]> git.saurik.com Git - wxWidgets.git/blobdiff - include/wx/univ/renderer.h
more extra semicolons removed (patch 1303724)
[wxWidgets.git] / include / wx / univ / renderer.h
index e11bf8c88379493a3f369a6c10550e3099b1a202..8024c825b9b6b3e277404c8840ae62ff1c273883 100644 (file)
@@ -6,11 +6,11 @@
 // Created:     06.08.00
 // RCS-ID:      $Id$
 // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
-// Licence:     wxWindows license
+// Licence:     wxWindows licence
 ///////////////////////////////////////////////////////////////////////////////
 
 /*
-   wxRenderer class is used to draw all wxWindows controls. This is an ABC and
+   wxRenderer class is used to draw all wxWidgets controls. This is an ABC and
    the look of the application is determined by the concrete derivation of
    wxRenderer used in the program.
 
    renderers and provide the functionality which is often similar or identical
    in all renderers (using inheritance here would be more restrictive as the
    given concrete renderer may need an arbitrary subset of the base class
-   methods)
- */
+   methods).
 
-#ifdef __GNUG__
-    #pragma interface "renderer.h"
-#endif
+   Finally note that wxRenderer supersedes wxRendererNative in wxUniv build and
+   includes the latters functionality (which it may delegate to the generic
+   implementation of the latter or reimplement itself).
+ */
 
 #ifndef _WX_UNIV_RENDERER_H_
 #define _WX_UNIV_RENDERER_H_
 
+#include "wx/renderer.h"
+
 class WXDLLEXPORT wxDC;
 class WXDLLEXPORT wxCheckListBox;
 class WXDLLEXPORT wxListBox;
@@ -59,7 +61,7 @@ public:
 // wxRenderer: abstract renderers interface
 // ----------------------------------------------------------------------------
 
-class WXDLLEXPORT wxRenderer
+class WXDLLEXPORT wxRenderer : public wxDelegateRendererNative
 {
 public:
     // drawing functions
@@ -78,7 +80,7 @@ public:
                                 const wxRect& rect,
                                 int flags )
         { DrawBackground( dc, col, rect, flags ); }
-                                
+
 
     // draw the label inside the given rectangle with the specified alignment
     // and optionally emphasize the character with the given index
@@ -109,7 +111,7 @@ public:
                             wxRect *rectIn = (wxRect *)NULL) = 0;
 
     // draw text control border (I hate to have a separate method for this but
-    // it is needed to accomodate GTK+)
+    // it is needed to accommodate GTK+)
     virtual void DrawTextBorder(wxDC& dc,
                                 wxBorder border,
                                 const wxRect& rect,
@@ -203,7 +205,8 @@ public:
                                    const wxString& label,
                                    const wxBitmap& bitmap,
                                    const wxRect& rect,
-                                   int flags = 0) = 0;
+                                   int flags = 0,
+                                   long style = 0) = 0;
 
     // draw a (part of) line in the text control
     virtual void DrawTextLine(wxDC& dc,
@@ -281,7 +284,7 @@ public:
     virtual void DrawStatusField(wxDC& dc,
                                  const wxRect& rect,
                                  const wxString& label,
-                                 int flags = 0) = 0;
+                                 int flags = 0, int style = 0) = 0;
 
     // draw complete frame/dialog titlebar
     virtual void DrawFrameTitleBar(wxDC& dc,
@@ -457,6 +460,7 @@ public:
     // virtual dtor for any base class
     virtual ~wxRenderer();
 
+
 protected:
     // draw a frame around rectFrame rectangle but not touching the rectLabel
     // one: this is used by DrawFrame()
@@ -621,8 +625,9 @@ public:
                                    const wxString& label,
                                    const wxBitmap& bitmap,
                                    const wxRect& rect,
-                                   int flags = 0)
-        { m_renderer->DrawToolBarButton(dc, label, bitmap, rect, flags); }
+                                   int flags = 0,
+                                   long style = 0)
+        { m_renderer->DrawToolBarButton(dc, label, bitmap, rect, flags, style); }
     virtual void DrawTextLine(wxDC& dc,
                               const wxString& text,
                               const wxRect& rect,
@@ -662,7 +667,7 @@ public:
                                  wxOrientation orient,
                                  int start,
                                  int end,
-                                 int step = 1,
+                                 int WXUNUSED(step) = 1,
                                  int flags = 0,
                                  long style = 0)
         { m_renderer->DrawSliderTicks(dc, rect, lenThumb, orient,
@@ -692,8 +697,8 @@ public:
     virtual void DrawStatusField(wxDC& dc,
                                  const wxRect& rect,
                                  const wxString& label,
-                                 int flags = 0)
-        { m_renderer->DrawStatusField(dc, rect, label, flags); }
+                                 int flags = 0, int style = 0)
+        { m_renderer->DrawStatusField(dc, rect, label, flags, style); }
 
     virtual void DrawFrameTitleBar(wxDC& dc,
                                    const wxRect& rect,
@@ -819,6 +824,17 @@ public:
                              int flags) const
         { return m_renderer->HitTestFrame(rect, pt, flags); }
 
+    virtual void DrawHeaderButton(wxWindow *win,
+                                  wxDC& dc,
+                                  const wxRect& rect,
+                                  int flags = 0)
+        { m_renderer->DrawHeaderButton(win, dc, rect, flags); }
+    virtual void DrawTreeItemButton(wxWindow *win,
+                                    wxDC& dc,
+                                    const wxRect& rect,
+                                    int flags = 0)
+        { m_renderer->DrawTreeItemButton(win, dc, rect, flags); }
+
 protected:
     wxRenderer *m_renderer;
 };
@@ -877,7 +893,7 @@ private:
     // common part of DrawItems() and DrawCheckItems()
     void DoDrawItems(const wxListBox *listbox,
                      size_t itemFirst, size_t itemLast,
-                     bool isCheckLbox = FALSE);
+                     bool isCheckLbox = false);
 
     wxWindow *m_window;
     wxRenderer *m_renderer;