#include "wx/msw/private.h"
#include "wx/log.h"
#include "wx/evtloop.h"
+#include "wx/ptr_scpd.h"
#if wxUSE_COMMON_DIALOGS && !defined(__WXMICROWIN__)
#include <commdlg.h>
// wxDialogModalData
// ----------------------------------------------------------------------------
-// this is simply a container for wxEventLoop and wxWindowDisabler which allows
-// to have a single opaque pointer in wxDialog itself
+// this is simply a container for any data we need to implement modality which
+// allows us to avoid changing wxDialog each time the implementation changes
class wxDialogModalData
{
public:
- wxDialogModalData() { m_windowDisabler = NULL; }
+ wxDialogModalData(wxDialog *dialog) : m_evtLoop(dialog) { }
- void RunLoop(wxDialog *dialog)
+ void RunLoop()
{
- m_windowDisabler = new wxWindowDisabler(dialog);
-
m_evtLoop.Run();
}
void ExitLoop()
{
- delete m_windowDisabler;
- m_windowDisabler = NULL;
-
m_evtLoop.Exit();
}
- ~wxDialogModalData()
- {
- wxASSERT_MSG( !m_windowDisabler, _T("forgot to call ExitLoop?") );
- }
-
private:
- wxEventLoop m_evtLoop;
- wxWindowDisabler *m_windowDisabler;
+ wxModalEventLoop m_evtLoop;
};
+wxDEFINE_TIED_SCOPED_PTR_TYPE(wxDialogModalData);
+
// ============================================================================
// implementation
// ============================================================================
void wxDialog::Init()
{
m_oldFocus = (wxWindow *)NULL;
-
m_isShown = FALSE;
-
m_modalData = NULL;
-
+ m_endModalCalled = FALSE;
+
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
}
if ( !wxTopLevelWindow::Create(parent, id, title, pos, size, style, name) )
return FALSE;
-
- SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
+ if (!m_hasFont)
+ SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
return TRUE;
}
hwndOldFocus = GetHwndOf(parent);
}
- // before entering the modal loop, reset the "is in OnIdle()" flag (see
- // comment in app.cpp)
- extern bool wxIsInOnIdleFlag;
- bool wasInOnIdle = wxIsInOnIdleFlag;
- wxIsInOnIdleFlag = FALSE;
-
// enter the modal loop
- m_modalData = new wxDialogModalData;
- m_modalData->RunLoop(this);
- delete m_modalData;
- m_modalData = NULL;
-
- wxIsInOnIdleFlag = wasInOnIdle;
+ {
+ wxDialogModalDataTiedPtr modalData(&m_modalData,
+ new wxDialogModalData(this));
+ modalData->RunLoop();
+ }
// and restore focus
// Note that this code MUST NOT access the dialog object's data
InitDialog();
}
- if ( show && IsModal() )
+ // EndModal may have been called from InitDialog handler,
+ // which would cause an infinite loop if we didn't take it
+ // into account
+ if ( show && IsModal() && !m_endModalCalled )
{
// modal dialog needs a parent window, so try to find one
if ( !GetParent() )
// a special version for Show(TRUE) for modal dialogs which returns return code
int wxDialog::ShowModal()
{
+ m_endModalCalled = FALSE;
if ( !IsModal() )
{
SetModal(TRUE);
// dialogs and should work for both of them
void wxDialog::EndModal(int retCode)
{
+ m_endModalCalled = TRUE;
SetReturnCode(retCode);
Show(FALSE);
// creates flicker but at least doesn't show garbage on the screen
rc = wxWindow::MSWWindowProc(message, wParam, lParam);
processed = TRUE;
- if ( !HasFlag(wxNO_FULL_REPAINT_ON_RESIZE) )
+ if ( HasFlag(wxFULL_REPAINT_ON_RESIZE) )
{
::InvalidateRect(GetHwnd(), NULL, FALSE /* erase bg */);
}