#include "wx/popupwin.h"
#ifndef WX_PRECOMP
- #include "wx/combobox.h" // wxComboControl
+ #include "wx/combobox.h" // wxComboCtrl
#include "wx/app.h" // wxPostEvent
#include "wx/log.h"
#endif //WX_PRECOMP
+#include "wx/recguard.h"
+
#ifdef __WXUNIVERSAL__
#include "wx/univ/renderer.h"
+ #include "wx/scrolbar.h"
#endif // __WXUNIVERSAL__
#ifdef __WXGTK__
}
// now check left/right too
- wxCoord x = ptOrigin.x + size.x;
+ wxCoord x = ptOrigin.x;
+
+ if ( wxTheApp->GetLayoutDirection() == wxLayout_RightToLeft )
+ {
+ // shift the window to the left instead of the right.
+ x -= size.x;
+ x -= sizeSelf.x; // also shift it by window width.
+ }
+ else
+ x += size.x;
+
+
if ( x + sizeSelf.x > sizeScreen.x )
{
// check if there is enough space to the left
wxPoint pos = ScreenToClient(wxGetMousePosition());
wxRect rect(GetSize());
- if ( rect.Inside(pos) )
+ if ( rect.Contains(pos) )
{
if ( m_child->HasCapture() )
{
EVT_KEY_DOWN(wxPopupComboWindow::OnKeyDown)
END_EVENT_TABLE()
-wxPopupComboWindow::wxPopupComboWindow(wxComboControl *parent)
+wxPopupComboWindow::wxPopupComboWindow(wxComboCtrl *parent)
: wxPopupTransientWindow(parent)
{
m_combo = parent;
}
-bool wxPopupComboWindow::Create(wxComboControl *parent)
+bool wxPopupComboWindow::Create(wxComboCtrl *parent)
{
m_combo = parent;
void wxPopupComboWindow::OnDismiss()
{
- m_combo->OnDismiss();
+ m_combo->OnPopupDismiss();
}
void wxPopupComboWindow::OnKeyDown(wxKeyEvent& event)
wxPoint pos = event.GetPosition();
// in non-Univ ports the system manages scrollbars for us
-#ifdef __WXUNIVERSAL__
+#if defined(__WXUNIVERSAL__) && wxUSE_SCROLLBAR
// scrollbar on which the click occurred
wxWindow *sbar = NULL;
-#endif // __WXUNIVERSAL__
+#endif // __WXUNIVERSAL__ && wxUSE_SCROLLBAR
wxWindow *win = (wxWindow *)event.GetEventObject();
}
break;
-#ifdef __WXUNIVERSAL__
+#if defined(__WXUNIVERSAL__) && wxUSE_SCROLLBAR
case wxHT_WINDOW_HORZ_SCROLLBAR:
sbar = win->GetScrollbar(wxHORIZONTAL);
break;
case wxHT_WINDOW_VERT_SCROLLBAR:
sbar = win->GetScrollbar(wxVERTICAL);
break;
-#endif // __WXUNIVERSAL__
+#endif // __WXUNIVERSAL__ && wxUSE_SCROLLBAR
default:
// forgot to update the switch after adding a new hit test code?
break;
}
-#ifdef __WXUNIVERSAL__
+#if defined(__WXUNIVERSAL__) && wxUSE_SCROLLBAR
if ( sbar )
{
// translate the event coordinates to the scrollbar ones
(void)sbar->GetEventHandler()->ProcessEvent(event2);
}
-#endif // __WXUNIVERSAL__
+#endif // __WXUNIVERSAL__ && wxUSE_SCROLLBAR
}
// ----------------------------------------------------------------------------
void wxPopupFocusHandler::OnKeyDown(wxKeyEvent& event)
{
+ // we can be associated with the popup itself in which case we should avoid
+ // infinite recursion
+ static int s_inside;
+ wxRecursionGuard guard(s_inside);
+ if ( guard.IsInside() )
+ {
+ event.Skip();
+ return;
+ }
+
// let the window have it first, it might process the keys
- if ( !m_popup->ProcessEvent(event) )
+ if ( !m_popup->GetEventHandler()->ProcessEvent(event) )
{
// by default, dismiss the popup
m_popup->DismissAndNotify();