#include "wx/intl.h"
#include "wx/log.h"
#include "wx/app.h"
+ #include "wx/utils.h"
+ #include "wx/frame.h"
+ #include "wx/dcclient.h"
+ #include "wx/menu.h"
+ #include "wx/dialog.h"
+ #include "wx/settings.h"
+ #include "wx/msgdlg.h"
#endif
-#include "wx/dcclient.h"
-#include "wx/frame.h"
#include "wx/layout.h"
-#include "wx/utils.h"
-#include "wx/dialog.h"
-#include "wx/msgdlg.h"
#include "wx/module.h"
#include "wx/combobox.h"
#include "wx/textctrl.h"
#endif
-#include "wx/menu.h"
#include "wx/statusbr.h"
-#include "wx/settings.h"
#include "wx/fontutil.h"
#ifdef __WXDEBUG__
// data
//-----------------------------------------------------------------------------
-extern wxList wxPendingDelete;
extern bool g_blockEventsOnDrag;
extern bool g_blockEventsOnScroll;
extern wxCursor g_globalCursor;
static void AdjustEventButtonState(wxMouseEvent& event)
{
// GDK reports the old state of the button for a button press event, but
- // for compatibility with MSW and common sense we want m_leftDown be TRUE
+ // for compatibility with MSW and common sense we want m_leftDown be true
// for a LEFT_DOWN event, not FALSE, so we will invert
// left/right/middleDown for the corresponding click events