static wxFontMapper *Set(wxFontMapper *mapper);
- // find an alternative for the given encoding (which is supposed to not be
- // available on this system). If successful, return TRUE and rwxFontEcoding
- // that can be used it wxFont ctor otherwise return FALSE
- //bool GetAltForEncoding(wxFontEncoding encoding,
- // wxFontEncoding *alt_encoding,
- // const wxString& facename = wxPyEmptyString,
- // bool interactive = TRUE);
+ // returns the encoding for the given charset (in the form of RFC 2046) or
+ // wxFONTENCODING_SYSTEM if couldn't decode it
+ //
+ // interactive parameter is ignored in the base class, we behave as if it
+ // were always false
+ virtual wxFontEncoding CharsetToEncoding(const wxString& charset,
+ bool interactive = true);
+
+
+ // get the number of font encodings we know about
+ static size_t GetSupportedEncodingsCount();
+
+ // get the n-th supported encoding
+ static wxFontEncoding GetEncoding(size_t n);
+
+ // return internal string identifier for the encoding (see also
+ // GetEncodingDescription())
+ static wxString GetEncodingName(wxFontEncoding encoding);
+
+ // return user-readable string describing the given encoding
+ //
+ // NB: hard-coded now, but might change later (read it from config?)
+ static wxString GetEncodingDescription(wxFontEncoding encoding);
+
+
+ // set the config object to use (may be NULL to use default)
+ void SetConfig(wxConfigBase *config);
+
+ // set the root config path to use (should be an absolute path)
+ void SetConfigPath(const wxString& prefix);
+
+ // return default config path
+ static const wxChar *GetDefaultConfigPath();
+
// Find an alternative for the given encoding (which is supposed to not be
bool IsEncodingAvailable(wxFontEncoding encoding,
const wxString& facename = wxPyEmptyString);
- // returns the encoding for the given charset (in the form of RFC 2046) or
- // wxFONTENCODING_SYSTEM if couldn't decode it
- wxFontEncoding CharsetToEncoding(const wxString& charset,
- bool interactive = TRUE);
-
- // return internal string identifier for the encoding (see also
- // GetEncodingDescription())
- static wxString GetEncodingName(wxFontEncoding encoding);
-
- // return user-readable string describing the given encoding
- //
- // NB: hard-coded now, but might change later (read it from config?)
- static wxString GetEncodingDescription(wxFontEncoding encoding);
-
// the parent window for modal dialogs
- void SetDialogParent(wxWindow *parent);
+ void SetDialogParent(wxWindow *parent) { m_windowParent = parent; }
// the title for the dialogs (note that default is quite reasonable)
- void SetDialogTitle(const wxString& title);
-
- // functions which allow to configure the config object used: by default,
- // the global one (from wxConfigBase::Get() will be used) and the default
- // root path for the config settings is the string returned by
- // GetDefaultConfigPath()
-
-
- // set the config object to use (may be NULL to use default)
- void SetConfig(wxConfigBase *config);
+ void SetDialogTitle(const wxString& title) { m_titleDialog = title; }
- // set the root config path to use (should be an absolute path)
- void SetConfigPath(const wxString& prefix);
-
- // return default config path
- static wxString GetDefaultConfigPath();
};
static wxFontEncoding GetDefaultEncoding();
static void SetDefaultEncoding(wxFontEncoding encoding);
+ %pragma(python) addtoclass = "def __nonzero__(self): return self.Ok()"
};
%pragma(python) addtoclass = "
def Init(self, *_args, **_kwargs):
if type(_args[0]) in [type(''), type(u'')]:
- val = apply(self.Init1, _args, _kwargs)
+ val = self.Init1(*_args, **_kwargs)
else:
- val = apply(self.Init2, _args, _kwargs)
+ val = self.Init2(*_args, **_kwargs)
return val
"
// Returns NULL if no info found, pointer must *not* be deleted by caller
static const wxLanguageInfo *GetLanguageInfo(int lang);
+ // Returns language name in English or empty string if the language
+ // is not in database
+ static wxString GetLanguageName(int lang);
+
// Find the language for the given locale string which may be either a
// canonical ISO 2 letter language code ("xx"), a language code followed by
// the country code ("xx_XX") or a Windows full language name ("Xxxxx...")
// equivalent encodings, regardless the platform, including itself.
static wxFontEncodingArray GetAllEquivalents(wxFontEncoding enc);
+ %pragma(python) addtoclass = "def __nonzero__(self): return self.IsOk()"
};