double a, b, c, d, x1, y1, x2, y2, x3, y3;
wxPoint *p, *q;
- wxNode *node = points->GetFirst();
+ wxList::compatibility_iterator node = points->GetFirst();
p = (wxPoint *)node->GetData();
x1 = p->x;
y1 = p->y;
CalcBoundingBox( (wxCoord)x1, (wxCoord)y1 );
CalcBoundingBox( (wxCoord)x3, (wxCoord)y3 );
- while ((node = node->GetNext()) != NULL)
+ while ((node = node->GetNext()))
{
q = (wxPoint *)node->GetData();