]> git.saurik.com Git - wxWidgets.git/blobdiff - src/msw/listctrl.cpp
check that the version of __sync_sub_and_fetch that returns a value is supported...
[wxWidgets.git] / src / msw / listctrl.cpp
index 281d6c9efb1c9978a4288b62642d5fd74a544be2..cdc51230747dd7243c254ac5611049a01b9a14ef 100644 (file)
@@ -279,7 +279,7 @@ wxEND_HANDLERS_TABLE()
 wxCONSTRUCTOR_5( wxListCtrl , wxWindow* , Parent , wxWindowID , Id , wxPoint , Position , wxSize , Size , long , WindowStyle )
 
 /*
- TODO : Expose more information of a list's layout etc. via appropriate objects (à la NotebookPageInfo)
+ TODO : Expose more information of a list's layout etc. via appropriate objects (a la NotebookPageInfo)
 */
 #else
 IMPLEMENT_DYNAMIC_CLASS(wxListCtrl, wxControl)
@@ -2146,7 +2146,7 @@ bool wxListCtrl::MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result)
                             // focus event from here and the selection one
                             // below
                             event.SetEventType(eventType);
-                            (void)GetEventHandler()->ProcessEvent(event);
+                            (void)HandleWindowEvent(event);
                         }
                         else // no focus event to send
                         {
@@ -2418,7 +2418,7 @@ bool wxListCtrl::MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result)
 
     event.SetEventType(eventType);
 
-    bool processed = GetEventHandler()->ProcessEvent(event);
+    bool processed = HandleWindowEvent(event);
 
     // post processing
     // ---------------
@@ -2821,8 +2821,10 @@ void wxListCtrl::OnPaint(wxPaintEvent& event)
 
             int numCols = GetColumnCount();
             int* indexArray = new int[numCols];
-            BOOL rv = ListView_GetColumnOrderArray( GetHwnd(), numCols, indexArray );
-            wxASSERT_MSG( rv == TRUE, _T("invalid column index array in OnPaint()") );
+            if ( !ListView_GetColumnOrderArray( GetHwnd(), numCols, indexArray) )
+            {
+                wxFAIL_MSG( _T("invalid column index array in OnPaint()") );
+            }
 
             int x = itemRect.GetX();
             for (int col = 0; col < numCols; col++)