DEFAULT_wxUSE_ZLIB=no
DEFAULT_wxUSE_LIBPNG=no
DEFAULT_wxUSE_LIBJPEG=no
+ DEFAULT_wxUSE_LIBTIFF=no
DEFAULT_wxUSE_ODBC=no
DEFAULT_wxUSE_STD_IOSTREAM=no
DEFAULT_wxUSE_ZLIB=yes
DEFAULT_wxUSE_LIBPNG=yes
DEFAULT_wxUSE_LIBJPEG=yes
+ DEFAULT_wxUSE_LIBTIFF=no
DEFAULT_wxUSE_ODBC=yes
DEFAULT_wxUSE_STD_IOSTREAM=no
DEFAULT_wxUSE_ZLIB=no
DEFAULT_wxUSE_LIBPNG=no
DEFAULT_wxUSE_LIBJPEG=no
+ DEFAULT_wxUSE_LIBTIFF=no
DEFAULT_wxUSE_SOCKETS=no
DEFAULT_wxUSE_JOYSTICK=no
DEFAULT_wxUSE_AFM_FOR_POSTSCRIPT=no
WX_ARG_WITH(zlib, [ --with-zlib use zlib for LZW compression], wxUSE_ZLIB)
WX_ARG_WITH(libpng, [ --with-libpng use libpng (PNG image format)], wxUSE_LIBPNG)
WX_ARG_WITH(libjpeg, [ --with-libjpeg use libjpeg (JPEG file format)], wxUSE_LIBJPEG)
+WX_ARG_WITH(libtiff, [ --with-libtiff use libtiff (TIFF file format)], wxUSE_LIBTIFF)
WX_ARG_WITH(opengl, [ --with-opengl use OpenGL (or Mesa)], wxUSE_OPENGL)
WX_ARG_WITH(odbc, [ --with-odbc use the IODBC and wxODBC classes], wxUSE_ODBC)
JPEG_INCLUDE="-I\${top_srcdir}/src/jpeg"
fi
+TIFF_INCLUDE=
+if test "$wxUSE_LIBTIFF" = "yes" ; then
+ AC_DEFINE(wxUSE_LIBTIFF)
+ TIFF_INCLUDE="-I\${top_srcdir}/src/tiff"
+fi
+
if test "$wxUSE_OPENGL" = "yes"; then
AC_CHECK_HEADER(GL/gl.h, [
AC_CHECK_LIB(GL, glInitNames, [
LD_LIBS="\${top_builddir}/lib/${WX_LIBRARY_NAME_STATIC} $EXTRA_LIBS"
dnl all -I options we must pass to the compiler
-INCLUDES="-I. -I\${top_builddir}/include -I\${top_srcdir}/include $ZLIB_INCLUDE $PNG_INCLUDE $JPEG_INCLUDE $TOOLKIT_INCLUDE"
+INCLUDES="-I. -I\${top_builddir}/include -I\${top_srcdir}/include $ZLIB_INCLUDE $PNG_INCLUDE $JPEG_INCLUDE $TIFF_INCLUDE $TOOLKIT_INCLUDE"
dnl C/C++ compiler options used to compile wxWindows
if test "$GXX" = yes ; then