idea to call this function from the event handlers for repeatedly generated
events such as @c EVT_PAINT.
*/
- wxFontEncoding CharsetToEncoding(const wxString& charset,
- bool interactive = true);
+ virtual wxFontEncoding CharsetToEncoding(const wxString& charset,
+ bool interactive = true);
/**
Get the current font mapper object. If there is no current object, creates one.
Check whether given encoding is available in given face or not.
If no facename is given, find @e any font in this encoding.
*/
- bool IsEncodingAvailable(wxFontEncoding encoding,
- const wxString& facename = wxEmptyString);
+ virtual bool IsEncodingAvailable(wxFontEncoding encoding,
+ const wxString& facename = wxEmptyString);
/**
Set the current font mapper object and return previous one (may be @NULL).