if (faceNameExpr)
faceName = faceNameExpr->StringValue();
- wxFont font(point, family, style, weight, (underline != 0), faceName);
- return font;
+ return *wxTheFontList->FindOrCreateFont(point, family, style, weight,
+ (underline != 0), faceName);
}
// Separate file for the remainder of this, for BC++/Win16
struct wxResourceBitListStruct
{
- wxChar *word;
+ const wxChar *word;
long bits;
};
if ((resource->GetResourceStyle() & wxRESOURCE_USE_DEFAULTS) != 0)
{
// No need to do this since it's done in wxPanel or wxDialog constructor.
- // SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ // SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
}
else
{
// Should have some kind of font at this point
if (!GetFont().Ok())
- SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
+ SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
if (!GetBackgroundColour().Ok())
- SetBackgroundColour(wxSystemSettings::GetSystemColour(wxSYS_COLOUR_3DFACE));
+ SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
// Only when we've created the window and set the font can we set the correct size,
// if based on dialog units.