators[indType][indState][indStatus] = bmp;
-        }
-    }
-
-    return bmp;
-}
-
-void wxMetalRenderer::DrawCheckOrRadioButton(wxDC& dc,
-                                             const wxString& label,
-                                             const wxBitmap& bitmap,
-                                             const wxRect& rect,
-                                             int flags,
-                                             wxAlignment align,
-                                             int indexAccel,
-                                             wxCoord focusOffsetY)
-{
-    // calculate the position of the bitmap and of the label
-    wxCoord heightBmp = bitmap.GetHeight();
-    wxCoord xBmp,
-            yBmp = rect.y + (rect.height - heightBmp) / 2;
-
-    wxRect rectLabel;
-    dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height);
-    rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2;
-
-    // align label vertically with the bitmap - looks nicer like this
-    rectLabel.y -= (rectLabel.height - heightBmp) % 2;
-
-    // calc horz position
-    if ( align == wxALIGN_RIGHT )
-    {
-        xBmp = rect.GetRight() - bitmap.GetWidth();
-        rectLabel.x = rect.x + 3;
-        rectLabel.SetRight(xBmp);
-    }
-    else // normal (checkbox to the left of the text) case
-    {
-        xBmp = rect.x;
-        rectLabel.x = xBmp + bitmap.GetWidth() + 5;
-        rectLabel.SetRight(rect.GetRight());
-    }
-
-    dc.DrawBitmap(bitmap, xBmp, yBmp, TRUE /* use mask */);
-
-    DoDrawLabel(
-                dc, label, rectLabel,
-                flags,
-                wxALIGN_LEFT | wxALIGN_TOP,
-                indexAccel,
-                NULL,         // we don't need bounding rect
-                // use custom vert focus rect offset
-                wxPoint(FOCUS_RECT_OFFSET_X, focusOffsetY)
-               );
-}
-
-void wxMetalRenderer::DrawRadioButton(wxDC& dc,
-                                      const wxString& label,
-                                      const wxBitmap& bitmap,
-                                      const wxRect& rect,
-                                      int flags,
-                                      wxAlignment align,
-                                      int indexAccel)
-{
-    wxBitmap bmp;
-    if ( bitmap.Ok() )
-        bmp = bitmap;
-    else
-        bmp = GetRadioBitmap(flags);
-
-    DrawCheckOrRadioButton(dc, label,
-                           bmp,
-                           rect, flags, align, indexAccel,
-                           FOCUS_RECT_OFFSET_Y); // default focus rect offset
-}
-
-void wxMetalRenderer::DrawCheckButton(wxDC& dc,
-                                      const wxString& label,
-                                      const wxBitmap& bitmap,
-                                      const wxRect& rect,
-                                      int flags,
-                                      wxAlignment align,
-                                      int indexAccel)
-{
-    wxBitmap bmp;
-    if ( bitmap.Ok() )
-        bmp = bitmap;
-    else
-        bmp = GetCheckBitmap(flags);
-
-    DrawCheckOrRadioButton(dc, label,
-                           bmp,
-                           rect, flags, align, indexAccel,
-                           0); // no focus rect offset for checkboxes
-}
-
-void wxMetalRenderer::DrawToolBarButton(wxDC& dc,
-                                        const wxString& label,
-                                        const wxBitmap& bitmap,
-                                        const wxRect& rectOrig,
-                                        int flags)
-{
-    if ( !label.empty() || bitmap.Ok() )
-    {
-        wxRect rect = rectOrig;
-        rect.Deflate(BORDER_THICKNESS);
-
-        if ( flags & wxCONTROL_PRESSED )
-        {
-            DrawBorder(dc, wxBORDER_SUNKEN, rect, flags);
-        }
-        else if ( flags & wxCONTROL_CURRENT )
-        {
-            DrawBorder(dc, wxBORDER_RAISED, rect, flags);
-        }
-
-        dc.DrawLabel(label, bitmap, rect, wxALIGN_CENTRE);
-    }
-    else // a separator
-    {
-        // leave a small gap aroudn the line, also account for the toolbar
-        // border itself
-        DrawVerticalLine(dc, rectOrig.x + rectOrig.width/2,
-                         rectOrig.y + 2*BORDER_THICKNESS,
-                         rectOrig.GetBottom() - BORDER_THICKNESS);
-    }
-}
-
-// ----------------------------------------------------------------------------
-// text control
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::DrawTextLine(wxDC& dc,
-                                   const wxString& text,
-                                   const wxRect& rect,
-                                   int selStart,
-                                   int selEnd,
-                                   int flags)
-{
-    // nothing special to do here
-    StandardDrawTextLine(dc, text, rect, selStart, selEnd, flags);
-}
-
-void wxMetalRenderer::DrawLineWrapMark(wxDC& dc, const wxRect& rect)
-{
-    // we don't draw them
-}
-
-// ----------------------------------------------------------------------------
-// notebook
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::DrawTab(wxDC& dc,
-                              const wxRect& rectOrig,
-                              wxDirection dir,
-                              const wxString& label,
-                              const wxBitmap& bitmap,
-                              int flags,
-                              int indexAccel)
-{
-    wxRect rect = rectOrig;
-
-    // the current tab is drawn indented (to the top for default case) and
-    // bigger than the other ones
-    const wxSize indent = GetTabIndent();
-    if ( flags & wxCONTROL_SELECTED )
-    {
-        switch ( dir )
-        {
-            default:
-                wxFAIL_MSG(_T("invaild notebook tab orientation"));
-                // fall through
-
-            case wxTOP:
-                rect.Inflate(indent.x, 0);
-                rect.y -= indent.y;
-                rect.height += indent.y;
-                break;
-
-            case wxBOTTOM:
-                rect.Inflate(indent.x, 0);
-                rect.height += indent.y;
-                break;
-
-            case wxLEFT:
-            case wxRIGHT:
-                wxFAIL_MSG(_T("TODO"));
-                break;
-        }
-    }
-
-    // draw the text, image and the focus around them (if necessary)
-    wxRect rectLabel = rect;
-    rectLabel.Deflate(1, 1);
-    DrawButtonLabel(dc, label, bitmap, rectLabel,
-                    flags, wxALIGN_CENTRE, indexAccel);
-
-    // now draw the tab border itself (maybe use DrawRoundedRectangle()?)
-    static const wxCoord CUTOFF = 2; // radius of the rounded corner
-    wxCoord x = rect.x,
-            y = rect.y,
-            x2 = rect.GetRight(),
-            y2 = rect.GetBottom();
-
-    // FIXME: all this code will break if the tab indent or the border width,
-    //        it is tied to the fact that both of them are equal to 2
-    switch ( dir )
-    {
-        default:
-        case wxTOP:
-            dc.SetPen(m_penHighlight);
-            dc.DrawLine(x, y2, x, y + CUTOFF);
-            dc.DrawLine(x, y + CUTOFF, x + CUTOFF, y);
-            dc.DrawLine(x + CUTOFF, y, x2 - CUTOFF + 1, y);
-
-            dc.SetPen(m_penBlack);
-            dc.DrawLine(x2, y2, x2, y + CUTOFF);
-            dc.DrawLine(x2, y + CUTOFF, x2 - CUTOFF, y);
-
-            dc.SetPen(m_penDarkGrey);
-            dc.DrawLine(x2 - 1, y2, x2 - 1, y + CUTOFF - 1);
-
-            if ( flags & wxCONTROL_SELECTED )
-            {
-                dc.SetPen(m_penLightGrey);
-
-                // overwrite the part of the border below this tab
-                dc.DrawLine(x + 1, y2 + 1, x2 - 1, y2 + 1);
-
-                // and the shadow of the tab to the left of us
-                dc.DrawLine(x + 1, y + CUTOFF + 1, x + 1, y2 + 1);
-            }
-            break;
-
-        case wxBOTTOM:
-            dc.SetPen(m_penHighlight);
-            // we need to continue one pixel further to overwrite the corner of
-            // the border for the selected tab
-            dc.DrawLine(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0),
-                        x, y2 - CUTOFF);
-            dc.DrawLine(x, y2 - CUTOFF, x + CUTOFF, y2);
-
-            dc.SetPen(m_penBlack);
-            dc.DrawLine(x + CUTOFF, y2, x2 - CUTOFF + 1, y2);
-            dc.DrawLine(x2, y, x2, y2 - CUTOFF);
-            dc.DrawLine(x2, y2 - CUTOFF, x2 - CUTOFF, y2);
-
-            dc.SetPen(m_penDarkGrey);
-            dc.DrawLine(x + CUTOFF, y2 - 1, x2 - CUTOFF + 1, y2 - 1);
-            dc.DrawLine(x2 - 1, y, x2 - 1, y2 - CUTOFF + 1);
-
-            if ( flags & wxCONTROL_SELECTED )
-            {
-                dc.SetPen(m_penLightGrey);
-
-                // overwrite the part of the (double!) border above this tab
-                dc.DrawLine(x + 1, y - 1, x2 - 1, y - 1);
-                dc.DrawLine(x + 1, y - 2, x2 - 1, y - 2);
-
-                // and the shadow of the tab to the left of us
-                dc.DrawLine(x + 1, y2 - CUTOFF, x + 1, y - 1);
-            }
-            break;
-
-        case wxLEFT:
-        case wxRIGHT:
-            wxFAIL_MSG(_T("TODO"));
-    }
-}
-
-// ----------------------------------------------------------------------------
-// slider
-// ----------------------------------------------------------------------------
-
-wxSize wxMetalRenderer::GetSliderThumbSize(const wxRect& rect,
-                                           wxOrientation orient) const
-{
-    wxSize size;
-
-    wxRect rectShaft = GetSliderShaftRect(rect, orient);
-    if ( orient == wxHORIZONTAL )
-    {
-        size.y = rect.height - 6;
-        size.x = wxMin(size.y / 2, rectShaft.width);
-    }
-    else // vertical
-    {
-        size.x = rect.width - 6;
-        size.y = wxMin(size.x / 2, rectShaft.height);
-    }
-
-    return size;
-}
-
-wxRect wxMetalRenderer::GetSliderShaftRect(const wxRect& rectOrig,
-                                           wxOrientation orient) const
-{
-    static const wxCoord SLIDER_MARGIN = 6;
-
-    wxRect rect = rectOrig;
-
-    if ( orient == wxHORIZONTAL )
-    {
-        // make the rect of minimal width and centre it
-        rect.height = 2*BORDER_THICKNESS;
-        rect.y = rectOrig.y + (rectOrig.height - rect.height) / 2;
-        if ( rect.y < 0 )
-            rect.y = 0;
-
-        // leave margins on the sides
-        rect.Deflate(SLIDER_MARGIN, 0);
-    }
-    else // vertical
-    {
-        // same as above but in other direction
-        rect.width = 2*BORDER_THICKNESS;
-        rect.x = rectOrig.x + (rectOrig.width - rect.width) / 2;
-        if ( rect.x < 0 )
-            rect.x = 0;
-
-        rect.Deflate(0, SLIDER_MARGIN);
-    }
-
-    return rect;
-}
-
-void wxMetalRenderer::DrawSliderShaft(wxDC& dc,
-                                      const wxRect& rectOrig,
-                                      wxOrientation orient,
-                                      int flags,
-                                      wxRect *rectShaft)
-{
-    if ( flags & wxCONTROL_FOCUSED )
-    {
-        DrawFocusRect(dc, rectOrig);
-    }
-
-    wxRect rect = GetSliderShaftRect(rectOrig, orient);
-
-    if ( rectShaft )
-        *rectShaft = rect;
-
-    DrawSunkenBorder(dc, &rect);
-}
-
-void wxMetalRenderer::DrawSliderThumb(wxDC& dc,
-                                      const wxRect& rect,
-                                      wxOrientation orient,
-                                      int flags)
-{
-    /*
-       we are drawing a shape of this form
-
-       HHHHHHB <--- y
-       H    DB
-       H    DB
-       H    DB   where H is hightlight colour
-       H    DB         D    dark grey
-       H    DB         B    black
-       H    DB
-       H    DB <--- y3
-        H  DB
-         HDB
-          B    <--- y2
-
-       ^  ^  ^
-       |  |  |
-       x x3  x2
-
-       The interior of this shape is filled with the hatched brush if the thumb
-       is pressed.
-    */
-
-    DrawBackground(dc, wxNullColour, rect, flags);
-
-    bool transpose = orient == wxVERTICAL;
-
-    wxCoord x, y, x2, y2;
-    if ( transpose )
-    {
-        x = rect.y;
-        y = rect.x;
-        x2 = rect.GetBottom();
-        y2 = rect.GetRight();
-    }
-    else
-    {
-        x = rect.x;
-        y = rect.y;
-        x2 = rect.GetRight();
-        y2 = rect.GetBottom();
-    }
-
-    // the size of the pointed part of the thumb
-    wxCoord sizeArrow = (transpose ? rect.height : rect.width) / 2;
-
-    wxCoord x3 = x + sizeArrow,
-            y3 = y2 - sizeArrow;
-
-    dc.SetPen(m_penHighlight);
-    DrawLine(dc, x, y, x2, y, transpose);
-    DrawLine(dc, x, y + 1, x, y2 - sizeArrow, transpose);
-    DrawLine(dc, x, y3, x3, y2, transpose);
-
-    dc.SetPen(m_penBlack);
-    DrawLine(dc, x3, y2, x2, y3, transpose);
-    DrawLine(dc, x2, y3, x2, y - 1, transpose);
-
-    dc.SetPen(m_penDarkGrey);
-    DrawLine(dc, x3, y2 - 1, x2 - 1, y3, transpose);
-    DrawLine(dc, x2 - 1, y3, x2 - 1, y, transpose);
-
-    if ( flags & wxCONTROL_PRESSED )
-    {
-        // TODO: MSW fills the entire area inside, not just the rect
-        wxRect rectInt = rect;
-        if ( transpose )
-            rectInt.SetRight(y3);
-        else
-            rectInt.SetBottom(y3);
-        rectInt.Deflate(2);
-
-#if !defined(__WXMGL__)
-        static const char *stipple_xpm[] = {
-            /* columns rows colors chars-per-pixel */
-            "2 2 2 1",
-            "  c None",
-            "w c white",
-            /* pixels */
-            "w ",
-            " w",
-        };
-#else
-        // VS: MGL can only do 8x8 stipple brushes
-        static const char *stipple_xpm[] = {
-            /* columns rows colors chars-per-pixel */
-            "8 8 2 1",
-            "  c None",
-            "w c white",
-            /* pixels */
-            "w w w w ",
-            " w w w w",
-            "w w w w ",
-            " w w w w",
-            "w w w w ",
-            " w w w w",
-            "w w w w ",
-            " w w w w",
-        };
-#endif
-        dc.SetBrush(wxBrush(stipple_xpm));
-
-        dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, SHADOW_HIGHLIGHT));
-        dc.SetTextBackground(wxSCHEME_COLOUR(m_scheme, CONTROL));
-        dc.SetPen(*wxTRANSPARENT_PEN);
-        dc.DrawRectangle(rectInt);
-    }
-}
-
-void wxMetalRenderer::DrawSliderTicks(wxDC& dc,
-                                      const wxRect& rect,
-                                      const wxSize& sizeThumb,
-                                      wxOrientation orient,
-                                      int start,
-                                      int end,
-                                      int step,
-                                      int flags)
-{
-    if ( end == start )
-    {
-        // empty slider?
-        return;
-    }
-
-    // the variable names correspond to horizontal case, but they can be used
-    // for both orientations
-    wxCoord x1, x2, y1, y2, len, widthThumb;
-    if ( orient == wxHORIZONTAL )
-    {
-        x1 = rect.GetLeft();
-        x2 = rect.GetRight();
-
-        // draw from bottom to top to leave one pixel space between the ticks
-        // and the slider as Windows do
-        y1 = rect.GetBottom();
-        y2 = rect.GetTop();
-
-        len = rect.width;
-
-        widthThumb = sizeThumb.x;
-    }
-    else // vertical
-    {
-        x1 = rect.GetTop();
-        x2 = rect.GetBottom();
-
-        y1 = rect.GetRight();
-        y2 = rect.GetLeft();
-
-        len = rect.height;
-
-        widthThumb = sizeThumb.y;
-    }
-
-    // the first tick should be positioned in such way that a thumb drawn in
-    // the first position points down directly to it
-    x1 += widthThumb / 2;
-    x2 -= widthThumb / 2;
-
-    // this also means that we have slightly less space for the ticks in
-    // between the first and the last
-    len -= widthThumb;
-
-    dc.SetPen(m_penBlack);
-
-    int range = end - start;
-    for ( int n = 0; n < range; n += step )
-    {
-        wxCoord x = x1 + (len*n) / range;
-
-        DrawLine(dc, x, y1, x, y2, orient == wxVERTICAL);
-    }
-
-    // always draw the line at the end position
-    DrawLine(dc, x2, y1, x2, y2, orient == wxVERTICAL);
-}
-
-// ----------------------------------------------------------------------------
-// menu and menubar
-// ----------------------------------------------------------------------------
-
-// wxMetalMenuGeometryInfo: the wxMenuGeometryInfo used by wxMetalRenderer
-class WXDLLEXPORT wxMetalMenuGeometryInfo : public wxMenuGeometryInfo
-{
-public:
-    virtual wxSize GetSize() const { return m_size; }
-
-    wxCoord GetLabelOffset() const { return m_ofsLabel; }
-    wxCoord GetAccelOffset() const { return m_ofsAccel; }
-
-    wxCoord GetItemHeight() const { return m_heightItem; }
-
-private:
-    // the total size of the menu
-    wxSize m_size;
-
-    // the offset of the start of the menu item label
-    wxCoord m_ofsLabel;
-
-    // the offset of the start of the accel label
-    wxCoord m_ofsAccel;
-
-    // the height of a normal (not separator) item
-    wxCoord m_heightItem;
-
-    friend wxMenuGeometryInfo *
-        wxMetalRenderer::GetMenuGeometry(wxWindow *, const wxMenu&) const;
-};
-
-// FIXME: all constants are hardcoded but shouldn't be
-static const wxCoord MENU_LEFT_MARGIN = 9;
-static const wxCoord MENU_RIGHT_MARGIN = 18;
-static const wxCoord MENU_VERT_MARGIN = 3;
-
-// the margin around bitmap/check marks (on each side)
-static const wxCoord MENU_BMP_MARGIN = 2;
-
-// the margin between the labels and accel strings
-static const wxCoord MENU_ACCEL_MARGIN = 8;
-
-// the separator height in pixels: in fact, strangely enough, the real height
-// is 2 but Windows adds one extra pixel in the bottom margin, so take it into
-// account here
-static const wxCoord MENU_SEPARATOR_HEIGHT = 3;
-
-// the size of the standard checkmark bitmap
-static const wxCoord MENU_CHECK_SIZE = 9;
-
-void wxMetalRenderer::DrawMenuBarItem(wxDC& dc,
-                                      const wxRect& rectOrig,
-                                      const wxString& label,
-                                      int flags,
-                                      int indexAccel)
-{
-    wxRect rect = rectOrig;
-    rect.height--;
-
-    wxDCTextColourChanger colChanger(dc);
-
-    if ( flags & wxCONTROL_SELECTED )
-    {
-        colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
-
-        wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
-        dc.SetBrush(wxBrush(colBg, wxSOLID));
-        dc.SetPen(wxPen(colBg, 0, wxSOLID));
-        dc.DrawRectangle(rect);
-    }
-
-    // don't draw the focus rect around menu bar items
-    DrawLabel(dc, label, rect, flags & ~wxCONTROL_FOCUSED,
-              wxALIGN_CENTRE, indexAccel);
-}
-
-void wxMetalRenderer::DrawMenuItem(wxDC& dc,
-                                   wxCoord y,
-                                   const wxMenuGeometryInfo& gi,
-                                   const wxString& label,
-                                   const wxString& accel,
-                                   const wxBitmap& bitmap,
-                                   int flags,
-                                   int indexAccel)
-{
-    const wxMetalMenuGeometryInfo& geometryInfo =
-        (const wxMetalMenuGeometryInfo&)gi;
-
-    wxRect rect;
-    rect.x = 0;
-    rect.y = y;
-    rect.width = geometryInfo.GetSize().x;
-    rect.height = geometryInfo.GetItemHeight();
-
-    // draw the selected item specially
-    wxDCTextColourChanger colChanger(dc);
-    if ( flags & wxCONTROL_SELECTED )
-    {
-        colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
-
-        wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
-        dc.SetBrush(wxBrush(colBg, wxSOLID));
-        dc.SetPen(wxPen(colBg, 0, wxSOLID));
-        dc.DrawRectangle(rect);
-    }
-
-    // draw the bitmap: use the bitmap provided or the standard checkmark for
-    // the checkable items
-    wxBitmap bmp = bitmap;
-    if ( !bmp.Ok() && (flags & wxCONTROL_CHECKED) )
-    {
-        bmp = GetIndicator(IndicatorType_Menu, flags);
-    }
-
-    if ( bmp.Ok() )
-    {
-        rect.SetRight(geometryInfo.GetLabelOffset());
-        wxControlRenderer::DrawBitmap(dc, bmp, rect);
-    }
-
-    // draw the label
-    rect.x = geometryInfo.GetLabelOffset();
-    rect.SetRight(geometryInfo.GetAccelOffset());
-
-    DrawLabel(dc, label, rect, flags, wxALIGN_CENTRE_VERTICAL, indexAccel);
-
-    // draw the accel string
-    rect.x = geometryInfo.GetAccelOffset();
-    rect.SetRight(geometryInfo.GetSize().x);
-
-    // NB: no accel index here
-    DrawLabel(dc, accel, rect, flags, wxALIGN_CENTRE_VERTICAL);
-
-    // draw the submenu indicator
-    if ( flags & wxCONTROL_ISSUBMENU )
-    {
-        rect.x = geometryInfo.GetSize().x - MENU_RIGHT_MARGIN;
-        rect.width = MENU_RIGHT_MARGIN;
-
-        wxArrowStyle arrowStyle;
-        if ( flags & wxCONTROL_DISABLED )
-            arrowStyle = flags & wxCONTROL_SELECTED ? Arrow_InversedDisabled
-                                                    : Arrow_Disabled;
-        else if ( flags & wxCONTROL_SELECTED )
-            arrowStyle = Arrow_Inversed;
-        else
-            arrowStyle = Arrow_Normal;
-
-        DrawArrow(dc, rect, Arrow_Right, arrowStyle);
-    }
-}
-
-void wxMetalRenderer::DrawMenuSeparator(wxDC& dc,
-                                        wxCoord y,
-                                        const wxMenuGeometryInfo& geomInfo)
-{
-    DrawHorizontalLine(dc, y + MENU_VERT_MARGIN, 0, geomInfo.GetSize().x);
-}
-
-wxSize wxMetalRenderer::GetMenuBarItemSize(const wxSize& sizeText) const
-{
-    wxSize size = sizeText;
-
-    // FIXME: menubar height is configurable under Windows
-    size.x += 12;
-    size.y += 6;
-
-    return size;
-}
-
-wxMenuGeometryInfo *wxMetalRenderer::GetMenuGeometry(wxWindow *win,
-                                                     const wxMenu& menu) const
-{
-    // prepare the dc: for now we draw all the items with the system font
-    wxClientDC dc(win);
-    dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
-
-    // the height of a normal item
-    wxCoord heightText = dc.GetCharHeight();
-
-    // the total height
-    wxCoord height = 0;
-
-    // the max length of label and accel strings: the menu width is the sum of
-    // them, even if they're for different items (as the accels should be
-    // aligned)
-    //
-    // the max length of the bitmap is never 0 as Windows always leaves enough
-    // space for a check mark indicator
-    wxCoord widthLabelMax = 0,
-            widthAccelMax = 0,
-            widthBmpMax = MENU_LEFT_MARGIN;
-
-    for ( wxMenuItemList::Node *node = menu.GetMenuItems().GetFirst();
-          node;
-          node = node->GetNext() )
-    {
-        // height of this item
-        wxCoord h;
-
-        wxMenuItem *item = node->GetData();
-        if ( item->IsSeparator() )
-        {
-            h = MENU_SEPARATOR_HEIGHT;
-        }
-        else // not separator
-        {
-            h = heightText;
-
-            wxCoord widthLabel;
-            dc.GetTextExtent(item->GetLabel(), &widthLabel, NULL);
-            if ( widthLabel > widthLabelMax )
-            {
-                widthLabelMax = widthLabel;
-            }
-
-            wxCoord widthAccel;
-            dc.GetTextExtent(item->GetAccelString(), &widthAccel, NULL);
-            if ( widthAccel > widthAccelMax )
-            {
-                widthAccelMax = widthAccel;
-            }
-
-            const wxBitmap& bmp = item->GetBitmap();
-            if ( bmp.Ok() )
-            {
-                wxCoord widthBmp = bmp.GetWidth();
-                if ( widthBmp > widthBmpMax )
-                    widthBmpMax = widthBmp;
-            }
-            //else if ( item->IsCheckable() ): no need to check for this as
-            // MENU_LEFT_MARGIN is big enough to show the check mark
-        }
-
-        h += 2*MENU_VERT_MARGIN;
-
-        // remember the item position and height
-        item->SetGeometry(height, h);
-
-        height += h;
-    }
-
-    // bundle the metrics into a struct and return it
-    wxMetalMenuGeometryInfo *gi = new wxMetalMenuGeometryInfo;
-
-    gi->m_ofsLabel = widthBmpMax + 2*MENU_BMP_MARGIN;
-    gi->m_ofsAccel = gi->m_ofsLabel + widthLabelMax;
-    if ( widthAccelMax > 0 )
-    {
-        // if we actually have any accesl, add a margin
-        gi->m_ofsAccel += MENU_ACCEL_MARGIN;
-    }
-
-    gi->m_heightItem = heightText + 2*MENU_VERT_MARGIN;
-
-    gi->m_size.x = gi->m_ofsAccel + widthAccelMax + MENU_RIGHT_MARGIN;
-    gi->m_size.y = height;
-
-    return gi;
-}
-
-// ----------------------------------------------------------------------------
-// status bar
-// ----------------------------------------------------------------------------
-
-static const wxCoord STATBAR_BORDER_X = 2;
-static const wxCoord STATBAR_BORDER_Y = 2;
-
-wxSize wxMetalRenderer::GetStatusBarBorders(wxCoord *borderBetweenFields) const
-{
-    if ( borderBetweenFields )
-        *borderBetweenFields = 2;
-
-    return wxSize(STATBAR_BORDER_X, STATBAR_BORDER_Y);
-}
-
-void wxMetalRenderer::DrawStatusField(wxDC& dc,
-                                      const wxRect& rect,
-                                      const wxString& label,
-                                      int flags)
-{
-    wxRect rectIn;
-
-    if ( flags & wxCONTROL_ISDEFAULT )
-    {
-        // draw the size grip: it is a normal rect except that in the lower
-        // right corner we have several bands which may be used for dragging
-        // the status bar corner
-        //
-        // each band consists of 4 stripes: m_penHighlight, double
-        // m_penDarkGrey and transparent one
-        wxCoord x2 = rect.GetRight(),
-                y2 = rect.GetBottom();
-
-        // draw the upper left part of the rect normally
-        dc.SetPen(m_penDarkGrey);
-        dc.DrawLine(rect.GetLeft(), rect.GetTop(), rect.GetLeft(), y2);
-        dc.DrawLine(rect.GetLeft() + 1, rect.GetTop(), x2, rect.GetTop());
-
-        // draw the grey stripes of the grip
-        size_t n;
-        wxCoord ofs = WIDTH_STATUSBAR_GRIP_BAND - 1;
-        for ( n = 0; n < NUM_STATUSBAR_GRIP_BANDS; n++, ofs += WIDTH_STATUSBAR_GRIP_BAND )
-        {
-            dc.DrawLine(x2 - ofs + 1, y2 - 1, x2, y2 - ofs);
-            dc.DrawLine(x2 - ofs, y2 - 1, x2, y2 - ofs - 1);
-        }
-
-        // draw the white stripes
-        dc.SetPen(m_penHighlight);
-        ofs = WIDTH_STATUSBAR_GRIP_BAND + 1;
-        for ( n = 0; n < NUM_STATUSBAR_GRIP_BANDS; n++, ofs += WIDTH_STATUSBAR_GRIP_BAND )
-        {
-            dc.DrawLine(x2 - ofs + 1, y2 - 1, x2, y2 - ofs);
-        }
-
-        // draw the remaining rect boundaries
-        ofs -= WIDTH_STATUSBAR_GRIP_BAND;
-        dc.DrawLine(x2, rect.GetTop(), x2, y2 - ofs + 1);
-        dc.DrawLine(rect.GetLeft(), y2, x2 - ofs + 1, y2);
-
-        rectIn = rect;
-        rectIn.Deflate(1);
-
-        rectIn.width -= STATUSBAR_GRIP_SIZE;
-    }
-    else // normal pane
-    {
-        DrawBorder(dc, wxBORDER_STATIC, rect, flags, &rectIn);
-    }
-
-    rectIn.Deflate(STATBAR_BORDER_X, STATBAR_BORDER_Y);
-
-    wxDCClipper clipper(dc, rectIn);
-    DrawLabel(dc, label, rectIn, flags, wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
-}
-
-// ----------------------------------------------------------------------------
-// combobox
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::GetComboBitmaps(wxBitmap *bmpNormal,
-                                      wxBitmap *bmpFocus,
-                                      wxBitmap *bmpPressed,
-                                      wxBitmap *bmpDisabled)
-{
-    static const wxCoord widthCombo = 16;
-    static const wxCoord heightCombo = 17;
-
-    wxMemoryDC dcMem;
-
-    if ( bmpNormal )
-    {
-        bmpNormal->Create(widthCombo, heightCombo);
-        dcMem.SelectObject(*bmpNormal);
-        DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
-                        Arrow_Down, Arrow_Normal);
-    }
-
-    if ( bmpPressed )
-    {
-        bmpPressed->Create(widthCombo, heightCombo);
-        dcMem.SelectObject(*bmpPressed);
-        DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
-                        Arrow_Down, Arrow_Pressed);
-    }
-
-    if ( bmpDisabled )
-    {
-        bmpDisabled->Create(widthCombo, heightCombo);
-        dcMem.SelectObject(*bmpDisabled);
-        DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
-                        Arrow_Down, Arrow_Disabled);
-    }
-}
-
-// ----------------------------------------------------------------------------
-// background
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::DoDrawBackground(wxDC& dc,
-                                       const wxColour& col,
-                                       const wxRect& rect)
-{
-    if (col == wxTheme::Get()->GetColourScheme()->Get( wxColourScheme::CONTROL ))
-    {
-        for (int y = rect.y; y < rect.height+rect.y; y++)
-        {
-           int intens = 230 + 80 * (rect.y-y) / rect.height;
-           dc.SetPen( wxPen( wxColour(intens,intens,intens), 1, wxSOLID ) );
-           dc.DrawLine( rect.x, y, rect.x+rect.width, y );
-        }
-    }
-    else
-    {
-        wxBrush brush(col, wxSOLID);
-        dc.SetBrush(brush);
-        dc.SetPen(*wxTRANSPARENT_PEN);
-        dc.DrawRectangle(rect);
-    }
-}
-
-void wxMetalRenderer::DrawBackground(wxDC& dc,
-                                     const wxColour& col,
-                                     const wxRect& rect,
-                                     int flags)
-{
-    // just fill it with the given or default bg colour
-    wxColour colBg = col.Ok() ? col : wxSCHEME_COLOUR(m_scheme, CONTROL);
-    DoDrawBackground(dc, colBg, rect);
-}
-
-// ----------------------------------------------------------------------------
-// scrollbar
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::DrawArrow(wxDC& dc,
-                                wxDirection dir,
-                                const wxRect& rect,
-                                int flags)
-{
-    // get the bitmap for this arrow
-    wxArrowDirection arrowDir;
-    switch ( dir )
-    {
-        case wxLEFT:    arrowDir = Arrow_Left; break;
-        case wxRIGHT:   arrowDir = Arrow_Right; break;
-        case wxUP:      arrowDir = Arrow_Up; break;
-        case wxDOWN:    arrowDir = Arrow_Down; break;
-
-        default:
-            wxFAIL_MSG(_T("unknown arrow direction"));
-            return;
-    }
-
-    wxArrowStyle arrowStyle;
-    if ( flags & wxCONTROL_PRESSED )
-    {
-        // can't be pressed and disabled
-        arrowStyle = Arrow_Pressed;
-    }
-    else
-    {
-        arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal;
-    }
-
-    DrawArrowButton(dc, rect, arrowDir, arrowStyle);
-}
-
-void wxMetalRenderer::DrawArrow(wxDC& dc,
-                                const wxRect& rect,
-                                wxArrowDirection arrowDir,
-                                wxArrowStyle arrowStyle)
-{
-    const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir];
-
-    // under Windows the arrows always have the same size so just centre it in
-    // the provided rectangle
-    wxCoord x = rect.x + (rect.width - bmp.GetWidth()) / 2,
-            y = rect.y + (rect.height - bmp.GetHeight()) / 2;
-
-    // Windows does it like this...
-    if ( arrowDir == Arrow_Left )
-        x--;
-
-    // draw it
-    dc.DrawBitmap(bmp, x, y, TRUE /* use mask */);
-}
-
-void wxMetalRenderer::DrawArrowButton(wxDC& dc,
-                                      const wxRect& rectAll,
-                                      wxArrowDirection arrowDir,
-                                      wxArrowStyle arrowStyle)
-{
-    wxRect rect = rectAll;
-    DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
-    DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed);
-    DrawArrow(dc, rect, arrowDir, arrowStyle);
-}
-
-void wxMetalRenderer::DrawScrollbarThumb(wxDC& dc,
-                                         wxOrientation orient,
-                                         const wxRect& rect,
-                                         int flags)
-{
-    // we don't use the flags, the thumb never changes appearance
-    wxRect rectThumb = rect;
-    DrawArrowBorder(dc, &rectThumb);
-    DrawBackground(dc, wxNullColour, rectThumb);
-}
-
-void wxMetalRenderer::DrawScrollbarShaft(wxDC& dc,
-                                         wxOrientation orient,
-                                         const wxRect& rectBar,
-                                         int flags)
-{
-    wxColourScheme::StdColour col = flags & wxCONTROL_PRESSED
-                                    ? wxColourScheme::SCROLLBAR_PRESSED
-                                    : wxColourScheme::SCROLLBAR;
-    DoDrawBackground(dc, m_scheme->Get(col), rectBar);
-}
-
-void wxMetalRenderer::DrawScrollCorner(wxDC& dc, const wxRect& rect)
-{
-    DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
-}
-
-wxRect wxMetalRenderer::GetScrollbarRect(const wxScrollBar *scrollbar,
-                                         wxScrollBar::Element elem,
-                                         int thumbPos) const
-{
-    return StandardGetScrollbarRect(scrollbar, elem,
-                                    thumbPos, m_sizeScrollbarArrow);
-}
-
-wxCoord wxMetalRenderer::GetScrollbarSize(const wxScrollBar *scrollbar)
-{
-    return StandardScrollBarSize(scrollbar, m_sizeScrollbarArrow);
-}
-
-wxHitTest wxMetalRenderer::HitTestScrollbar(const wxScrollBar *scrollbar,
-                                            const wxPoint& pt) const
-{
-    return StandardHitTestScrollbar(scrollbar, pt, m_sizeScrollbarArrow);
-}
-
-wxCoord wxMetalRenderer::ScrollbarToPixel(const wxScrollBar *scrollbar,
-                                          int thumbPos)
-{
-    return StandardScrollbarToPixel(scrollbar, thumbPos, m_sizeScrollbarArrow);
-}
-
-int wxMetalRenderer::PixelToScrollbar(const wxScrollBar *scrollbar,
-                                      wxCoord coord)
-{
-    return StandardPixelToScrollbar(scrollbar, coord, m_sizeScrollbarArrow);
-}
-
-// ----------------------------------------------------------------------------
-// top level windows
-// ----------------------------------------------------------------------------
-
-int wxMetalRenderer::HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const
-{
-    wxRect client = GetFrameClientArea(rect, flags);
-
-    if ( client.Inside(pt) )
-        return wxHT_TOPLEVEL_CLIENT_AREA;
-
-    if ( flags & wxTOPLEVEL_TITLEBAR )
-    {
-        wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
-
-        if ( flags & wxTOPLEVEL_ICON )
-        {
-            if ( wxRect(client.GetPosition(), GetFrameIconSize()).Inside(pt) )
-                return wxHT_TOPLEVEL_ICON;
-        }
-
-        wxRect btnRect(client.GetRight() - 2 - FRAME_BUTTON_WIDTH,
-                       client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2,
-                       FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
-
-        if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
-        {
-            if ( btnRect.Inside(pt) )
-                return wxHT_TOPLEVEL_BUTTON_CLOSE;
-            btnRect.x -= FRAME_BUTTON_WIDTH + 2;
-        }
-        if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
-        {
-            if ( btnRect.Inside(pt) )
-                return wxHT_TOPLEVEL_BUTTON_MAXIMIZE;
-            btnRect.x -= FRAME_BUTTON_WIDTH;
-        }
-        if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
-        {
-            if ( btnRect.Inside(pt) )
-                return wxHT_TOPLEVEL_BUTTON_RESTORE;
-            btnRect.x -= FRAME_BUTTON_WIDTH;
-        }
-        if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
-        {
-            if ( btnRect.Inside(pt) )
-                return wxHT_TOPLEVEL_BUTTON_ICONIZE;
-            btnRect.x -= FRAME_BUTTON_WIDTH;
-        }
-        if ( flags & wxTOPLEVEL_BUTTON_HELP )
-        {
-            if ( btnRect.Inside(pt) )
-                return wxHT_TOPLEVEL_BUTTON_HELP;
-            btnRect.x -= FRAME_BUTTON_WIDTH;
-        }
-
-        if ( pt.y >= client.y && pt.y < client.y + FRAME_TITLEBAR_HEIGHT )
-            return wxHT_TOPLEVEL_TITLEBAR;
-    }
-
-    if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
-    {
-        // we are certainly at one of borders, lets decide which one:
-
-        int border = 0;
-        // dirty trick, relies on the way wxHT_TOPLEVEL_XXX are defined!
-        if ( pt.x < client.x )
-            border |= wxHT_TOPLEVEL_BORDER_W;
-        else if ( pt.x >= client.width + client.x )
-            border |= wxHT_TOPLEVEL_BORDER_E;
-        if ( pt.y < client.y )
-            border |= wxHT_TOPLEVEL_BORDER_N;
-        else if ( pt.y >= client.height + client.y )
-            border |= wxHT_TOPLEVEL_BORDER_S;
-        return border;
-    }
-
-    return wxHT_NOWHERE;
-}
-
-void wxMetalRenderer::DrawFrameTitleBar(wxDC& dc,
-                                        const wxRect& rect,
-                                        const wxString& title,
-                                        const wxIcon& icon,
-                                        int flags,
-                                        int specialButton,
-                                        int specialButtonFlags)
-{
-    if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
-    {
-        DrawFrameBorder(dc, rect, flags);
-    }
-    if ( flags & wxTOPLEVEL_TITLEBAR )
-    {
-        DrawFrameBackground(dc, rect, flags);
-        if ( flags & wxTOPLEVEL_ICON )
-            DrawFrameIcon(dc, rect, icon, flags);
-        DrawFrameTitle(dc, rect, title, flags);
-
-        wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
-        wxCoord x,y;
-        x = client.GetRight() - 2 - FRAME_BUTTON_WIDTH;
-        y = client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2;
-
-        if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
-        {
-            DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_CLOSE,
-                            (specialButton == wxTOPLEVEL_BUTTON_CLOSE) ?
-                            specialButtonFlags : 0);
-            x -= FRAME_BUTTON_WIDTH + 2;
-        }
-        if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
-        {
-            DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_MAXIMIZE,
-                            (specialButton == wxTOPLEVEL_BUTTON_MAXIMIZE) ?
-                            specialButtonFlags : 0);
-            x -= FRAME_BUTTON_WIDTH;
-        }
-        if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
-        {
-            DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_RESTORE,
-                            (specialButton == wxTOPLEVEL_BUTTON_RESTORE) ?
-                            specialButtonFlags : 0);
-            x -= FRAME_BUTTON_WIDTH;
-        }
-        if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
-        {
-            DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_ICONIZE,
-                            (specialButton == wxTOPLEVEL_BUTTON_ICONIZE) ?
-                            specialButtonFlags : 0);
-            x -= FRAME_BUTTON_WIDTH;
-        }
-        if ( flags & wxTOPLEVEL_BUTTON_HELP )
-        {
-            DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_HELP,
-                            (specialButton == wxTOPLEVEL_BUTTON_HELP) ?
-                            specialButtonFlags : 0);
-            x -= FRAME_BUTTON_WIDTH;
-        }
-    }
-}
-
-void wxMetalRenderer::DrawFrameBorder(wxDC& dc,
-                                      const wxRect& rect,
-                                      int flags)
-{
-    if ( !(flags & wxTOPLEVEL_BORDER) ) return;
-
-    wxRect r(rect);
-
-    DrawShadedRect(dc, &r, m_penLightGrey, m_penBlack);
-    DrawShadedRect(dc, &r, m_penHighlight, m_penDarkGrey);
-    DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey);
-    if ( flags & wxTOPLEVEL_RESIZEABLE )
-        DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey);
-}
-
-void wxMetalRenderer::DrawFrameBackground(wxDC& dc,
-                                          const wxRect& rect,
-                                          int flags)
-{
-    if ( !(flags & wxTOPLEVEL_TITLEBAR) ) return;
-
-    wxColour col = (flags & wxTOPLEVEL_ACTIVE) ?
-                   wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE) :
-                   wxSCHEME_COLOUR(m_scheme, TITLEBAR);
-
-    wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
-    r.height = FRAME_TITLEBAR_HEIGHT;
-
-    DrawBackground(dc, col, r);
-}
-
-void wxMetalRenderer::DrawFrameTitle(wxDC& dc,
-                                     const wxRect& rect,
-                                     const wxString& title,
-                                     int flags)
-{
-    wxColour col = (flags & wxTOPLEVEL_ACTIVE) ?
-                   wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE_TEXT) :
-                   wxSCHEME_COLOUR(m_scheme, TITLEBAR_TEXT);
-
-    wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
-    r.height = FRAME_TITLEBAR_HEIGHT;
-    if ( flags & wxTOPLEVEL_ICON )
-    {
-        r.x += FRAME_TITLEBAR_HEIGHT;
-        r.width -= FRAME_TITLEBAR_HEIGHT + 2;
-    }
-    else
-    {
-        r.x += 1;
-        r.width -= 3;
-    }
-
-    if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
-        r.width -= FRAME_BUTTON_WIDTH + 2;
-    if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
-        r.width -= FRAME_BUTTON_WIDTH;
-    if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
-        r.width -= FRAME_BUTTON_WIDTH;
-    if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
-        r.width -= FRAME_BUTTON_WIDTH;
-    if ( flags & wxTOPLEVEL_BUTTON_HELP )
-        r.width -= FRAME_BUTTON_WIDTH;
-
-    dc.SetFont(m_titlebarFont);
-    dc.SetTextForeground(col);
-
-    wxCoord textW;
-    dc.GetTextExtent(title, &textW, NULL);
-    if ( textW > r.width )
-    {
-        // text is too big, let's shorten it and add "..." after it:
-        size_t len = title.length();
-        wxCoord WSoFar, letterW;
-
-        dc.GetTextExtent(wxT("..."), &WSoFar, NULL);
-        if ( WSoFar > r.width )
-        {
-            // not enough space to draw anything
-            return;
-        }
-
-        wxString s;
-        s.Alloc(len);
-        for (size_t i = 0; i < len; i++)
-        {
-            dc.GetTextExtent(title[i], &letterW, NULL);
-            if ( letterW + WSoFar > r.width )
-                break;
-            WSoFar += letterW;
-            s << title[i];
-        }
-        s << wxT("...");
-        dc.DrawLabel(s, wxNullBitmap, r,
-                     wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
-    }
-    else
-        dc.DrawLabel(title, wxNullBitmap, r,
-                     wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
-}
-
-void wxMetalRenderer::DrawFrameIcon(wxDC& dc,
-                                    const wxRect& rect,
-                                    const wxIcon& icon,
-                                    int flags)
-{
-    if ( icon.Ok() )
-    {
-        wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
-        dc.DrawIcon(icon, r.x, r.y);
-    }
-}
-
-void wxMetalRenderer::DrawFrameButton(wxDC& dc,
-                                      wxCoord x, wxCoord y,
-                                      int button,
-                                      int flags)
-{
-    wxRect r(x, y, FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
-
-    size_t idx = 0;
-    switch (button)
-    {
-        case wxTOPLEVEL_BUTTON_CLOSE:    idx = FrameButton_Close; break;
-        case wxTOPLEVEL_BUTTON_MAXIMIZE: idx = FrameButton_Maximize; break;
-        case wxTOPLEVEL_BUTTON_ICONIZE: idx = FrameButton_Minimize; break;
-        case wxTOPLEVEL_BUTTON_RESTORE:  idx = FrameButton_Restore; break;
-        case wxTOPLEVEL_BUTTON_HELP:     idx = FrameButton_Help; break;
-        default:
-            wxFAIL_MSG(wxT("incorrect button specification"));
-    }
-
-    if ( flags & wxCONTROL_PRESSED )
-    {
-        DrawShadedRect(dc, &r, m_penBlack, m_penHighlight);
-        DrawShadedRect(dc, &r, m_penDarkGrey, m_penLightGrey);
-        DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r);
-        dc.DrawBitmap(m_bmpFrameButtons[idx], r.x+1, r.y+1, TRUE);
-    }
-    else
-    {
-        DrawShadedRect(dc, &r, m_penHighlight, m_penBlack);
-        DrawShadedRect(dc, &r, m_penLightGrey, m_penDarkGrey);
-        DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r);
-        dc.DrawBitmap(m_bmpFrameButtons[idx], r.x, r.y, TRUE);
-    }
-}
-
-
-wxRect wxMetalRenderer::GetFrameClientArea(const wxRect& rect,
-                                           int flags) const
-{
-    wxRect r(rect);
-
-    if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
-    {
-        int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
-                        RESIZEABLE_FRAME_BORDER_THICKNESS :
-                        FRAME_BORDER_THICKNESS;
-        r.Inflate(-border);
-    }
-    if ( flags & wxTOPLEVEL_TITLEBAR )
-    {
-        r.y += FRAME_TITLEBAR_HEIGHT;
-        r.height -= FRAME_TITLEBAR_HEIGHT;
-    }
-
-    return r;
-}
-
-wxSize wxMetalRenderer::GetFrameTotalSize(const wxSize& clientSize,
-                                     int flags) const
-{
-    wxSize s(clientSize);
-
-    if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
-    {
-        int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
-                        RESIZEABLE_FRAME_BORDER_THICKNESS :
-                        FRAME_BORDER_THICKNESS;
-        s.x += 2*border;
-        s.y += 2*border;
-    }
-    if ( flags & wxTOPLEVEL_TITLEBAR )
-        s.y += FRAME_TITLEBAR_HEIGHT;
-
-    return s;
-}
-
-wxSize wxMetalRenderer::GetFrameMinSize(int flags) const
-{
-    wxSize s(0, 0);
-
-    if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
-    {
-        int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
-                        RESIZEABLE_FRAME_BORDER_THICKNESS :
-                        FRAME_BORDER_THICKNESS;
-        s.x += 2*border;
-        s.y += 2*border;
-    }
-
-    if ( flags & wxTOPLEVEL_TITLEBAR )
-    {
-        s.y += FRAME_TITLEBAR_HEIGHT;
-
-        if ( flags & wxTOPLEVEL_ICON )
-            s.x += FRAME_TITLEBAR_HEIGHT + 2;
-        if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
-            s.x += FRAME_BUTTON_WIDTH + 2;
-        if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
-            s.x += FRAME_BUTTON_WIDTH;
-        if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
-            s.x += FRAME_BUTTON_WIDTH;
-        if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
-            s.x += FRAME_BUTTON_WIDTH;
-        if ( flags & wxTOPLEVEL_BUTTON_HELP )
-            s.x += FRAME_BUTTON_WIDTH;
-    }
-
-    return s;
-}
-
-wxSize wxMetalRenderer::GetFrameIconSize() const
-{
-    return wxSize(16, 16);
-}
-
-
-// ----------------------------------------------------------------------------
-// standard icons
-// ----------------------------------------------------------------------------
-
-static char *error_xpm[]={
-"32 32 5 1",
-". c None",
-"# c #800000",
-"b c #808080",
-"a c #ff0000",
-"c c #ffffff",
-"...........########.............",
-"........###aaaaaaaa###..........",
-".......#aaaaaaaaaaaaaa#.........",
-".....##aaaaaaaaaaaaaaaa##.......",
-"....#aaaaaaaaaaaaaaaaaaaa#......",
-"...#aaaaaaaaaaaaaaaaaaaaaa#.....",
-"...#aaaaaaaaaaaaaaaaaaaaaa#b....",
-"..#aaaaaacaaaaaaaaaacaaaaaa#b...",
-".#aaaaaacccaaaaaaaacccaaaaaa#...",
-".#aaaaacccccaaaaaacccccaaaaa#b..",
-".#aaaaaacccccaaaacccccaaaaaa#bb.",
-"#aaaaaaaacccccaacccccaaaaaaaa#b.",
-"#aaaaaaaaaccccccccccaaaaaaaaa#b.",
-"#aaaaaaaaaaccccccccaaaaaaaaaa#bb",
-"#aaaaaaaaaaaccccccaaaaaaaaaaa#bb",
-"#aaaaaaaaaaaccccccaaaaaaaaaaa#bb",
-"#aaaaaaaaaaccccccccaaaaaaaaaa#bb",
-"#aaaaaaaaaccccccccccaaaaaaaaa#bb",
-"#aaaaaaaacccccaacccccaaaaaaaa#bb",
-".#aaaaaacccccaaaacccccaaaaaa#bbb",
-".#aaaaacccccaaaaaacccccaaaaa#bbb",
-".#aaaaaacccaaaaaaaacccaaaaaa#bb.",
-"..#aaaaaacaaaaaaaaaacaaaaaa#bbb.",
-"...#aaaaaaaaaaaaaaaaaaaaaa#bbbb.",
-"...#aaaaaaaaaaaaaaaaaaaaaa#bbb..",
-"....#aaaaaaaaaaaaaaaaaaaa#bbb...",
-".....##aaaaaaaaaaaaaaaa##bbbb...",
-"......b#aaaaaaaaaaaaaa#bbbbb....",
-".......b###aaaaaaaa###bbbbb.....",
-".........bb########bbbbbb.......",
-"..........bbbbbbbbbbbbbb........",
-".............bbbbbbbb..........."};
-
-static char *info_xpm[]={
-"32 32 6 1",
-". c None",
-"d c #000000",
-"c c #0000ff",
-"# c #808080",
-"a c #c0c0c0",
-"b c #ffffff",
-"...........########.............",
-"........###abbbbbba###..........",
-"......##abbbbbbbbbbbba##........",
-".....#abbbbbbbbbbbbbbbba#.......",
-"....#bbbbbbbaccccabbbbbbbd......",
-"...#bbbbbbbbccccccbbbbbbbbd.....",
-"..#bbbbbbbbbccccccbbbbbbbbbd....",
-".#abbbbbbbbbaccccabbbbbbbbbad...",
-".#bbbbbbbbbbbbbbbbbbbbbbbbbbd#..",
-"#abbbbbbbbbbbbbbbbbbbbbbbbbbad#.",
-"#bbbbbbbbbbcccccccbbbbbbbbbbbd#.",
-"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
-"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
-"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
-"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
-"#abbbbbbbbbbbcccccbbbbbbbbbbad##",
-".#bbbbbbbbbbbcccccbbbbbbbbbbd###",
-".#abbbbbbbbbbcccccbbbbbbbbbad###",
-"..#bbbbbbbbcccccccccbbbbbbbd###.",
-"...dbbbbbbbbbbbbbbbbbbbbbbd####.",
-"....dbbbbbbbbbbbbbbbbbbbbd####..",
-".....dabbbbbbbbbbbbbbbbad####...",
-"......ddabbbbbbbbbbbbadd####....",
-".......#dddabbbbbbaddd#####.....",
-"........###dddabbbd#######......",
-"..........####dbbbd#####........",
-".............#dbbbd##...........",
-"...............dbbd##...........",
-"................dbd##...........",
-".................dd##...........",
-"..................###...........",
-"...................##..........."};
-
-static char *question_xpm[]={
-"32 32 6 1",
-". c None",
-"c c #000000",
-"d c #0000ff",
-"# c #808080",
-"a c #c0c0c0",
-"b c #ffffff",
-"...........########.............",
-"........###abbbbbba###..........",
-"......##abbbbbbbbbbbba##........",
-".....#abbbbbbbbbbbbbbbba#.......",
-"....#bbbbbbbbbbbbbbbbbbbbc......",
-"...#bbbbbbbaddddddabbbbbbbc.....",
-"..#bbbbbbbadabbddddabbbbbbbc....",
-".#abbbbbbbddbbbbddddbbbbbbbac...",
-".#bbbbbbbbddddbbddddbbbbbbbbc#..",
-"#abbbbbbbbddddbaddddbbbbbbbbac#.",
-"#bbbbbbbbbaddabddddbbbbbbbbbbc#.",
-"#bbbbbbbbbbbbbadddbbbbbbbbbbbc##",
-"#bbbbbbbbbbbbbdddbbbbbbbbbbbbc##",
-"#bbbbbbbbbbbbbddabbbbbbbbbbbbc##",
-"#bbbbbbbbbbbbbddbbbbbbbbbbbbbc##",
-"#abbbbbbbbbbbbbbbbbbbbbbbbbbac##",
-".#bbbbbbbbbbbaddabbbbbbbbbbbc###",
-".#abbbbbbbbbbddddbbbbbbbbbbac###",
-"..#bbbbbbbbbbddddbbbbbbbbbbc###.",
-"...cbbbbbbbbbaddabbbbbbbbbc####.",
-"....cbbbbbbbbbbbbbbbbbbbbc####..",
-".....cabbbbbbbbbbbbbbbbac####...",
-"......ccabbbbbbbbbbbbacc####....",
-".......#cccabbbbbbaccc#####.....",
-"........###cccabbbc#######......",
-"..........####cbbbc#####........",
-".............#cbbbc##...........",
-"...............cbbc##...........",
-"................cbc##...........",
-".................cc##...........",
-"..................###...........",
-"...................##..........."};
-
-static char *warning_xpm[]={
-"32 32 6 1",
-". c None",
-"c c #000000",
-"# c #808000",
-"d c #808080",
-"b c #c0c0c0",
-"a c #ffff00",
-".............###................",
-"............#aabc...............",
-"...........#aaaabcd.............",
-"...........#aaaaacdd............",
-"..........#aaaaaabcdd...........",
-"..........#aaaaaaacdd...........",
-".........#aaaaaaaabcdd..........",
-".........#aaaaaaaaacdd..........",
-"........#aaaaaaaaaabcdd.........",
-"........#aaabcccbaaacdd.........",
-".......#aaaacccccaaabcdd........",
-".......#aaaacccccaaaacdd........",
-"......#aaaaacccccaaaabcdd.......",
-"......#aaaaacccccaaaaacdd.......",
-".....#aaaaaacccccaaaaabcdd......",
-".....#aaaaaa#ccc#aaaaaacdd......",
-"....#aaaaaaabcccbaaaaaabcdd.....",
-"....#aaaaaaaacccaaaaaaaacdd.....",
-"...#aaaaaaaaa#c#aaaaaaaabcdd....",
-"...#aaaaaaaaabcbaaaaaaaaacdd....",
-"..#aaaaaaaaaaacaaaaaaaaaabcdd...",
-"..#aaaaaaaaaaaaaaaaaaaaaaacdd...",
-".#aaaaaaaaaaabccbaaaaaaaaabcdd..",
-".#aaaaaaaaaaaccccaaaaaaaaaacdd..",
-"#aaaaaaaaaaaaccccaaaaaaaaaabcdd.",
-"#aaaaaaaaaaaabccbaaaaaaaaaaacdd.",
-"#aaaaaaaaaaaaaaaaaaaaaaaaaaacddd",
-"#aaaaaaaaaaaaaaaaaaaaaaaaaabcddd",
-".#aaaaaaaaaaaaaaaaaaaaaaaabcdddd",
-"..#ccccccccccccccccccccccccddddd",
-"....ddddddddddddddddddddddddddd.",
-".....ddddddddddddddddddddddddd.."};
-
-wxBitmap wxMetalArtProvider::CreateBitmap(const wxArtID& id,
-                                          const wxArtClient& WXUNUSED(client),
-                                          const wxSize& WXUNUSED(size))
-{
-    if ( id == wxART_INFORMATION )
-        return wxBitmap(info_xpm);
-    if ( id == wxART_ERROR )
-        return wxBitmap(error_xpm);
-    if ( id == wxART_WARNING )
-        return wxBitmap(warning_xpm);
-    if ( id == wxART_QUESTION )
-        return wxBitmap(question_xpm);
-    return wxNullBitmap;
-}
-
-
-// ----------------------------------------------------------------------------
-// text control geometry
-// ----------------------------------------------------------------------------
-
-static inline int GetTextBorderWidth()
-{
-    return 1;
-}
-
-wxRect wxMetalRenderer::GetTextTotalArea(const wxTextCtrl *text,
-                                         const wxRect& rect) const
-{
-    wxRect rectTotal = rect;
-
-    wxCoord widthBorder = GetTextBorderWidth();
-    rectTotal.Inflate(widthBorder);
-
-    // this is what Windows does
-    rectTotal.height++;
-
-    return rectTotal;
-}
-
-wxRect wxMetalRenderer::GetTextClientArea(const wxTextCtrl *text,
-                                          const wxRect& rect,
-                                          wxCoord *extraSpaceBeyond) const
-{
-    wxRect rectText = rect;
-
-    // undo GetTextTotalArea()
-    if ( rectText.height > 0 )
-        rectText.height--;
-
-    wxCoord widthBorder = GetTextBorderWidth();
-    rectText.Inflate(-widthBorder);
-
-    if ( extraSpaceBeyond )
-        *extraSpaceBeyond = 0;
-
-    return rectText;
-}
-
-// ----------------------------------------------------------------------------
-// size adjustments
-// ----------------------------------------------------------------------------
-
-void wxMetalRenderer::AdjustSize(wxSize *size, const wxWindow *window)
-{
-#if wxUSE_SCROLLBAR
-    if ( wxDynamicCast(window, wxScrollBar) )
-    {
-        // we only set the width of vert scrollbars and height of the
-        // horizontal ones
-        if ( window->GetWindowStyle() & wxSB_HORIZONTAL )
-            size->y = m_sizeScrollbarArrow.y;
-        else
-            size->x = m_sizeScrollbarArrow.x;
-
-        // skip border width adjustments, they don't make sense for us
-        return;
-    }
-#endif // wxUSE_SCROLLBAR/!wxUSE_SCROLLBAR
-
-#if wxUSE_BUTTON
-    if ( wxDynamicCast(window, wxButton) )
-    {
-        if ( !(window->GetWindowStyle() & wxBU_EXACTFIT) )
-        {
-            // TODO: don't harcode all this
-            size->x += 3*window->GetCharWidth();
-
-            wxCoord heightBtn = (11*(window->GetCharHeight() + 8))/10;
-            if ( size->y < heightBtn - 8 )
-                size->y = heightBtn;
-            else
-                size->y += 9;
-        }
-
-        // no border width adjustments for buttons
-        return;
-    }
-#endif // wxUSE_BUTTON
-
-    // take into account the border width
-    wxRect rectBorder = GetBorderDimensions(window->GetBorder());
-    size->x += rectBorder.x + rectBorder.width;
-    size->y += rectBorder.y + rectBorder.height;
-}
-
-// ============================================================================
-// wxInputHandler
-// ============================================================================
-
-// ----------------------------------------------------------------------------
-// wxMetalInputHandler
-// ----------------------------------------------------------------------------
-
-wxMetalInputHandler::wxMetalInputHandler(wxMetalRenderer *renderer)
-{
-    m_renderer = renderer;
-}
-
-bool wxMetalInputHandler::HandleKey(wxInputConsumer *control,
-                                    const wxKeyEvent& event,
-                                    bool pressed)
-{
-    return FALSE;
-}
-
-bool wxMetalInputHandler::HandleMouse(wxInputConsumer *control,
-                                      const wxMouseEvent& event)
-{
-    // clicking on the control gives it focus
-    if ( event.ButtonDown() )
-    {
-        wxWindow *win = control->GetInputWindow();
-
-        if (( wxWindow::FindFocus() != control->GetInputWindow() ) &&
-            ( win->AcceptsFocus() ) )
-        {
-            win->SetFocus();
-
-            return TRUE;
-        }
-    }
-
-    return FALSE;
-}
-
-// ----------------------------------------------------------------------------
-// wxMetalScrollBarInputHandler
-// ----------------------------------------------------------------------------
-
-wxMetalScrollBarInputHandler::
-wxMetalScrollBarInputHandler(wxMetalRenderer *renderer,
-                             wxInputHandler *handler)
-        : wxStdScrollBarInputHandler(renderer, handler)
-{
-    m_scrollPaused = FALSE;
-    m_interval = 0;
-}
-
-bool wxMetalScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar,
-                                                 const wxControlAction& action)
-{
-    // stop if went beyond the position of the original click (this can only
-    // happen when we scroll by pages)
-    bool stop = FALSE;
-    if ( action == wxACTION_SCROLL_PAGE_DOWN )
-    {
-        stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
-                != wxHT_SCROLLBAR_BAR_2;
-    }
-    else if ( action == wxACTION_SCROLL_PAGE_UP )
-    {
-        stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
-                != wxHT_SCROLLBAR_BAR_1;
-    }
-
-    if ( stop )
-    {
-        StopScrolling(scrollbar);
-
-        scrollbar->Refresh();
-
-        return FALSE;
-    }
-
-    return wxStdScrollBarInputHandler::OnScrollTimer(scrollbar, action);
-}
-
-bool wxMetalScrollBarInputHandler::HandleMouse(wxInputConsumer *control,
-                                               const wxMouseEvent& event)
-{
-    // remember the current state
-    bool wasDraggingThumb = m_htLast == wxHT_SCROLLBAR_THUMB;
-
-    // do process the message
-    bool rc = wxStdScrollBarInputHandler::HandleMouse(control, event);
-
-    // analyse the changes
-    if ( !wasDraggingThumb && (m_htLast == wxHT_SCROLLBAR_THUMB) )
-    {
-        // we just started dragging the thumb, remember its initial position to
-        // be able to restore it if the drag is cancelled later
-        m_eventStartDrag = event;
-    }
-
-    return rc;
-}
-
-bool wxMetalScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control,
-                                                   const wxMouseEvent& event)
-{
-    // we don't highlight scrollbar elements, so there is no need to process
-    // mouse move events normally - only do it while mouse is captured (i.e.
-    // when we're dragging the thumb or pressing on something)
-    if ( !m_winCapture )
-        return FALSE;
-
-    if ( event.Entering() )
-    {
-        // we're not interested in this at all
-        return FALSE;
-    }
-
-    wxScrollBar *scrollbar = wxStaticCast(control->GetInputWindow(), wxScrollBar);
-    wxHitTest ht;
-    if ( m_scrollPaused )
-    {
-        // check if the mouse returned to its original location
-
-        if ( event.Leaving() )
-        {
-            // it surely didn't
-            return FALSE;
-        }
-
-        ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
-        if ( ht == m_htLast )
-        {
-            // yes it did, resume scrolling
-            m_scrollPaused = FALSE;
-            if ( m_timerScroll )
-            {
-                // we were scrolling by line/page, restart timer
-                m_timerScroll->Start(m_interval);
-
-                Press(scrollbar, TRUE);
-            }
-            else // we were dragging the thumb
-            {
-                // restore its last location
-                HandleThumbMove(scrollbar, m_eventLastDrag);
-            }
-
-            return TRUE;
-        }
-    }
-    else // normal case, scrolling hasn't been paused
-    {
-        // if we're scrolling the scrollbar because the arrow or the shaft was
-        // pressed, check that the mouse stays on the same scrollbar element
-
-#if 0
-        // Always let thumb jump back if we leave the scrollbar
-        if ( event.Moving() )
-        {
-            ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
-        }
-        else // event.Leaving()
-        {
-            ht = wxHT_NOWHERE;
-        }
-#else
-        // Jump back only if we get far away from it
-        wxPoint pos = event.GetPosition();
-        if (scrollbar->HasFlag( wxVERTICAL ))
-        {
-            if (pos.x > -40 && pos.x < scrollbar->GetSize().x+40)
-               pos.x = 5;
-        }
-        else
-        {
-            if (pos.y > -40 && pos.y < scrollbar->GetSize().y+40)
-               pos.y = 5;
-        }
-        ht = m_renderer->HitTestScrollbar(scrollbar, pos );
-#endif
+            case Arrow_Down:
+                x1 = ARROW_WIDTH - 1;
+                y1 = 1;
+                x2 = (ARROW_WIDTH - 1)/2;
+                y2 = ARROW_LENGTH;
+                dcDisabled.DrawLine(x1, y1, x2, y2);
+                dcDisabled.DrawLine(++x1, y1, x2, ++y2);
+                break;
 
-        // if we're dragging the thumb and the mouse stays in the scrollbar, it
-        // is still ok - we only want to catch the case when the mouse leaves
-        // the scrollbar here
-        if ( m_htLast == wxHT_SCROLLBAR_THUMB && ht != wxHT_NOWHERE )
-        {
-            ht = wxHT_SCROLLBAR_THUMB;
         }
 
-        if ( ht != m_htLast )
+        // create the inverted bitmap but only for the right arrow as we only
+        // use it for the menus
+        if ( n == Arrow_Right )
         {
-            // what were we doing? 2 possibilities: either an arrow/shaft was
-            // pressed in which case we have a timer and so we just stop it or
-            // we were dragging the thumb
-            if ( m_timerScroll )
-            {
-                // pause scrolling
-                m_interval = m_timerScroll->GetInterval();
-                m_timerScroll->Stop();
-                m_scrollPaused = TRUE;
+            m_bmpArrows[Arrow_Inverted][n].Create(w, h);
+            dcInverse.SelectObject(m_bmpArrows[Arrow_Inverted][n]);
+            dcInverse.Clear();
+            dcInverse.Blit(0, 0, w, h,
+                          &dcNormal, 0, 0,
+                          wxXOR);
+            dcInverse.SelectObject(wxNullBitmap);
 
-                // unpress the arrow
-                Press(scrollbar, FALSE);
-            }
-            else // we were dragging the thumb
-            {
-                // remember the current thumb position to be able to restore it
-                // if the mouse returns to it later
-                m_eventLastDrag = event;
+            mask = new wxMask(m_bmpArrows[Arrow_Inverted][n], *wxBLACK);
+            m_bmpArrows[Arrow_Inverted][n].SetMask(mask);
 
-                // and restore the original position (before dragging) of the
-                // thumb for now
-                HandleThumbMove(scrollbar, m_eventStartDrag);
-            }
+            m_bmpArrows[Arrow_InvertedDisabled][n].Create(w, h);
+            dcInverse.SelectObject(m_bmpArrows[Arrow_InvertedDisabled][n]);
+            dcInverse.Clear();
+            dcInverse.Blit(0, 0, w, h,
+                          &dcDisabled, 0, 0,
+                          wxXOR);
+            dcInverse.SelectObject(wxNullBitmap);
 
-            return TRUE;
+            mask = new wxMask(m_bmpArrows[Arrow_InvertedDisabled][n], *wxBLACK);
+            m_bmpArrows[Arrow_InvertedDisabled][n].SetMask(mask);
         }
-    }
-
-    return wxStdScrollBarInputHandler::HandleMouseMove(control, event);
-}
-
-// ----------------------------------------------------------------------------
-// wxMetalCheckboxInputHandler
-// ----------------------------------------------------------------------------
-
-bool wxMetalCheckboxInputHandler::HandleKey(wxInputConsumer *control,
-                                            const wxKeyEvent& event,
-                                            bool pressed)
-{
-    if ( pressed )
-    {
-        wxControlAction action;
-        int keycode = event.GetKeyCode();
-        switch ( keycode )
-        {
-            case WXK_SPACE:
-                action = wxACTION_CHECKBOX_TOGGLE;
-                break;
-
-            case WXK_SUBTRACT:
-            case WXK_NUMPAD_SUBTRACT:
-                action = wxACTION_CHECKBOX_CHECK;
-                break;
 
-            case WXK_ADD:
-            case WXK_NUMPAD_ADD:
-            case WXK_NUMPAD_EQUAL:
-                action = wxACTION_CHECKBOX_CLEAR;
-                break;
-        }
+        dcNormal.SelectObject(wxNullBitmap);
+        dcDisabled.SelectObject(wxNullBitmap);
 
-        if ( !!action )
-        {
-            control->PerformAction(action);
+        mask = new wxMask(m_bmpArrows[Arrow_Normal][n], *wxWHITE);
+        m_bmpArrows[Arrow_Normal][n].SetMask(mask);
+        mask = new wxMask(m_bmpArrows[Arrow_Disabled][n], *wxWHITE);
+        m_bmpArrows[Arrow_Disabled][n].SetMask(mask);
 
-            return TRUE;
-        }
+        m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n];
     }
-
-    return FALSE;
 }
 
-// ----------------------------------------------------------------------------
-// wxMetalTextCtrlInputHandler
-// ----------------------------------------------------------------------------
-
-bool wxMetalTextCtrlInputHandler::HandleKey(wxInputConsumer *control,
-                                            const wxKeyEvent& event,
-                                            bool pressed)
+void wxMetalRenderer::DrawScrollbarThumb(wxDC& dc,
+                                         wxOrientation WXUNUSED(orient),
+                                         const wxRect& rect,
+                                         int WXUNUSED(flags))
 {
-    // handle only MSW-specific text bindings here, the others are handled in
-    // the base class
-    if ( pressed )
-    {
-        int keycode = event.GetKeyCode();
-
-        wxControlAction action;
-        if ( keycode == WXK_DELETE && event.ShiftDown() )
-        {
-            action = wxACTION_TEXT_CUT;
-        }
-        else if ( keycode == WXK_INSERT )
-        {
-            if ( event.ControlDown() )
-                action = wxACTION_TEXT_COPY;
-            else if ( event.ShiftDown() )
-                action = wxACTION_TEXT_PASTE;
-        }
-
-        if ( action != wxACTION_NONE )
-        {
-            control->PerformAction(action);
-
-            return TRUE;
-        }
-    }
-
-    return wxStdTextCtrlInputHandler::HandleKey(control, event, pressed);
+    // we don't use the flags, the thumb never changes appearance
+    wxRect rectThumb = rect;
+    DrawArrowBorder(dc, &rectThumb);
+    DrawMetal(dc, rectThumb);
 }
 
-// ----------------------------------------------------------------------------
-// wxMetalStatusBarInputHandler
-// ----------------------------------------------------------------------------
-
-wxMetalStatusBarInputHandler::
-wxMetalStatusBarInputHandler(wxInputHandler *handler)
-    : wxStdInputHandler(handler)
+void wxMetalRenderer::DrawScrollbarShaft(wxDC& dc,
+                                         wxOrientation WXUNUSED(orient),
+                                         const wxRect& rectBar,
+                                         int WXUNUSED(flags))
 {
-    m_isOnGrip = FALSE;
+    DrawMetal(dc, rectBar);
 }
 
-bool wxMetalStatusBarInputHandler::IsOnGrip(wxWindow *statbar,
-                                            const wxPoint& pt) const
+void wxMetalRenderer::GetComboBitmaps(wxBitmap *bmpNormal,
+                                      wxBitmap * WXUNUSED(bmpFocus),
+                                      wxBitmap *bmpPressed,
+                                      wxBitmap *bmpDisabled)
 {
-    if ( statbar->HasFlag(wxST_SIZEGRIP) &&
-         statbar->GetParent()->HasFlag(wxRESIZE_BORDER) )
-    {
-        wxTopLevelWindow *
-            parentTLW = wxDynamicCast(statbar->GetParent(), wxTopLevelWindow);
+    static const wxCoord widthCombo = 16;
+    static const wxCoord heightCombo = 17;
 
-        wxCHECK_MSG( parentTLW, FALSE,
-                     _T("the status bar should be a child of a TLW") );
+    wxMemoryDC dcMem;
 
-        // a maximized window can't be resized anyhow
-        if ( !parentTLW->IsMaximized() )
-        {
-            // VZ: I think that the standard Windows behaviour is to only
-            //     show the resizing cursor when the mouse is on top of the
-            //     grip itself but apparently different Windows versions behave
-            //     differently (?) and it seems a better UI to allow resizing
-            //     the status bar even when the mouse is above the grip
-            wxSize sizeSbar = statbar->GetSize();
+    if ( bmpNormal )
+    {
+        bmpNormal->Create(widthCombo, heightCombo);
+        dcMem.SelectObject(*bmpNormal);
+        DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
+                        Arrow_Down, Arrow_Normal);
+    }
 
-            int diff = sizeSbar.x - pt.x;
-            return diff >= 0 && diff < (wxCoord)STATUSBAR_GRIP_SIZE;
-        }
+    if ( bmpPressed )
+    {
+        bmpPressed->Create(widthCombo, heightCombo);
+        dcMem.SelectObject(*bmpPressed);
+        DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
+                        Arrow_Down, Arrow_Pressed);
     }
 
-    return FALSE;
+    if ( bmpDisabled )
+    {
+        bmpDisabled->Create(widthCombo, heightCombo);
+        dcMem.SelectObject(*bmpDisabled);
+        DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
+                        Arrow_Down, Arrow_Disabled);
+    }
 }
 
-bool wxMetalStatusBarInputHandler::HandleMouse(wxInputConsumer *consumer,
-                                               const wxMouseEvent& event)
+void wxMetalRenderer::DrawArrow(wxDC& dc,
+                                wxDirection dir,
+                                const wxRect& rect,
+                                int flags)
 {
-    if ( event.Button(1) )
+    // get the bitmap for this arrow
+    wxArrowDirection arrowDir;
+    switch ( dir )
     {
-        if ( event.ButtonDown(1) )
-        {
-            wxWindow *statbar = consumer->GetInputWindow();
-
-            if ( IsOnGrip(statbar, event.GetPosition()) )
-            {
-                wxTopLevelWindow *tlw = wxDynamicCast(statbar->GetParent(),
-                                                      wxTopLevelWindow);
-                if ( tlw )
-                {
-                    tlw->PerformAction(wxACTION_TOPLEVEL_RESIZE,
-                                       wxHT_TOPLEVEL_BORDER_SE);
-
-                    statbar->SetCursor(m_cursorOld);
+        case wxLEFT:    arrowDir = Arrow_Left; break;
+        case wxRIGHT:   arrowDir = Arrow_Right; break;
+        case wxUP:      arrowDir = Arrow_Up; break;
+        case wxDOWN:    arrowDir = Arrow_Down; break;
 
-                    return TRUE;
-                }
-            }
-        }
+        default:
+            wxFAIL_MSG(wxT("unknown arrow direction"));
+            return;
     }
 
-    return wxStdInputHandler::HandleMouse(consumer, event);
-}
-
-bool wxMetalStatusBarInputHandler::HandleMouseMove(wxInputConsumer *consumer,
-                                                   const wxMouseEvent& event)
-{
-    wxWindow *statbar = consumer->GetInputWindow();
-
-    bool isOnGrip = IsOnGrip(statbar, event.GetPosition());
-    if ( isOnGrip != m_isOnGrip )
+    wxArrowStyle arrowStyle;
+    if ( flags & wxCONTROL_PRESSED )
     {
-        m_isOnGrip = isOnGrip;
-        if ( isOnGrip )
-        {
-            m_cursorOld = statbar->GetCursor();
-            statbar->SetCursor(wxCURSOR_SIZENWSE);
-        }
-        else
-        {
-            statbar->SetCursor(m_cursorOld);
-        }
+        // can't be pressed and disabled
+        arrowStyle = Arrow_Pressed;
+    }
+    else
+    {
+        arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal;
     }
 
-    return wxStdInputHandler::HandleMouseMove(consumer, event);
-}
-
-// ----------------------------------------------------------------------------
-// wxMetalFrameInputHandler
-// ----------------------------------------------------------------------------
-
-class wxMetalSystemMenuEvtHandler : public wxEvtHandler
-{
-public:
-    wxMetalSystemMenuEvtHandler(wxMetalFrameInputHandler *handler);
-    
-    void Attach(wxInputConsumer *consumer);
-    void Detach();
-    
-private:
-    DECLARE_EVENT_TABLE()
-    void OnSystemMenu(wxCommandEvent &event);
-    void OnCloseFrame(wxCommandEvent &event);
-    void OnClose(wxCloseEvent &event);
-   
-    wxMetalFrameInputHandler *m_inputHnd;
-    wxTopLevelWindow         *m_wnd;
-    wxAcceleratorTable        m_oldAccelTable;
-};
-
-wxMetalSystemMenuEvtHandler::wxMetalSystemMenuEvtHandler(
-                                wxMetalFrameInputHandler *handler)
-{
-    m_inputHnd = handler;
-    m_wnd = NULL;
+    DrawArrowButton(dc, rect, arrowDir, arrowStyle);
 }
 
-void wxMetalSystemMenuEvtHandler::Attach(wxInputConsumer *consumer)
-{
-    wxASSERT_MSG( m_wnd == NULL, _T("can't attach the handler twice!") );
-
-    m_wnd = wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow);
-    m_wnd->PushEventHandler(this);
-    
-    // VS: This code relies on using generic implementation of 
-    //     wxAcceleratorTable in wxUniv!
-    wxAcceleratorTable table = *m_wnd->GetAcceleratorTable();
-    m_oldAccelTable = table;
-    table.Add(wxAcceleratorEntry(wxACCEL_ALT, WXK_SPACE, wxID_SYSTEM_MENU));
-    table.Add(wxAcceleratorEntry(wxACCEL_ALT, WXK_F4, wxID_CLOSE_FRAME));
-    m_wnd->SetAcceleratorTable(table);
-}
+//
+// protected functions
+//
 
-void wxMetalSystemMenuEvtHandler::Detach()
+void wxMetalRenderer::DrawArrowButton(wxDC& dc,
+                                      const wxRect& rectAll,
+                                      wxArrowDirection arrowDir,
+                                      wxArrowStyle arrowStyle)
 {
-    if ( m_wnd )
-    {
-        m_wnd->SetAcceleratorTable(m_oldAccelTable);
-        m_wnd->RemoveEventHandler(this); 
-        m_wnd = NULL;
-    }
+    wxRect rect = rectAll;
+    DrawMetal( dc, rect );
+    DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed);
+    DrawArrow(dc, rect, arrowDir, arrowStyle);
 }
 
-BEGIN_EVENT_TABLE(wxMetalSystemMenuEvtHandler, wxEvtHandler)
-    EVT_MENU(wxID_SYSTEM_MENU, wxMetalSystemMenuEvtHandler::OnSystemMenu)
-    EVT_MENU(wxID_CLOSE_FRAME, wxMetalSystemMenuEvtHandler::OnCloseFrame)
-    EVT_CLOSE(wxMetalSystemMenuEvtHandler::OnClose)
-END_EVENT_TABLE()
-
-void wxMetalSystemMenuEvtHandler::OnSystemMenu(wxCommandEvent &WXUNUSED(event))
+void wxMetalRenderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen)
 {
-    int border = ((m_wnd->GetWindowStyle() & wxRESIZE_BORDER) &&
-                  !m_wnd->IsMaximized()) ?
-                      RESIZEABLE_FRAME_BORDER_THICKNESS :
-                      FRAME_BORDER_THICKNESS;
-    wxPoint pt = m_wnd->GetClientAreaOrigin();
-    pt.x = -pt.x + border;
-    pt.y = -pt.y + border + FRAME_TITLEBAR_HEIGHT;
+    // draw
+    dc.SetPen(pen);
+    dc.SetBrush(*wxTRANSPARENT_BRUSH);
+    dc.DrawRectangle(*rect);
 
-    wxAcceleratorTable table = *m_wnd->GetAcceleratorTable();
-    m_wnd->SetAcceleratorTable(wxNullAcceleratorTable);
-    m_inputHnd->PopupSystemMenu(m_wnd, pt);
-    m_wnd->SetAcceleratorTable(table);
+    // adjust the rect
+    rect->Inflate(-1);
 }
 
-void wxMetalSystemMenuEvtHandler::OnCloseFrame(wxCommandEvent &WXUNUSED(event))
+void wxMetalRenderer::DrawShadedRect(wxDC& dc, wxRect *rect,
+                                     const wxPen& pen1, const wxPen& pen2)
 {
-    m_wnd->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK,
-                         wxTOPLEVEL_BUTTON_CLOSE);
-}
+    // draw the rectangle
+    dc.SetPen(pen1);
+    dc.DrawLine(rect->GetLeft(), rect->GetTop(),
+                rect->GetLeft(), rect->GetBottom());
+    dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
+                rect->GetRight(), rect->GetTop());
+    dc.SetPen(pen2);
+    dc.DrawLine(rect->GetRight(), rect->GetTop(),
+                rect->GetRight(), rect->GetBottom());
+    dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
+                rect->GetRight() + 1, rect->GetBottom());
 
-void wxMetalSystemMenuEvtHandler::OnClose(wxCloseEvent &event)
-{
-    m_wnd = NULL;
-    event.Skip();
+    // adjust the rect
+    rect->Inflate(-1);
 }
 
-
-wxMetalFrameInputHandler::wxMetalFrameInputHandler(wxInputHandler *handler)
-        : wxStdFrameInputHandler(handler)
+void wxMetalRenderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed)
 {
-    m_menuHandler = new wxMetalSystemMenuEvtHandler(this);
-}
+    if ( isPressed )
+    {
+        DrawRect(dc, rect, m_penDarkGrey);
 
-wxMetalFrameInputHandler::~wxMetalFrameInputHandler()
-{
-    if ( m_menuHandler )
+        // the arrow is usually drawn inside border of width 2 and is offset by
+        // another pixel in both directions when it's pressed - as the border
+        // in this case is more narrow as well, we have to adjust rect like
+        // this:
+        rect->Inflate(-1);
+        rect->x++;
+        rect->y++;
+    }
+    else
     {
-        m_menuHandler->Detach();
-        delete m_menuHandler;
+        DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack);
+        DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
     }
 }
 
-bool wxMetalFrameInputHandler::HandleMouse(wxInputConsumer *consumer,
-                                           const wxMouseEvent& event)
+void wxMetalRenderer::DrawArrow(wxDC& dc,
+                                const wxRect& rect,
+                                wxArrowDirection arrowDir,
+                                wxArrowStyle arrowStyle)
 {
-    if ( event.LeftDClick() || event.LeftDown() || event.RightDown() )
-    {
-        wxTopLevelWindow *tlw =
-            wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow);
+    const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir];
 
-        long hit = tlw->HitTest(event.GetPosition());
+    // under Windows the arrows always have the same size so just centre it in
+    // the provided rectangle
+    wxCoord x = rect.x + (rect.width - bmp.GetWidth()) / 2,
+            y = rect.y + (rect.height - bmp.GetHeight()) / 2;
 
-        if ( event.LeftDClick() && hit == wxHT_TOPLEVEL_TITLEBAR )
-        {
-            tlw->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK,
-                               tlw->IsMaximized() ? wxTOPLEVEL_BUTTON_RESTORE
-                                                  : wxTOPLEVEL_BUTTON_MAXIMIZE);
-            return TRUE;
-        }
-        else if ( tlw->GetWindowStyle() & wxSYSTEM_MENU )
-        {
-            if ( (event.LeftDown() && hit == wxHT_TOPLEVEL_ICON) ||
-                 (event.RightDown() && 
-                      (hit == wxHT_TOPLEVEL_TITLEBAR || 
-                       hit == wxHT_TOPLEVEL_ICON)) )
-            {
-                PopupSystemMenu(tlw, event.GetPosition());
-                return TRUE;
-            }
-        }
-    }
+    // Windows does it like this...
+    if ( arrowDir == Arrow_Left )
+        x--;
 
-    return wxStdFrameInputHandler::HandleMouse(consumer, event);
+    // draw it
+    dc.DrawBitmap(bmp, x, y, true /* use mask */);
 }
 
-void wxMetalFrameInputHandler::PopupSystemMenu(wxTopLevelWindow *window, 
-                                               const wxPoint& pos) const
-{
-    wxMenu *menu = new wxMenu;
-
-    if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
-        menu->Append(wxID_RESTORE_FRAME , _("&Restore"));
-    menu->Append(wxID_MOVE_FRAME , _("&Move"));
-    if ( window->GetWindowStyle() & wxRESIZE_BORDER )
-        menu->Append(wxID_RESIZE_FRAME , _("&Size"));
-    if ( wxSystemSettings::HasFeature(wxSYS_CAN_ICONIZE_FRAME) )
-        menu->Append(wxID_ICONIZE_FRAME , _("Mi&nimize"));
-    if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
-        menu->Append(wxID_MAXIMIZE_FRAME , _("Ma&ximize"));
-    menu->AppendSeparator();
-    menu->Append(wxID_CLOSE_FRAME, _("Close\tAlt-F4"));
-    
-    if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
-    {
-        if ( window->IsMaximized() )
-        {
-            menu->Enable(wxID_MAXIMIZE_FRAME, FALSE);
-            menu->Enable(wxID_MOVE_FRAME, FALSE);
-            if ( window->GetWindowStyle() & wxRESIZE_BORDER )
-                menu->Enable(wxID_RESIZE_FRAME, FALSE);
-        }
-        else
-            menu->Enable(wxID_RESTORE_FRAME, FALSE);
-    }
-
-    window->PopupMenu(menu, pos);
-    delete menu;
-}
+// ----------------------------------------------------------------------------
+// metal gradient
+// ----------------------------------------------------------------------------
 
-bool wxMetalFrameInputHandler::HandleActivation(wxInputConsumer *consumer, 
-                                                bool activated)
+void wxMetalRenderer::DrawMetal(wxDC &dc, const wxRect &rect )
 {
-    if ( consumer->GetInputWindow()->GetWindowStyle() & wxSYSTEM_MENU )
+    dc.SetPen(*wxTRANSPARENT_PEN);
+    for (int y = rect.y; y < rect.height+rect.y; y++)
     {
-        // always detach if active frame changed:
-        m_menuHandler->Detach();
-
-        if ( activated )
-        {
-            m_menuHandler->Attach(consumer);
-        }
+       unsigned char intens = (unsigned char)(230 + 80 * (rect.y-y) / rect.height);
+       dc.SetBrush( wxBrush( wxColour(intens,intens,intens), wxSOLID ) );
+       dc.DrawRectangle( rect.x, y, rect.width, 1 );
     }
-
-    return wxStdFrameInputHandler::HandleActivation(consumer, activated);
 }
+
+#endif // wxUSE_THEME_METAL