// ----------------------------------------------------------------------------
#ifdef __GNUG__
- #pragma interface "numdlgg.h"
- #pragma implementation "numdlgg.h"
+ #pragma interface "numdlgg.cpp"
+ #pragma implementation "numdlgg.cpp"
#endif
// For compilers that support precompilation, includes "wx.h".
// this is where wxGetNumberFromUser() is declared
#include "wx/generic/textdlgg.h"
+#if !wxUSE_SPINCTRL
+ // wxTextCtrl will do instead of wxSpinCtrl if we don't have it
+ #define wxSpinCtrl wxTextCtrl
+#endif
+
// ----------------------------------------------------------------------------
// private classes
// ----------------------------------------------------------------------------
wxString valStr;
valStr.Printf(wxT("%lu"), m_value);
m_spinctrl = new wxSpinCtrl(this, -1, valStr, wxDefaultPosition, wxSize( 140, -1 ) );
+ m_spinctrl->SetRange((int)m_min, (int)m_max);
inputsizer->Add( m_spinctrl, 1, wxCENTER | wxLEFT | wxRIGHT, 10 );
// add both
topsizer->Add( inputsizer, 1, wxEXPAND | wxLEFT|wxRIGHT, 5 );
void wxNumberEntryDialog::OnOK(wxCommandEvent& WXUNUSED(event))
{
+#if !wxUSE_SPINCTRL
+ wxString tmp = m_spinctrl->GetValue();
+ if ( wxSscanf(tmp, _T("%ld"), &m_value) != 1 )
+ m_value = -1;
+ else
+#else
m_value = m_spinctrl->GetValue();
+#endif
if ( m_value < m_min || m_value > m_max )
{
// not a number or out of range