]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/univ/renderer.h
Let Cygwin be a Windows build for wxMSW and a unix build otherwise
[wxWidgets.git] / include / wx / univ / renderer.h
index e11bf8c88379493a3f369a6c10550e3099b1a202..11c5a02807ed3b37e64c0b9addc36308035a85fb 100644 (file)
@@ -6,11 +6,11 @@
 // Created:     06.08.00
 // RCS-ID:      $Id$
 // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
 // Created:     06.08.00
 // RCS-ID:      $Id$
 // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
-// Licence:     wxWindows license
+// Licence:     wxWindows licence
 ///////////////////////////////////////////////////////////////////////////////
 
 /*
 ///////////////////////////////////////////////////////////////////////////////
 
 /*
-   wxRenderer class is used to draw all wxWindows controls. This is an ABC and
+   wxRenderer class is used to draw all wxWidgets controls. This is an ABC and
    the look of the application is determined by the concrete derivation of
    wxRenderer used in the program.
 
    the look of the application is determined by the concrete derivation of
    wxRenderer used in the program.
 
    renderers and provide the functionality which is often similar or identical
    in all renderers (using inheritance here would be more restrictive as the
    given concrete renderer may need an arbitrary subset of the base class
    renderers and provide the functionality which is often similar or identical
    in all renderers (using inheritance here would be more restrictive as the
    given concrete renderer may need an arbitrary subset of the base class
-   methods)
+   methods).
+
+   Finally note that wxRenderer supersedes wxRendererNative in wxUniv build and
+   includes the latters functionality (which it may delegate to the generic
+   implementation of the latter or reimplement itself).
  */
 
  */
 
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
     #pragma interface "renderer.h"
 #endif
 
 #ifndef _WX_UNIV_RENDERER_H_
 #define _WX_UNIV_RENDERER_H_
 
     #pragma interface "renderer.h"
 #endif
 
 #ifndef _WX_UNIV_RENDERER_H_
 #define _WX_UNIV_RENDERER_H_
 
+#include "wx/renderer.h"
+
 class WXDLLEXPORT wxDC;
 class WXDLLEXPORT wxCheckListBox;
 class WXDLLEXPORT wxListBox;
 class WXDLLEXPORT wxDC;
 class WXDLLEXPORT wxCheckListBox;
 class WXDLLEXPORT wxListBox;
@@ -59,7 +65,7 @@ public:
 // wxRenderer: abstract renderers interface
 // ----------------------------------------------------------------------------
 
 // wxRenderer: abstract renderers interface
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxRenderer
+class WXDLLEXPORT wxRenderer : public wxDelegateRendererNative
 {
 public:
     // drawing functions
 {
 public:
     // drawing functions
@@ -78,7 +84,7 @@ public:
                                 const wxRect& rect,
                                 int flags )
         { DrawBackground( dc, col, rect, flags ); }
                                 const wxRect& rect,
                                 int flags )
         { DrawBackground( dc, col, rect, flags ); }
-                                
+
 
     // draw the label inside the given rectangle with the specified alignment
     // and optionally emphasize the character with the given index
 
     // draw the label inside the given rectangle with the specified alignment
     // and optionally emphasize the character with the given index
@@ -109,7 +115,7 @@ public:
                             wxRect *rectIn = (wxRect *)NULL) = 0;
 
     // draw text control border (I hate to have a separate method for this but
                             wxRect *rectIn = (wxRect *)NULL) = 0;
 
     // draw text control border (I hate to have a separate method for this but
-    // it is needed to accomodate GTK+)
+    // it is needed to accommodate GTK+)
     virtual void DrawTextBorder(wxDC& dc,
                                 wxBorder border,
                                 const wxRect& rect,
     virtual void DrawTextBorder(wxDC& dc,
                                 wxBorder border,
                                 const wxRect& rect,
@@ -203,7 +209,8 @@ public:
                                    const wxString& label,
                                    const wxBitmap& bitmap,
                                    const wxRect& rect,
                                    const wxString& label,
                                    const wxBitmap& bitmap,
                                    const wxRect& rect,
-                                   int flags = 0) = 0;
+                                   int flags = 0,
+                                   long style = 0) = 0;
 
     // draw a (part of) line in the text control
     virtual void DrawTextLine(wxDC& dc,
 
     // draw a (part of) line in the text control
     virtual void DrawTextLine(wxDC& dc,
@@ -281,7 +288,7 @@ public:
     virtual void DrawStatusField(wxDC& dc,
                                  const wxRect& rect,
                                  const wxString& label,
     virtual void DrawStatusField(wxDC& dc,
                                  const wxRect& rect,
                                  const wxString& label,
-                                 int flags = 0) = 0;
+                                 int flags = 0, int style = 0) = 0;
 
     // draw complete frame/dialog titlebar
     virtual void DrawFrameTitleBar(wxDC& dc,
 
     // draw complete frame/dialog titlebar
     virtual void DrawFrameTitleBar(wxDC& dc,
@@ -457,6 +464,7 @@ public:
     // virtual dtor for any base class
     virtual ~wxRenderer();
 
     // virtual dtor for any base class
     virtual ~wxRenderer();
 
+
 protected:
     // draw a frame around rectFrame rectangle but not touching the rectLabel
     // one: this is used by DrawFrame()
 protected:
     // draw a frame around rectFrame rectangle but not touching the rectLabel
     // one: this is used by DrawFrame()
@@ -621,8 +629,9 @@ public:
                                    const wxString& label,
                                    const wxBitmap& bitmap,
                                    const wxRect& rect,
                                    const wxString& label,
                                    const wxBitmap& bitmap,
                                    const wxRect& rect,
-                                   int flags = 0)
-        { m_renderer->DrawToolBarButton(dc, label, bitmap, rect, flags); }
+                                   int flags = 0,
+                                   long style = 0)
+        { m_renderer->DrawToolBarButton(dc, label, bitmap, rect, flags, style); }
     virtual void DrawTextLine(wxDC& dc,
                               const wxString& text,
                               const wxRect& rect,
     virtual void DrawTextLine(wxDC& dc,
                               const wxString& text,
                               const wxRect& rect,
@@ -662,7 +671,7 @@ public:
                                  wxOrientation orient,
                                  int start,
                                  int end,
                                  wxOrientation orient,
                                  int start,
                                  int end,
-                                 int step = 1,
+                                 int WXUNUSED(step) = 1,
                                  int flags = 0,
                                  long style = 0)
         { m_renderer->DrawSliderTicks(dc, rect, lenThumb, orient,
                                  int flags = 0,
                                  long style = 0)
         { m_renderer->DrawSliderTicks(dc, rect, lenThumb, orient,
@@ -692,8 +701,8 @@ public:
     virtual void DrawStatusField(wxDC& dc,
                                  const wxRect& rect,
                                  const wxString& label,
     virtual void DrawStatusField(wxDC& dc,
                                  const wxRect& rect,
                                  const wxString& label,
-                                 int flags = 0)
-        { m_renderer->DrawStatusField(dc, rect, label, flags); }
+                                 int flags = 0, int style = 0)
+        { m_renderer->DrawStatusField(dc, rect, label, flags, style); }
 
     virtual void DrawFrameTitleBar(wxDC& dc,
                                    const wxRect& rect,
 
     virtual void DrawFrameTitleBar(wxDC& dc,
                                    const wxRect& rect,
@@ -819,6 +828,17 @@ public:
                              int flags) const
         { return m_renderer->HitTestFrame(rect, pt, flags); }
 
                              int flags) const
         { return m_renderer->HitTestFrame(rect, pt, flags); }
 
+    virtual void DrawHeaderButton(wxWindow *win,
+                                  wxDC& dc,
+                                  const wxRect& rect,
+                                  int flags = 0)
+        { m_renderer->DrawHeaderButton(win, dc, rect, flags); }
+    virtual void DrawTreeItemButton(wxWindow *win,
+                                    wxDC& dc,
+                                    const wxRect& rect,
+                                    int flags = 0)
+        { m_renderer->DrawTreeItemButton(win, dc, rect, flags); }
+
 protected:
     wxRenderer *m_renderer;
 };
 protected:
     wxRenderer *m_renderer;
 };
@@ -877,7 +897,7 @@ private:
     // common part of DrawItems() and DrawCheckItems()
     void DoDrawItems(const wxListBox *listbox,
                      size_t itemFirst, size_t itemLast,
     // common part of DrawItems() and DrawCheckItems()
     void DoDrawItems(const wxListBox *listbox,
                      size_t itemFirst, size_t itemLast,
-                     bool isCheckLbox = FALSE);
+                     bool isCheckLbox = false);
 
     wxWindow *m_window;
     wxRenderer *m_renderer;
 
     wxWindow *m_window;
     wxRenderer *m_renderer;