// Created: 06.08.00
// RCS-ID: $Id$
// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
-// Licence: wxWindows license
+// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ===========================================================================
#include "wx/slider.h"
#include "wx/textctrl.h"
#include "wx/toolbar.h"
+ #include "wx/statusbr.h"
#include "wx/settings.h"
#endif // WX_PRECOMP
#include "wx/spinbutt.h"
#include "wx/toplevel.h"
#include "wx/artprov.h"
+#include "wx/image.h"
#include "wx/univ/renderer.h"
#include "wx/univ/inphand.h"
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rect,
- int flags);
+ int flags = 0,
+ long style = 0);
virtual void DrawTextLine(wxDC& dc,
const wxString& text,
wxOrientation orient,
int flags = 0,
long style = 0);
- virtual void DrawSliderTicks(wxDC& dc,
- const wxRect& rect,
- int lenThumb,
- wxOrientation orient,
- int start,
- int end,
- int step = 1,
- int flags = 0,
- long style = 0)
+ virtual void DrawSliderTicks(wxDC& WXUNUSED(dc),
+ const wxRect& WXUNUSED(rect),
+ int WXUNUSED(lenThumb),
+ wxOrientation WXUNUSED(orient),
+ int WXUNUSED(start),
+ int WXUNUSED(end),
+ int WXUNUSED(step) = 1,
+ int WXUNUSED(flags) = 0,
+ long WXUNUSED(style) = 0)
{
// we don't have the ticks in GTK version
}
virtual void DrawStatusField(wxDC& dc,
const wxRect& rect,
const wxString& label,
- int flags = 0);
+ int flags = 0, int style = 0);
virtual void DrawFrameTitleBar(wxDC& dc,
const wxRect& rect,
// helpers for "wxBitmap wxColourScheme::Get()"
void DrawCheckBitmap(wxDC& dc, const wxRect& rect);
void DrawUncheckBitmap(wxDC& dc, const wxRect& rect, bool isPressed);
+ void DrawUndeterminedBitmap(wxDC& dc, const wxRect& rect, bool isPressed);
protected:
// DrawBackground() helpers
m_penHighlight;
// the checkbox bitmaps: first row is for the normal, second for the
- // pressed state and the columns are for checked and unchecked status
- // respectively
- wxBitmap m_bitmapsCheckbox[2][2];
+ // pressed state and the columns are for checked, unchecked and
+ // undeterminated respectively
+ wxBitmap m_bitmapsCheckbox[2][3];
// the line wrap bitmap (drawn at the end of wrapped lines)
wxBitmap m_bmpLineWrap;
wxStdScrollBarInputHandler::Press(scrollbar, doIt);
}
- virtual bool IsAllowedButton(int WXUNUSED(button)) { return TRUE; }
+ virtual bool IsAllowedButton(int WXUNUSED(button)) { return true; }
bool IsArrow() const
{
// wxGTKTheme
// ----------------------------------------------------------------------------
-WX_DEFINE_ARRAY(wxInputHandler *, wxArrayHandlers);
+WX_DEFINE_ARRAY_PTR(wxInputHandler *, wxArrayHandlers);
class wxGTKTheme : public wxTheme
{
col = win->GetBackgroundColour();
}
- if ( win->IsContainerWindow() )
+ if ( !win->ShouldInheritColours() )
{
// doesn't depend on the state
if ( !col.Ok() )
void wxGTKRenderer::DrawBorder(wxDC& dc,
wxBorder border,
const wxRect& rectTotal,
- int flags,
+ int WXUNUSED(flags),
wxRect *rectIn)
{
size_t width;
bool wxGTKRenderer::AreScrollbarsInsideBorder() const
{
// no, the scrollbars are outside the border in GTK+
- return FALSE;
+ return false;
}
// ----------------------------------------------------------------------------
// check/radion buttons
// ----------------------------------------------------------------------------
+void wxGTKRenderer::DrawUndeterminedBitmap(wxDC& dc,
+ const wxRect& rectTotal,
+ bool isPressed)
+{
+ // FIXME: For sure it is not GTK look but it is better than nothing.
+ // Show me correct look and I will immediatelly make it better (ABX)
+ wxRect rect = rectTotal;
+
+ wxColour col1, col2;
+
+ if ( isPressed )
+ {
+ col1 = wxSCHEME_COLOUR(m_scheme, SHADOW_DARK);
+ col2 = wxSCHEME_COLOUR(m_scheme, CONTROL_PRESSED);
+ }
+ else
+ {
+ col1 = wxSCHEME_COLOUR(m_scheme, SHADOW_DARK);
+ col2 = wxSCHEME_COLOUR(m_scheme, SHADOW_IN);
+ }
+
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.SetBrush(wxBrush(col1, wxSOLID));
+ dc.DrawRectangle(rect);
+ rect.Deflate(1);
+ dc.SetBrush(wxBrush(col2, wxSOLID));
+ dc.DrawRectangle(rect);
+}
+
void wxGTKRenderer::DrawUncheckBitmap(wxDC& dc,
const wxRect& rectTotal,
bool isPressed)
DrawUpZag(dc, x, xRight, yMid, y);
DrawUpZag(dc, x + 1, xRight - 1, yMid, y + 1);
- bool drawIt = TRUE;
+ bool drawIt = true;
if ( flags & wxCONTROL_CHECKED )
dc.SetPen(m_penBlack);
else if ( flags & wxCONTROL_PRESSED )
dc.SetPen(wxPen(wxSCHEME_COLOUR(m_scheme, CONTROL_PRESSED), 0, wxSOLID));
else // unchecked and unpressed
- drawIt = FALSE;
+ drawIt = false;
if ( drawIt )
DrawUpZag(dc, x + 2, xRight - 2, yMid, y + 2);
DrawDownZag(dc, x + 1, xRight - 1, yMid, yBottom - 1);
if ( !(flags & wxCONTROL_CHECKED) )
- drawIt = TRUE; // with the same pen
+ drawIt = true; // with the same pen
else if ( flags & wxCONTROL_PRESSED )
{
dc.SetPen(wxPen(wxSCHEME_COLOUR(m_scheme, CONTROL_PRESSED), 0, wxSOLID));
- drawIt = TRUE;
+ drawIt = true;
}
else // checked and unpressed
- drawIt = FALSE;
+ drawIt = false;
if ( drawIt )
DrawDownZag(dc, x + 2, xRight - 2, yMid, yBottom - 2);
rect.height = size.y;
for ( int i = 0; i < 2; i++ )
{
- for ( int j = 0; j < 2; j++ )
+ for ( int j = 0; j < 3; j++ )
m_bitmapsCheckbox[i][j].Create(rect.width, rect.height);
}
// normal unchecked
dc.SelectObject(m_bitmapsCheckbox[0][1]);
- DrawUncheckBitmap(dc, rect, FALSE);
+ DrawUncheckBitmap(dc, rect, false);
+
+ // normal undeterminated
+ dc.SelectObject(m_bitmapsCheckbox[0][2]);
+ DrawUndeterminedBitmap(dc, rect, false);
// pressed checked
m_bitmapsCheckbox[1][0] = m_bitmapsCheckbox[0][0];
// pressed unchecked
dc.SelectObject(m_bitmapsCheckbox[1][1]);
- DrawUncheckBitmap(dc, rect, TRUE);
+ DrawUncheckBitmap(dc, rect, true);
+
+ // pressed undeterminated
+ dc.SelectObject(m_bitmapsCheckbox[1][2]);
+ DrawUndeterminedBitmap(dc, rect, true);
}
- int row = flags & wxCONTROL_PRESSED ? 1 : 0;
- int col = flags & wxCONTROL_CHECKED ? 0 : 1;
+ int row = flags & wxCONTROL_PRESSED
+ ? 1
+ : 0;
+ int col = flags & wxCONTROL_CHECKED
+ ? 0
+ : ( flags & wxCONTROL_UNDETERMINED
+ ? 2
+ : 1 );
return m_bitmapsCheckbox[row][col];
}
rectLabel.SetRight(rect.GetRight());
}
- dc.DrawBitmap(bitmap, xBmp, yBmp, TRUE /* use mask */);
+ dc.DrawBitmap(bitmap, xBmp, yBmp, true /* use mask */);
DrawLabel(dc, label, rectLabel, flags,
wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL, indexAccel);
const wxString& label,
const wxBitmap& bitmap,
const wxRect& rectOrig,
- int flags)
+ int flags,
+ long WXUNUSED(style))
{
// we don't draw the separators at all
if ( !label.empty() || bitmap.Ok() )
// text control
// ----------------------------------------------------------------------------
-wxRect wxGTKRenderer::GetTextTotalArea(const wxTextCtrl *text,
+wxRect wxGTKRenderer::GetTextTotalArea(const wxTextCtrl * WXUNUSED(text),
const wxRect& rect) const
{
wxRect rectTotal = rect;
int flags,
int indexAccel)
{
+ #define SELECT_FOR_VERTICAL(X,Y) ( isVertical ? Y : X )
+ #define REVERSE_FOR_VERTICAL(X,Y) \
+ SELECT_FOR_VERTICAL(X,Y) \
+ , \
+ SELECT_FOR_VERTICAL(Y,X)
+
wxRect rect = rectOrig;
+ bool isVertical = ( dir == wxLEFT ) || ( dir == wxRIGHT );
+
// the current tab is drawn indented (to the top for default case) and
// bigger than the other ones
const wxSize indent = GetTabIndent();
if ( flags & wxCONTROL_SELECTED )
{
+ rect.Inflate( SELECT_FOR_VERTICAL( indent.x , 0),
+ SELECT_FOR_VERTICAL( 0, indent.y ));
switch ( dir )
{
default:
// fall through
case wxTOP:
- rect.Inflate(indent.x, 0);
rect.y -= indent.y;
- rect.height += indent.y;
- break;
-
+ // fall through
case wxBOTTOM:
- rect.Inflate(indent.x, 0);
rect.height += indent.y;
break;
case wxLEFT:
+ rect.x -= indent.x;
+ // fall through
case wxRIGHT:
- wxFAIL_MSG(_T("TODO"));
+ rect.width += indent.x;
break;
}
}
rectBorder.Deflate(4, 3);
if ( dir == wxBOTTOM )
rectBorder.Offset(0, -1);
+ if ( dir == wxRIGHT )
+ rectBorder.Offset(-1, 0);
DrawRect(dc, &rectBorder, m_penBlack);
}
// draw the text, image and the focus around them (if necessary)
- wxRect rectLabel = rect;
+ wxRect rectLabel( REVERSE_FOR_VERTICAL(rect.x,rect.y),
+ REVERSE_FOR_VERTICAL(rect.width,rect.height)
+ );
rectLabel.Deflate(1, 1);
- dc.DrawLabel(label, bitmap, rectLabel, wxALIGN_CENTRE, indexAccel);
+ if ( isVertical )
+ {
+ // draw it horizontally into memory and rotate for screen
+ wxMemoryDC dcMem;
+ wxBitmap bitmapRotated,
+ bitmapMem( rectLabel.x + rectLabel.width,
+ rectLabel.y + rectLabel.height );
+ dcMem.SelectObject(bitmapMem);
+ dcMem.SetBackground(dc.GetBackground());
+ dcMem.SetFont(dc.GetFont());
+ dcMem.SetTextForeground(dc.GetTextForeground());
+ dcMem.Clear();
+ bitmapRotated = wxBitmap( wxImage( bitmap.ConvertToImage() ).Rotate90(dir==wxLEFT) );
+ dcMem.DrawLabel(label, bitmapRotated, rectLabel, wxALIGN_CENTRE, indexAccel);
+ dcMem.SelectObject(wxNullBitmap);
+ bitmapMem = bitmapMem.GetSubBitmap(rectLabel);
+ bitmapMem = wxBitmap(wxImage(bitmapMem.ConvertToImage()).Rotate90(dir==wxRIGHT));
+ dc.DrawBitmap(bitmapMem, rectLabel.y, rectLabel.x, false);
+ }
+ else
+ {
+ dc.DrawLabel(label, bitmap, rectLabel, wxALIGN_CENTRE, indexAccel);
+ }
// now draw the tab itself
- wxCoord x = rect.x,
- y = rect.y,
- x2 = rect.GetRight(),
- y2 = rect.GetBottom();
+ wxCoord x = SELECT_FOR_VERTICAL(rect.x,rect.y),
+ y = SELECT_FOR_VERTICAL(rect.y,rect.x),
+ x2 = SELECT_FOR_VERTICAL(rect.GetRight(),rect.GetBottom()),
+ y2 = SELECT_FOR_VERTICAL(rect.GetBottom(),rect.GetRight());
switch ( dir )
{
default:
+ // default is top
+ case wxLEFT:
+ // left orientation looks like top but IsVertical makes x and y reversed
case wxTOP:
+ // top is not vertical so use coordinates in written order
dc.SetPen(m_penHighlight);
- dc.DrawLine(x, y2, x, y);
- dc.DrawLine(x + 1, y, x2, y);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x, y2),
+ REVERSE_FOR_VERTICAL(x, y));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y),
+ REVERSE_FOR_VERTICAL(x2, y));
dc.SetPen(m_penBlack);
- dc.DrawLine(x2, y2, x2, y);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y2),
+ REVERSE_FOR_VERTICAL(x2, y));
dc.SetPen(m_penDarkGrey);
- dc.DrawLine(x2 - 1, y2, x2 - 1, y + 1);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x2 - 1, y2),
+ REVERSE_FOR_VERTICAL(x2 - 1, y + 1));
if ( flags & wxCONTROL_SELECTED )
{
dc.SetPen(m_penLightGrey);
// overwrite the part of the border below this tab
- dc.DrawLine(x + 1, y2 + 1, x2 - 1, y2 + 1);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y2 + 1),
+ REVERSE_FOR_VERTICAL(x2 - 1, y2 + 1));
// and the shadow of the tab to the left of us
- dc.DrawLine(x + 1, y + 2, x + 1, y2 + 1);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y + 2),
+ REVERSE_FOR_VERTICAL(x + 1, y2 + 1));
}
break;
+ case wxRIGHT:
+ // right orientation looks like bottom but IsVertical makes x and y reversed
case wxBOTTOM:
+ // bottom is not vertical so use coordinates in written order
dc.SetPen(m_penHighlight);
// we need to continue one pixel further to overwrite the corner of
// the border for the selected tab
- dc.DrawLine(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0),
- x, y2);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0)),
+ REVERSE_FOR_VERTICAL(x, y2));
// it doesn't work like this (TODO: implement it properly)
#if 0
// erase the corner of the tab to the right
dc.SetPen(m_penLightGrey);
- dc.DrawPoint(x2 - 1, y - 2);
- dc.DrawPoint(x2 - 2, y - 2);
- dc.DrawPoint(x2 - 2, y - 1);
+ dc.DrawPoint(REVERSE_FOR_VERTICAL(x2 - 1, y - 2));
+ dc.DrawPoint(REVERSE_FOR_VERTICAL(x2 - 2, y - 2));
+ dc.DrawPoint(REVERSE_FOR_VERTICAL(x2 - 2, y - 1));
#endif // 0
dc.SetPen(m_penBlack);
- dc.DrawLine(x + 1, y2, x2, y2);
- dc.DrawLine(x2, y, x2, y2);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y2),
+ REVERSE_FOR_VERTICAL(x2, y2));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x2, y),
+ REVERSE_FOR_VERTICAL(x2, y2));
dc.SetPen(m_penDarkGrey);
- dc.DrawLine(x + 2, y2 - 1, x2 - 1, y2 - 1);
- dc.DrawLine(x2 - 1, y, x2 - 1, y2);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + 2, y2 - 1),
+ REVERSE_FOR_VERTICAL(x2 - 1, y2 - 1));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x2 - 1, y),
+ REVERSE_FOR_VERTICAL(x2 - 1, y2));
if ( flags & wxCONTROL_SELECTED )
{
dc.SetPen(m_penLightGrey);
// overwrite the part of the (double!) border above this tab
- dc.DrawLine(x + 1, y - 1, x2 - 1, y - 1);
- dc.DrawLine(x + 1, y - 2, x2 - 1, y - 2);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y - 1),
+ REVERSE_FOR_VERTICAL(x2 - 1, y - 1));
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y - 2),
+ REVERSE_FOR_VERTICAL(x2 - 1, y - 2));
// and the shadow of the tab to the left of us
- dc.DrawLine(x + 1, y2 - 1, x + 1, y - 1);
+ dc.DrawLine(REVERSE_FOR_VERTICAL(x + 1, y2 - 1),
+ REVERSE_FOR_VERTICAL(x + 1, y - 1));
}
break;
-
- case wxLEFT:
- case wxRIGHT:
- wxFAIL_MSG(_T("TODO"));
}
}
}
wxRect wxGTKRenderer::GetSliderShaftRect(const wxRect& rect,
- int lenThumb,
+ int WXUNUSED(lenThumb),
wxOrientation WXUNUSED(orient),
- long style) const
+ long WXUNUSED(style)) const
{
return rect.Deflate(2*BORDER_THICKNESS, 2*BORDER_THICKNESS);
}
void wxGTKRenderer::DrawSliderShaft(wxDC& dc,
const wxRect& rectOrig,
- int lenThumb,
- wxOrientation orient,
+ int WXUNUSED(lenThumb),
+ wxOrientation WXUNUSED(orient),
int flags,
- long style,
+ long WXUNUSED(style),
wxRect *rectShaft)
{
wxRect rect = rectOrig;
void wxGTKRenderer::DrawSliderThumb(wxDC& dc,
const wxRect& rectOrig,
wxOrientation orient,
- int flags,
- long style)
+ int WXUNUSED(flags),
+ long WXUNUSED(style))
{
// draw the thumb border
wxRect rect = rectOrig;
widthAccelMax = 0,
widthBmpMax = MENU_LEFT_MARGIN;
- for ( wxMenuItemList::Node *node = menu.GetMenuItems().GetFirst();
+ for ( wxMenuItemList::compatibility_iterator node = menu.GetMenuItems().GetFirst();
node;
node = node->GetNext() )
{
// status bar
// ----------------------------------------------------------------------------
-wxSize wxGTKRenderer::GetStatusBarBorders(wxCoord *borderBetweenFields) const
+wxSize
+wxGTKRenderer::GetStatusBarBorders(wxCoord * WXUNUSED(borderBetweenFields)) const
{
return wxSize(0, 0);
}
-void wxGTKRenderer::DrawStatusField(wxDC& dc,
- const wxRect& rect,
- const wxString& label,
- int flags)
+void wxGTKRenderer::DrawStatusField(wxDC& WXUNUSED(dc),
+ const wxRect& WXUNUSED(rect),
+ const wxString& WXUNUSED(label),
+ int WXUNUSED(flags), int WXUNUSED(style))
{
}
wxCONTROL_DISABLED,
};
- wxRect rect(wxPoint(0, 0), sizeArrow);
+ wxRect rect(sizeArrow);
wxMemoryDC dc;
for ( n = ComboState_Normal; n < ComboState_Max; n++ )
void wxGTKRenderer::DoDrawBackground(wxDC& dc,
const wxColour& col,
const wxRect& rect,
- wxWindow *window )
+ wxWindow * WXUNUSED(window))
{
wxBrush brush(col, wxSOLID);
dc.SetBrush(brush);
void wxGTKRenderer::DrawScrollbarShaft(wxDC& dc,
wxOrientation orient,
const wxRect& rect,
- int flags)
+ int WXUNUSED(flags))
{
wxRect rectBar = rect;
DrawThumbBorder(dc, &rectBar, orient);
// top level windows
// ----------------------------------------------------------------------------
-void wxGTKRenderer::DrawFrameTitleBar(wxDC& dc,
- const wxRect& rect,
- const wxString& title,
- const wxIcon& icon,
- int flags,
- int specialButton,
- int specialButtonFlag)
+void wxGTKRenderer::DrawFrameTitleBar(wxDC& WXUNUSED(dc),
+ const wxRect& WXUNUSED(rect),
+ const wxString& WXUNUSED(title),
+ const wxIcon& WXUNUSED(icon),
+ int WXUNUSED(flags),
+ int WXUNUSED(specialButton),
+ int WXUNUSED(specialButtonFlag))
{
}
-void wxGTKRenderer::DrawFrameBorder(wxDC& dc,
- const wxRect& rect,
- int flags)
+void wxGTKRenderer::DrawFrameBorder(wxDC& WXUNUSED(dc),
+ const wxRect& WXUNUSED(rect),
+ int WXUNUSED(flags))
{
}
-void wxGTKRenderer::DrawFrameBackground(wxDC& dc,
- const wxRect& rect,
- int flags)
+void wxGTKRenderer::DrawFrameBackground(wxDC& WXUNUSED(dc),
+ const wxRect& WXUNUSED(rect),
+ int WXUNUSED(flags))
{
}
-void wxGTKRenderer::DrawFrameTitle(wxDC& dc,
- const wxRect& rect,
- const wxString& title,
- int flags)
+void wxGTKRenderer::DrawFrameTitle(wxDC& WXUNUSED(dc),
+ const wxRect& WXUNUSED(rect),
+ const wxString& WXUNUSED(title),
+ int WXUNUSED(flags))
{
}
-void wxGTKRenderer::DrawFrameIcon(wxDC& dc,
- const wxRect& rect,
- const wxIcon& icon,
- int flags)
+void wxGTKRenderer::DrawFrameIcon(wxDC& WXUNUSED(dc),
+ const wxRect& WXUNUSED(rect),
+ const wxIcon& WXUNUSED(icon),
+ int WXUNUSED(flags))
{
}
-void wxGTKRenderer::DrawFrameButton(wxDC& dc,
- wxCoord x, wxCoord y,
- int button,
- int flags)
+void wxGTKRenderer::DrawFrameButton(wxDC& WXUNUSED(dc),
+ wxCoord WXUNUSED(x),
+ wxCoord WXUNUSED(y),
+ int WXUNUSED(button),
+ int WXUNUSED(flags))
{
}
-wxRect wxGTKRenderer::GetFrameClientArea(const wxRect& rect, int flags) const
+wxRect
+wxGTKRenderer::GetFrameClientArea(const wxRect& rect,
+ int WXUNUSED(flags)) const
{
return rect;
}
-wxSize wxGTKRenderer::GetFrameTotalSize(const wxSize& clientSize, int flags) const
+wxSize
+wxGTKRenderer::GetFrameTotalSize(const wxSize& clientSize,
+ int WXUNUSED(flags)) const
{
return clientSize;
}
-wxSize wxGTKRenderer::GetFrameMinSize(int flags) const
+wxSize wxGTKRenderer::GetFrameMinSize(int WXUNUSED(flags)) const
{
return wxSize(0,0);
}
wxSize wxGTKRenderer::GetFrameIconSize() const
{
- return wxSize(-1, -1);
+ return wxSize(wxDefaultCoord, wxDefaultCoord);
}
-int wxGTKRenderer::HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const
+int
+wxGTKRenderer::HitTestFrame(const wxRect& WXUNUSED(rect),
+ const wxPoint& WXUNUSED(pt),
+ int WXUNUSED(flags)) const
{
return wxHT_TOPLEVEL_CLIENT_AREA;
}
m_renderer = renderer;
}
-bool wxGTKInputHandler::HandleKey(wxInputConsumer *control,
- const wxKeyEvent& event,
- bool pressed)
+bool wxGTKInputHandler::HandleKey(wxInputConsumer * WXUNUSED(control),
+ const wxKeyEvent& WXUNUSED(event),
+ bool WXUNUSED(pressed))
{
- return FALSE;
+ return false;
}
bool wxGTKInputHandler::HandleMouse(wxInputConsumer *control,
{
control->GetInputWindow()->SetFocus();
- return TRUE;
+ return true;
}
- return FALSE;
+ return false;
}
bool wxGTKInputHandler::HandleMouseMove(wxInputConsumer *control,
{
if ( event.Entering() )
{
- control->GetInputWindow()->SetCurrent(TRUE);
+ control->GetInputWindow()->SetCurrent(true);
}
else if ( event.Leaving() )
{
- control->GetInputWindow()->SetCurrent(FALSE);
+ control->GetInputWindow()->SetCurrent(false);
}
else
{
- return FALSE;
+ return false;
}
- return TRUE;
+ return true;
}
// ----------------------------------------------------------------------------
{
control->PerformAction(wxACTION_CHECKBOX_TOGGLE);
- return TRUE;
+ return true;
}
}
- return FALSE;
+ return false;
}
// ----------------------------------------------------------------------------
{
control->PerformAction(action);
- return TRUE;
+ return true;
}
}