+\wxheading{Constants}
+
+The generic GL implementation doesn't support many of these options, such as stereo, auxiliary buffers,
+alpha channel, and accum buffer. Other implementations may support them.
+
+\twocolwidtha{5cm}
+\begin{twocollist}\itemsep=0pt
+\twocolitem{\windowstyle{WX\_GL\_RGBA}}{Use true colour}
+\twocolitem{\windowstyle{WX\_GL\_BUFFER\_SIZE}}{Bits for buffer if not WX\_GL\_RGBA}
+\twocolitem{\windowstyle{WX\_GL\_LEVEL}}{0 for main buffer, >0 for overlay, <0 for underlay}
+\twocolitem{\windowstyle{WX\_GL\_DOUBLEBUFFER}}{Use doublebuffer}
+\twocolitem{\windowstyle{WX\_GL\_STEREO}}{Use stereoscopic display}
+\twocolitem{\windowstyle{WX\_GL\_AUX\_BUFFERS}}{Number of auxiliary buffers (not all implementation support this option)}
+\twocolitem{\windowstyle{WX\_GL\_MIN\_RED}}{Use red buffer with most bits (> MIN\_RED bits)}
+\twocolitem{\windowstyle{WX\_GL\_MIN\_GREEN}}{Use green buffer with most bits (> MIN\_GREEN bits) }
+\twocolitem{\windowstyle{WX\_GL\_MIN\_BLUE}}{Use blue buffer with most bits (> MIN\_BLUE bits) }
+\twocolitem{\windowstyle{WX\_GL\_MIN\_ALPHA}}{Use alpha buffer with most bits (> MIN\_ALPHA bits)}
+\twocolitem{\windowstyle{WX\_GL\_DEPTH\_SIZE}}{Bits for Z-buffer (0,16,32)}
+\twocolitem{\windowstyle{WX\_GL\_STENCIL\_SIZE}}{Bits for stencil buffer}
+\twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_RED}}{Use red accum buffer with most bits (> MIN\_ACCUM\_RED bits)}
+\twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_GREEN}}{Use green buffer with most bits (> MIN\_ACCUM\_GREEN bits)}
+\twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_BLUE}}{Use blue buffer with most bits (> MIN\_ACCUM\_BLUE bits)}
+\twocolitem{\windowstyle{WX\_GL\_MIN\_ACCUM\_ALPHA}}{Use blue buffer with most bits (> MIN\_ACCUM\_ALPHA bits)}
+\end{twocollist}
+
+\wxheading{See also}
+
+\helpref{wxGLContext}{wxglcontext}
+