/////////////////////////////////////////////////////////////////////////////
-// Name: sound.h
+// Name: wx/osx/sound.h
// Purpose: wxSound class (loads and plays short Windows .wav files).
// Optional on non-Windows platforms.
// Author: Ryan Norton, Stefan Csomor
#include "wx/object.h"
+class WXDLLIMPEXP_FWD_ADV wxSoundTimer;
+
+class WXDLLIMPEXP_ADV wxSoundData
+{
+public :
+ wxSoundData();
+ virtual ~wxSoundData();
+
+ virtual bool Play(unsigned int flags) = 0;
+ // stops the sound and deletes the optional timer
+ virtual void Stop();
+ // can be called by a timer for repeated tasks during playback
+ virtual void SoundTask();
+ // mark this to be deleted
+ virtual void MarkForDeletion();
+ virtual bool IsMarkedForDeletion() const { return m_markedForDeletion; }
+
+ // does the true work of stopping and cleaning up
+ virtual void DoStop() = 0;
+protected :
+ void CreateAndStartTimer();
+
+ unsigned int m_flags;
+ wxSoundTimer* m_pTimer;
+ bool m_markedForDeletion;
+} ;
+
class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
{
public:
- wxSound();
- wxSound(const wxString& fileName, bool isResource = FALSE);
- wxSound(int size, const wxByte* data);
- virtual ~wxSound();
+ wxSound();
+ wxSound(const wxString& fileName, bool isResource = false);
+ wxSound(int size, const wxByte* data);
+ virtual ~wxSound();
-public:
- bool Create(const wxString& fileName, bool isResource = FALSE);
- bool IsOk() const { return !m_sndname.IsEmpty(); }
- static void Stop();
- static bool IsPlaying();
+ // Create from resource or file
+ bool Create(const wxString& fileName, bool isResource = false);
+ // Create from data
+ bool Create(int size, const wxByte* data);
+
+ bool IsOk() const { return m_data != NULL; }
+
+ // Stop playing any sound
+ static void Stop();
- void* GetHandle();
-protected:
- bool DoPlay(unsigned flags) const;
+ // Returns true if a sound is being played
+ static bool IsPlaying();
+
+ // Notification when a sound has stopped
+ static void SoundStopped(const wxSoundData* data);
+
+protected:
+ bool DoPlay(unsigned flags) const;
+ void Init();
private:
- wxString m_sndname; //file path
- char* m_hSnd; //pointer to resource or memory location
- int m_waveLength; //size of file in memory mode
- void* m_pTimer; //timer
-
- enum wxSoundType
- {
- wxSound_MEMORY,
- wxSound_FILE,
- wxSound_RESOURCE,
- wxSound_NONE
- } m_type; //mode
+ // data of this object
+ class wxSoundData *m_data;
+
+ wxDECLARE_NO_COPY_CLASS(wxSound);
};
#endif