]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/univ/renderer.h
Fixes for Unicode build.
[wxWidgets.git] / include / wx / univ / renderer.h
index e11bf8c88379493a3f369a6c10550e3099b1a202..462d638b22ba1cad334e74576cc7345ce6fe9a39 100644 (file)
@@ -6,11 +6,11 @@
 // Created:     06.08.00
 // RCS-ID:      $Id$
 // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
-// Licence:     wxWindows license
+// Licence:     wxWindows licence
 ///////////////////////////////////////////////////////////////////////////////
 
 /*
-   wxRenderer class is used to draw all wxWindows controls. This is an ABC and
+   wxRenderer class is used to draw all wxWidgets controls. This is an ABC and
    the look of the application is determined by the concrete derivation of
    wxRenderer used in the program.
 
    renderers and provide the functionality which is often similar or identical
    in all renderers (using inheritance here would be more restrictive as the
    given concrete renderer may need an arbitrary subset of the base class
-   methods)
+   methods).
+
+   Finally note that wxRenderer supersedes wxRendererNative in wxUniv build and
+   includes the latters functionality (which it may delegate to the generic
+   implementation of the latter or reimplement itself).
  */
 
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
     #pragma interface "renderer.h"
 #endif
 
 #ifndef _WX_UNIV_RENDERER_H_
 #define _WX_UNIV_RENDERER_H_
 
+#include "wx/renderer.h"
+
 class WXDLLEXPORT wxDC;
 class WXDLLEXPORT wxCheckListBox;
 class WXDLLEXPORT wxListBox;
@@ -59,7 +65,7 @@ public:
 // wxRenderer: abstract renderers interface
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxRenderer
+class WXDLLEXPORT wxRenderer : public wxDelegateRendererNative
 {
 public:
     // drawing functions
@@ -203,7 +209,8 @@ public:
                                    const wxString& label,
                                    const wxBitmap& bitmap,
                                    const wxRect& rect,
-                                   int flags = 0) = 0;
+                                   int flags = 0,
+                                   long style = 0) = 0;
 
     // draw a (part of) line in the text control
     virtual void DrawTextLine(wxDC& dc,
@@ -457,6 +464,7 @@ public:
     // virtual dtor for any base class
     virtual ~wxRenderer();
 
+
 protected:
     // draw a frame around rectFrame rectangle but not touching the rectLabel
     // one: this is used by DrawFrame()
@@ -621,8 +629,9 @@ public:
                                    const wxString& label,
                                    const wxBitmap& bitmap,
                                    const wxRect& rect,
-                                   int flags = 0)
-        { m_renderer->DrawToolBarButton(dc, label, bitmap, rect, flags); }
+                                   int flags = 0,
+                                   long style = 0)
+        { m_renderer->DrawToolBarButton(dc, label, bitmap, rect, flags, style); }
     virtual void DrawTextLine(wxDC& dc,
                               const wxString& text,
                               const wxRect& rect,
@@ -662,7 +671,7 @@ public:
                                  wxOrientation orient,
                                  int start,
                                  int end,
-                                 int step = 1,
+                                 int WXUNUSED(step) = 1,
                                  int flags = 0,
                                  long style = 0)
         { m_renderer->DrawSliderTicks(dc, rect, lenThumb, orient,
@@ -819,6 +828,17 @@ public:
                              int flags) const
         { return m_renderer->HitTestFrame(rect, pt, flags); }
 
+    virtual void DrawHeaderButton(wxWindow *win,
+                                  wxDC& dc,
+                                  const wxRect& rect,
+                                  int flags = 0)
+        { m_renderer->DrawHeaderButton(win, dc, rect, flags); }
+    virtual void DrawTreeItemButton(wxWindow *win,
+                                    wxDC& dc,
+                                    const wxRect& rect,
+                                    int flags = 0)
+        { m_renderer->DrawTreeItemButton(win, dc, rect, flags); }
+
 protected:
     wxRenderer *m_renderer;
 };