#include "wx/dynarray.h"
#include "wx/log.h"
#include "wx/app.h"
+ #include "wx/settings.h"
#endif
#include "wx/os2/private.h"
#include "wx/imaglist.h"
-#include "wx/settings.h"
// a macro to hide the ugliness of nested casts
#define HITEM(item) (HTREEITEM)(WXHTREEITEM)(item)
vWxRectContainer.SetTop(vRectContainer.yTop);
vWxRectContainer.SetRight(vRectContainer.xRight);
vWxRectContainer.SetBottom(vRectContainer.yBottom);
- return (vWxRectContainer.Inside(wxPoint(vWxRectRecord.x, vWxRectRecord.y)));
+ return (vWxRectContainer.Contains(wxPoint(vWxRectRecord.x, vWxRectRecord.y)));
} // end of wxTreeCtrl::IsVisible
bool wxTreeCtrl::ItemHasChildren (