/*
About pens, brushes, and the autoSetting flag:
- Under X, pens and brushes control some of the same X drawing parameters.
- Therefore, it is impossible to independently maintain the current pen and the
- current brush. Also, some settings depend on the current logical function. The
- m_currentFill, etc. instance variables remember state across the brush and
- pen.
+ Under X, pens and brushes control some of the same X drawing
+ parameters. Therefore, it is impossible to independently maintain
+ the current pen and the current brush. Also, some settings depend on
+ the current logical function. The m_currentFill, etc. instance
+ variables remember state across the brush and pen.
Since pens are used more than brushes, the autoSetting flag is used to
indicate that a brush was recently used, and SetPen must be called to
// headers
// ----------------------------------------------------------------------------
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma implementation "dcclient.h"
#endif
#include "wx/window.h"
#include "wx/app.h"
#include "wx/image.h"
+#include "wx/log.h"
#include <math.h>
// wxWindowDC
// ----------------------------------------------------------------------------
-wxWindowDC::wxWindowDC()
+void wxWindowDC::Init()
{
m_gc = (WXGC) 0;
m_gcBacking = (WXGC) 0;
m_currentPenWidth = 1;
m_currentPenJoin = -1;
m_currentPenDashCount = -1;
- m_currentPenDash = (char*) NULL;
+ m_currentPenDash = (wxX11Dash*) NULL;
m_currentStyle = -1;
m_currentFill = -1;
- // m_currentBkMode = wxTRANSPARENT;
m_colour = wxColourDisplay();
m_display = (WXDisplay*) NULL;
- m_currentRegion = (WXRegion) 0;
- m_userRegion = (WXRegion) 0;
m_pixmap = (WXPixmap) 0;
m_autoSetting = 0;
m_oldFont = (WXFont) 0;
+ m_ok = false;
+ m_clipRegion = (WXRegion) 0;
+}
+
+wxWindowDC::wxWindowDC()
+{
+ Init();
}
wxWindowDC::wxWindowDC( wxWindow *window )
{
wxASSERT_MSG( (window != (wxWindow*) NULL), "You must pass a valid wxWindow to wxWindowDC/wxClientDC/wxPaintDC constructor." );
+ Init();
+
m_window = window;
m_font = window->GetFont();
- m_gc = (WXGC) 0;
- m_gcBacking = (WXGC) 0;
- m_backgroundPixel = -1;
- m_currentPenWidth = 1;
- m_currentPenJoin = -1;
- m_currentPenDashCount = -1;
- m_currentPenDash = (char*) NULL;
- m_currentStyle = -1;
- m_currentFill = -1;
- // m_currentBkMode = wxTRANSPARENT;
- m_colour = wxColourDisplay();
- m_currentRegion = (WXRegion) 0;
- m_userRegion = (WXRegion) 0;
m_ok = TRUE;
- m_autoSetting = 0;
m_display = window->GetXDisplay();
m_pixmap = window->GetXWindow();
XFreeGC ((Display*) m_display, (GC) m_gcBacking);
m_gcBacking = (WXGC) 0;
- if (m_currentRegion)
- XDestroyRegion ((Region) m_currentRegion);
- m_currentRegion = (WXRegion) 0;
-
- if (m_userRegion)
- XDestroyRegion ((Region) m_userRegion);
- m_userRegion = (WXRegion) 0;
+ if (m_clipRegion)
+ XDestroyRegion ((Region) m_clipRegion);
+ m_clipRegion = (WXRegion) 0;
}
-void wxWindowDC::DoFloodFill( wxCoord WXUNUSED(x1), wxCoord WXUNUSED(y1),
- const wxColour& WXUNUSED(col), int WXUNUSED(style) )
+extern bool wxDoFloodFill(wxDC *dc, wxCoord x, wxCoord y,
+ const wxColour & col, int style);
+
+bool wxWindowDC::DoFloodFill(wxCoord x, wxCoord y,
+ const wxColour& col, int style)
{
- wxFAIL_MSG("not implemented");
+ return wxDoFloodFill(this, x, y, col, style);
}
-
+
bool wxWindowDC::DoGetPixel( wxCoord x1, wxCoord y1, wxColour *col ) const
{
// Generic (and therefore rather inefficient) method.
memdc.SelectObject(bitmap);
memdc.Blit(0, 0, 1, 1, (wxDC*) this, x1, y1);
memdc.SelectObject(wxNullBitmap);
- wxImage image(bitmap);
+ wxImage image = bitmap.ConvertToImage();
col->Set(image.GetRed(0, 0), image.GetGreen(0, 0), image.GetBlue(0, 0));
return TRUE;
}
int x1d, y1d, x2d, y2d;
- // FreeGetPixelCache();
-
x1d = XLOG2DEV(x1);
y1d = YLOG2DEV(y1);
x2d = XLOG2DEV(x2);
{
wxCHECK_RET( Ok(), "invalid dc" );
- // FreeGetPixelCache();
-
int xx1 = XLOG2DEV (x1);
int yy1 = YLOG2DEV (y1);
int xx2 = XLOG2DEV (x2);
wxCoord dx = xx1 - xxc;
wxCoord dy = yy1 - yyc;
- double radius = sqrt (dx * dx + dy * dy);
+ double radius = sqrt ((double)(dx * dx + dy * dy));
wxCoord r = (wxCoord) radius;
double radius1, radius2;
{
wxCHECK_RET( Ok(), "invalid dc" );
- // FreeGetPixelCache();
-
if (m_pen.Ok() && m_autoSetting)
SetPen (m_pen);
{
wxCHECK_RET( Ok(), "invalid dc" );
- // FreeGetPixelCache();
-
if (m_pen.Ok() && m_pen.GetStyle () != wxTRANSPARENT)
{
if (m_autoSetting)
{
wxCHECK_RET( Ok(), "invalid dc" );
- // FreeGetPixelCache();
-
XPoint *xpoints1 = new XPoint[n + 1];
XPoint *xpoints2 = new XPoint[n + 1];
int i;
{
wxCHECK_RET( Ok(), "invalid dc" );
- // FreeGetPixelCache();
-
int xd, yd, wfd, hfd, wd, hd;
xd = XLOG2DEV(x);
{
wxCHECK_RET( Ok(), "invalid dc" );
- // FreeGetPixelCache();
-
// If radius is negative, it's a proportion of the smaller dimension.
if (radius < 0.0) radius = - radius * ((width < height) ? width : height);
}
CalcBoundingBox (x, y);
CalcBoundingBox (x + width, y + height);
-
-
}
void wxWindowDC::DoDrawEllipse( wxCoord x, wxCoord y, wxCoord width, wxCoord height )
width = - width ;
}
- // FreeGetPixelCache();
-
static const int angle = 23040;
int xd, yd, wd, hd;
return TRUE;
}
-#if 0
-void wxWindowDC::DoDrawIcon( const wxIcon &icon, wxCoord x, wxCoord y)
-{
- // FreeGetPixelCache();
-
- // Be sure that foreground pixels (1) of
- // the Icon will be painted with pen colour. [m_pen.SetColour()]
- // Background pixels (0) will be painted with
- // last selected background color. [::SetBackground]
- if (m_pen.Ok() && m_autoSetting)
- SetPen (m_pen);
-
- int width, height;
- Pixmap iconPixmap = (Pixmap) icon.GetPixmap();
- width = icon.GetWidth();
- height = icon.GetHeight();
- if (icon.GetDisplay() == m_display)
- {
- if (icon.GetDepth() <= 1)
- {
- XCopyPlane ((Display*) m_display, iconPixmap, (Pixmap) m_pixmap, (GC) m_gc,
- 0, 0, width, height,
- (int) XLOG2DEV (x), (int) YLOG2DEV (y), 1);
- }
- else
- {
- XCopyArea ((Display*) m_display, iconPixmap, (Pixmap) m_pixmap, (GC) m_gc,
- 0, 0, width, height,
- (int) XLOG2DEV (x), (int) YLOG2DEV (y));
- }
-
-
- if (m_window && m_window->GetBackingPixmap())
- {
- if (icon.GetDepth() <= 1)
- {
- XCopyPlane ((Display*) m_display, iconPixmap, (Pixmap) m_window->GetBackingPixmap(),(GC) m_gcBacking,
- 0, 0, width, height, (int) XLOG2DEV_2 (x), (int) YLOG2DEV_2 (y), 1);
- }
- else
- {
- XCopyArea ((Display*) m_display, iconPixmap, (Pixmap) m_window->GetBackingPixmap(),(GC) m_gcBacking,
- 0, 0, width, height,
- (int) XLOG2DEV_2 (x), (int) YLOG2DEV_2 (y));
- }
- }
- } else { /* Remote copy (different (Display*) m_displays) */
- XImage *cache = NULL;
- if (m_window && m_window->GetBackingPixmap())
- XCopyRemote((Display*) icon.GetDisplay(), (Display*) m_display, iconPixmap, (Pixmap) m_window->GetBackingPixmap(),
- (GC) m_gcBacking, 0, 0, width, height,
- (int) XLOG2DEV_2 (x), (int) YLOG2DEV_2 (y), TRUE, &cache);
- XCopyRemote((Display*) icon.GetDisplay(), (Display*) m_display, iconPixmap, (Pixmap) m_pixmap, (GC) m_gc,
- 0, 0, width, height,
- (int) XLOG2DEV (x), (int) YLOG2DEV (y), FALSE, &cache);
- }
- CalcBoundingBox (x, y);
-}
-#endif // 0
-
-// TODO: use scaled Blit e.g. as per John Price's implementation in Contrib/Utilities
-bool wxWindowDC::DoBlit( wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
- wxDC *source, wxCoord xsrc, wxCoord ysrc, int rop, bool useMask )
+// TODO: use scaled Blit e.g. as per John Price's implementation
+// in Contrib/Utilities
+bool wxWindowDC::DoBlit( wxCoord xdest, wxCoord ydest,
+ wxCoord width, wxCoord height,
+ wxDC *source, wxCoord xsrc, wxCoord ysrc,
+ int rop, bool useMask,
+ wxCoord xsrcMask, wxCoord ysrcMask )
{
wxCHECK_MSG( Ok(), FALSE, "invalid dc" );
wxASSERT_MSG( sourceDC, "Blit source DC must be wxWindowDC or derived class." );
- // FreeGetPixelCache();
+ // Be sure that foreground pixels (1) of the Icon will be painted with
+ // foreground colour. [m_textForegroundColour] Background pixels (0)
+ // will be painted with backgound colour (m_textBackgroundColour)
+ // Using ::SetPen is horribly slow, so avoid doing it
+ int oldBackgroundPixel = -1;
+ int oldForegroundPixel = -1;
- // Be sure that foreground pixels (1) of the Icon will be painted with pen
- // colour. [m_pen.SetColour()] Background pixels (0) will be painted with
- // last selected background color. [::SetBackground]
- if (m_pen.Ok() && m_autoSetting)
- SetPen (m_pen);
+ if (m_textBackgroundColour.Ok())
+ {
+ oldBackgroundPixel = m_backgroundPixel;
+ int pixel = m_textBackgroundColour.AllocColour(m_display);
+
+ XSetBackground ((Display*) m_display, (GC) m_gc, pixel);
+ if (m_window && m_window->GetBackingPixmap())
+ XSetBackground ((Display*) m_display,(GC) m_gcBacking,
+ pixel);
+ }
+ if (m_textForegroundColour.Ok())
+ {
+ oldForegroundPixel = m_currentColour.GetPixel();
+
+ if( m_textForegroundColour.GetPixel() <= -1 )
+ CalculatePixel( m_textForegroundColour,
+ m_textForegroundColour, TRUE);
+
+ int pixel = m_textForegroundColour.GetPixel();
+ if (pixel > -1)
+ SetForegroundPixelWithLogicalFunction(pixel);
+ }
// Do bitmap scaling if necessary
Pixmap sourcePixmap = (Pixmap) NULL;
double scaleX, scaleY;
GetUserScale(& scaleX, & scaleY);
+ bool retVal = FALSE;
+
+ /* TODO: use the mask origin when drawing transparently */
+ if (xsrcMask == -1 && ysrcMask == -1)
+ {
+ xsrcMask = xsrc; ysrcMask = ysrc;
+ }
// Sorry, can't scale masks just yet
if (!useMask && (scaleX != 1.0 || scaleY != 1.0) && sourceDC->IsKindOf(CLASSINFO(wxMemoryDC)))
wxASSERT_MSG( (bitmap.Ok()), "Bad source bitmap in wxWindowDC::Blit");
- wxImage image(bitmap);
+ wxImage image = bitmap.ConvertToImage();
if (!image.Ok())
{
- sourcePixmap = (Pixmap) bitmap.GetPixmap();
+ sourcePixmap = (Pixmap) bitmap.GetDrawable();
}
else
{
int scaledH = (int) (bitmap.GetHeight() * scaleY);
image = image.Scale(scaledW, scaledH);
- scaledBitmap = new wxBitmap(image.ConvertToBitmap());
- sourcePixmap = (Pixmap) scaledBitmap->GetPixmap();
+ scaledBitmap = new wxBitmap(image);
+ sourcePixmap = (Pixmap) scaledBitmap->GetDrawable();
}
}
else
{
wxMemoryDC *memDC = (wxMemoryDC *)source;
wxBitmap& sel = memDC->GetBitmap();
- if ( sel.Ok() && sel.GetMask() && sel.GetMask()->GetPixmap() )
+ if ( sel.Ok() && sel.GetMask() && sel.GetMask()->GetBitmap() )
{
- XSetClipMask ((Display*) m_display, (GC) m_gc, (Pixmap) sel.GetMask()->GetPixmap());
+ XSetClipMask ((Display*) m_display, (GC) m_gc, (Pixmap) sel.GetMask()->GetBitmap());
XSetClipOrigin ((Display*) m_display, (GC) m_gc, XLOG2DEV (xdest), YLOG2DEV (ydest));
}
}
if ( useMask )
{
- XSetClipMask ((Display*) m_display, (GC) m_gc, None);
+ if ( m_clipRegion )
+ XSetRegion ((Display*) m_display, (GC) m_gc,
+ (Region) m_clipRegion);
+ else
+ XSetClipMask ((Display*) m_display, (GC) m_gc, None);
+
XSetClipOrigin ((Display*) m_display, (GC) m_gc, 0, 0);
}
} else
- {
+ { //XGCValues values;
+ //XGetGCValues((Display*)m_display, (GC)m_gc, GCForeground, &values);
+
if (m_window && m_window->GetBackingPixmap())
{
// +++ MARKUS (mho@comnets.rwth-aachen): error on blitting bitmaps with depth 1
{
wxMemoryDC *memDC = (wxMemoryDC *)source;
wxBitmap& sel = memDC->GetBitmap();
- if ( sel.Ok() && sel.GetMask() && sel.GetMask()->GetPixmap() )
+ if ( sel.Ok() && sel.GetMask() && sel.GetMask()->GetBitmap() )
{
- XSetClipMask ((Display*) m_display, (GC) m_gc, (Pixmap) sel.GetMask()->GetPixmap());
+ XSetClipMask ((Display*) m_display, (GC) m_gc, (Pixmap) sel.GetMask()->GetBitmap());
XSetClipOrigin ((Display*) m_display, (GC) m_gc, XLOG2DEV (xdest), YLOG2DEV (ydest));
}
}
}
if ( useMask )
{
- XSetClipMask ((Display*) m_display, (GC) m_gc, None);
+ if ( m_clipRegion )
+ XSetRegion ((Display*) m_display, (GC) m_gc,
+ (Region) m_clipRegion);
+ else
+ XSetClipMask ((Display*) m_display, (GC) m_gc, None);
+
XSetClipOrigin ((Display*) m_display, (GC) m_gc, 0, 0);
}
SetLogicalFunction(orig);
- if (scaledBitmap) delete scaledBitmap;
-
- return TRUE;
+ retVal = TRUE;
}
if (scaledBitmap) delete scaledBitmap;
- return FALSE;
+ if (oldBackgroundPixel > -1)
+ {
+ XSetBackground ((Display*) m_display, (GC) m_gc, oldBackgroundPixel);
+ if (m_window && m_window->GetBackingPixmap())
+ XSetBackground ((Display*) m_display,(GC) m_gcBacking,
+ oldBackgroundPixel);
+ }
+ if (oldForegroundPixel > -1)
+ {
+ XSetForeground ((Display*) m_display, (GC) m_gc, oldForegroundPixel);
+ if (m_window && m_window->GetBackingPixmap())
+ XSetForeground ((Display*) m_display,(GC) m_gcBacking,
+ oldForegroundPixel);
+ }
+
+ return retVal;
}
void wxWindowDC::DoDrawText( const wxString &text, wxCoord x, wxCoord y )
int ascent = 0;
int slen;
+ // Set FillStyle, otherwise X will use current stipple!
+ XGCValues gcV, gcBackingV;
+
+ XGetGCValues ((Display*) m_display, (GC)m_gc, GCFillStyle, &gcV);
+ XSetFillStyle ((Display*) m_display, (GC) m_gc, FillSolid);
+ if (m_window && m_window->GetBackingPixmap())
+ {
+ XGetGCValues ((Display*) m_display, (GC)m_gcBacking, GCFillStyle,
+ &gcBackingV );
+ XSetFillStyle ((Display*) m_display, (GC) m_gcBacking, FillSolid);
+ }
+
slen = strlen(text);
if (m_font.Ok())
&ascent, &descent, &overall_return);
else
#endif // 0
- (void)XTextExtents((XFontStruct*) pFontStruct, (char*) (const char*) text, slen, &direction,
+ (void)XTextExtents((XFontStruct*) pFontStruct,
+ wxConstCast(text.c_str(), char),
+ slen, &direction,
&ascent, &descent, &overall_return);
cx = overall_return.width;
if (!sameColour || !GetOptimization())
{
- int pixel = -1;
- if (!m_colour) // Mono display
- {
- // Unless foreground is really white, draw it in black
- unsigned char red = m_textForegroundColour.Red ();
- unsigned char blue = m_textForegroundColour.Blue ();
- unsigned char green = m_textForegroundColour.Green ();
- if (red == (unsigned char) 255 && blue == (unsigned char) 255
- && green == (unsigned char) 255)
- {
- m_currentColour = *wxWHITE;
- pixel = (int) WhitePixel ((Display*) m_display, DefaultScreen ((Display*) m_display));
- m_currentColour.SetPixel(pixel);
- m_textForegroundColour.SetPixel(pixel);
- }
- else
- {
- m_currentColour = *wxBLACK;
- pixel = (int) BlackPixel ((Display*) m_display, DefaultScreen ((Display*) m_display));
- m_currentColour.SetPixel(pixel);
- m_textForegroundColour.SetPixel(pixel);
- }
- }
- else
- {
- pixel = m_textForegroundColour.AllocColour((Display*) m_display);
- m_currentColour.SetPixel(pixel);
- }
+ int pixel = CalculatePixel(m_textForegroundColour,
+ m_currentColour, FALSE);
// Set the GC to the required colour
if (pixel > -1)
else
#endif // 0
XDrawString((Display*) m_display, (Pixmap) m_window->GetBackingPixmap(), (GC) m_gcBacking,
- XLOG2DEV_2 (x), YLOG2DEV_2 (y) + ascent, (char*) (const char*) text, slen);
+ XLOG2DEV_2 (x), YLOG2DEV_2 (y) + ascent,
+ wxConstCast(text.c_str(), char), slen);
}
+ // restore fill style
+ XSetFillStyle ((Display*) m_display, (GC) m_gc, gcV.fill_style);
+ if (m_window && m_window->GetBackingPixmap())
+ XSetFillStyle ((Display*) m_display, (GC) m_gcBacking,
+ gcBackingV.fill_style);
+
wxCoord w, h;
GetTextExtent (text, &w, &h);
CalcBoundingBox (x + w, y + h);
CalcBoundingBox (x, y);
}
-void wxWindowDC::DoDrawRotatedText( const wxString &text, wxCoord x, wxCoord y, double angle )
+void wxWindowDC::DoDrawRotatedText( const wxString &text, wxCoord x, wxCoord y,
+ double angle )
{
if (angle == 0.0)
{
wxCHECK_RET( Ok(), "invalid dc" );
+ int oldBackgroundPixel = -1;
+ int oldForegroundPixel = -1;
+ int foregroundPixel = -1;
+ int backgroundPixel = -1;
+
+ if (m_textBackgroundColour.Ok())
+ {
+ oldBackgroundPixel = m_backgroundPixel;
+ backgroundPixel = m_textBackgroundColour.AllocColour(m_display);
+ }
+ if (m_textForegroundColour.Ok())
+ {
+ oldForegroundPixel = m_currentColour.GetPixel();
+
+ if( m_textForegroundColour.GetPixel() <= -1 )
+ CalculatePixel( m_textForegroundColour,
+ m_textForegroundColour, TRUE);
+
+ foregroundPixel = m_textForegroundColour.GetPixel();
+ }
+
// Since X draws from the baseline of the text, must add the text height
int cx = 0;
int cy = 0;
int ascent = 0;
- int slen;
-
- slen = strlen(text);
+ int slen = text.length();
if (m_font.Ok())
{
// Calculate text extent.
- WXFontStructPtr pFontStruct = m_font.GetFontStruct(m_userScaleY*m_logicalScaleY, m_display);
+ WXFontStructPtr pFontStruct =
+ m_font.GetFontStruct(m_userScaleY*m_logicalScaleY, m_display);
int direction, descent;
XCharStruct overall_return;
#if 0
if (use16)
- (void)XTextExtents16((XFontStruct*) pFontStruct, (XChar2b *)(const char*) text, slen, &direction,
+ (void)XTextExtents16((XFontStruct*) pFontStruct,
+ (XChar2b *)(const char*) text,
+ slen, &direction,
&ascent, &descent, &overall_return);
else
#endif // 0
- (void)XTextExtents((XFontStruct*) pFontStruct, (char*) (const char*) text, slen, &direction,
+ (void)XTextExtents((XFontStruct*) pFontStruct,
+ wxConstCast(text.c_str(), char),
+ slen, &direction,
&ascent, &descent, &overall_return);
cx = overall_return.width;
// Calculate the size of the rotated bounding box.
double dx = cos(angle / 180.0 * M_PI);
double dy = sin(angle / 180.0 * M_PI);
- double x4 = -cy * dy;
+ double x4 = cy * dy;
double y4 = cy * dx;
double x3 = cx * dx;
- double y3 = cx * dy;
+ double y3 = -cx * dy;
double x2 = x3 + x4;
double y2 = y3 + y4;
double x1 = x;
double y1 = y;
// Create image from the source bitmap after writing the text into it.
- wxImage image(src);
+ wxImage image = src.ConvertToImage();
int minx = roundmin(0, roundmin(x4, roundmin(x2, x3)));
int miny = roundmin(0, roundmin(y4, roundmin(y2, y3)));
int maxx = roundmax(0, roundmax(x4, roundmax(x2, x3)));
int maxy = roundmax(0, roundmax(y4, roundmax(y2, y3)));
+ bool lastFore = false, lastBack = false;
+
// This rotates counterclockwise around the top left corner.
for (int rx = minx; rx < maxx; rx++)
{
for (int ry = miny; ry < maxy; ry++)
{
// transform dest coords to source coords
- int sx = (int) (rx * dx + ry * dy + 0.5);
- int sy = (int) (ry * dx - rx * dy + 0.5);
+ int sx = (int) (rx * dx - ry * dy + 0.5);
+ int sy = - (int) (-ry * dx - rx * dy + 0.5);
if (sx >= 0 && sx < cx && sy >= 0 && sy < cy)
{
+ bool textPixel = image.GetRed(sx, sy) == 0;
+
+ if (!textPixel && m_backgroundMode != wxSOLID)
+ continue;
+
+ wxCoord ox = (wxCoord) (x1 + rx),
+ oy = (wxCoord) (y1 + ry);
// draw black pixels, ignore white ones (i.e. transparent b/g)
- if (image.GetRed(sx, sy) == 0)
+ if (textPixel && !lastFore)
{
- DrawPoint((wxCoord) (x1 + maxx - rx), (wxCoord) (cy + y1 - ry));
+ XSetForeground ((Display*) m_display, (GC) m_gc,
+ foregroundPixel);
+ lastFore = true;
+ lastBack = false;
}
- else
+ else if (!textPixel && !lastBack)
{
- // Background
- //DrawPoint(x1 + maxx - rx, cy + y1 + maxy - ry);
+ XSetForeground ((Display*) m_display, (GC) m_gc,
+ backgroundPixel);
+ lastFore = false;
+ lastBack = true;
}
- }
- }
- }
-#if 0
- // First draw a rectangle representing the text background, if a text
- // background is specified
- if (m_textBackgroundColour.Ok () && (m_backgroundMode != wxTRANSPARENT))
- {
- wxColour oldPenColour = m_currentColour;
- m_currentColour = m_textBackgroundColour;
- bool sameColour = (oldPenColour.Ok () && m_textBackgroundColour.Ok () &&
- (oldPenColour.Red () == m_textBackgroundColour.Red ()) &&
- (oldPenColour.Blue () == m_textBackgroundColour.Blue ()) &&
- (oldPenColour.Green () == m_textBackgroundColour.Green ()));
-
- // This separation of the big && test required for gcc2.7/HP UX 9.02
- // or pixel value can be corrupted!
- sameColour = (sameColour &&
- (oldPenColour.GetPixel() == m_textBackgroundColour.GetPixel()));
-
- if (!sameColour || !GetOptimization())
- {
- int pixel = m_textBackgroundColour.AllocColour(m_display);
- m_currentColour = m_textBackgroundColour;
-
- // Set the GC to the required colour
- if (pixel > -1)
- {
- XSetForeground ((Display*) m_display, (GC) m_gc, pixel);
+ XDrawPoint ((Display*) m_display, (Pixmap) m_pixmap,
+ (GC) m_gc, XLOG2DEV (ox), YLOG2DEV (oy));
if (m_window && m_window->GetBackingPixmap())
- XSetForeground ((Display*) m_display,(GC) m_gcBacking, pixel);
+ XDrawPoint ((Display*) m_display,
+ (Pixmap) m_window->GetBackingPixmap(),
+ (GC) m_gcBacking,
+ XLOG2DEV_2 (ox), YLOG2DEV_2 (oy));
}
}
- else
- m_textBackgroundColour = oldPenColour ;
+ }
- XFillRectangle ((Display*) m_display, (Pixmap) m_pixmap, (GC) m_gc, XLOG2DEV (x), YLOG2DEV (y), cx, cy);
+ if (oldBackgroundPixel > -1)
+ {
+ XSetBackground ((Display*) m_display, (GC) m_gc, oldBackgroundPixel);
if (m_window && m_window->GetBackingPixmap())
- XFillRectangle ((Display*) m_display, (Pixmap) m_window->GetBackingPixmap(),(GC) m_gcBacking,
- XLOG2DEV_2 (x), YLOG2DEV_2 (y), cx, cy);
+ XSetBackground ((Display*) m_display,(GC) m_gcBacking,
+ oldBackgroundPixel);
+ }
+ if (oldForegroundPixel > -1)
+ {
+ XSetForeground ((Display*) m_display, (GC) m_gc, oldForegroundPixel);
+ if (m_window && m_window->GetBackingPixmap())
+ XSetForeground ((Display*) m_display,(GC) m_gcBacking,
+ oldForegroundPixel);
}
-#endif
- long w, h;
- // XXX use pixmap size
- GetTextExtent (text, &w, &h);
- CalcBoundingBox (x + w, y + h);
- CalcBoundingBox (x, y);
+ CalcBoundingBox (minx, miny);
+ CalcBoundingBox (maxx, maxy);
}
bool wxWindowDC::CanGetTextExtent() const
&ascent, &descent2, &overall);
else
#endif // 0
- XTextExtents((XFontStruct*) pFontStruct, (char*) (const char*) string, slen, &direction,
+ XTextExtents((XFontStruct*) pFontStruct,
+ wxConstCast(string.c_str(), char), slen, &direction,
&ascent, &descent2, &overall);
if (width) *width = XDEV2LOGREL (overall.width);
return XDEV2LOGREL(ascent + descent);
}
-void wxWindowDC::Clear()
+void wxWindowDC::DoGetSize( int *width, int *height ) const
{
- wxCHECK_RET( Ok(), "invalid dc" );
+ int w = 0, h = 0;
- int w, h;
- if (m_window)
+ if( m_window )
{
- m_window->GetSize(&w, &h);
-
- if (m_window && m_window->GetBackingPixmap())
+ if( m_window->GetBackingPixmap() )
{
w = m_window->GetPixmapWidth();
h = m_window->GetPixmapHeight();
}
- }
- else
- {
- if (this->IsKindOf(CLASSINFO(wxMemoryDC)))
- {
- wxMemoryDC* memDC = (wxMemoryDC*) this;
- w = memDC->GetBitmap().GetWidth();
- h = memDC->GetBitmap().GetHeight();
- }
else
- return;
+ m_window->GetSize( &w, &h );
}
- wxBrush saveBrush = m_brush;
- SetBrush (m_backgroundBrush);
-
- XFillRectangle ((Display*) m_display, (Pixmap) m_pixmap, (GC) m_gc, 0, 0, w, h);
+ if( width ) *width = w;
+ if( height ) *height = h;
+}
- if (m_window && m_window->GetBackingPixmap())
- XFillRectangle ((Display*) m_display, (Pixmap) m_window->GetBackingPixmap(),(GC) m_gcBacking, 0, 0, w, h);
+void wxWindowDC::Clear()
+{
+ wxCHECK_RET( Ok(), "invalid dc" );
- m_brush = saveBrush;
+ wxRect rect( wxPoint( 0, 0 ), GetSize() );
+ Clear( rect );
}
void wxWindowDC::Clear(const wxRect& rect)
wxBrush saveBrush = m_brush;
SetBrush (m_backgroundBrush);
- XFillRectangle ((Display*) m_display, (Pixmap) m_pixmap, (GC) m_gc, x, y, w, h);
+ XFillRectangle ((Display*) m_display, (Pixmap) m_pixmap, (GC) m_gc,
+ x, y, w, h);
if (m_window && m_window->GetBackingPixmap())
- XFillRectangle ((Display*) m_display, (Pixmap) m_window->GetBackingPixmap(),(GC) m_gcBacking, x, y, w, h);
+ XFillRectangle ((Display*) m_display,
+ (Pixmap) m_window->GetBackingPixmap(),(GC) m_gcBacking,
+ x, y, w, h);
m_brush = saveBrush;
}
XSetFont ((Display*) m_display,(GC) m_gcBacking, fontId);
}
+void wxWindowDC::SetForegroundPixelWithLogicalFunction(int pixel)
+{
+ if (m_logicalFunction == wxXOR)
+ {
+ XGCValues values;
+ XGetGCValues ((Display*) m_display, (GC) m_gc, GCBackground, &values);
+ XSetForeground ((Display*) m_display, (GC) m_gc,
+ pixel ^ values.background);
+ if (m_window && m_window->GetBackingPixmap())
+ XSetForeground ((Display*) m_display,(GC) m_gcBacking,
+ pixel ^ values.background);
+ }
+ else
+ {
+ XSetForeground ((Display*) m_display, (GC) m_gc, pixel);
+ if (m_window && m_window->GetBackingPixmap())
+ XSetForeground ((Display*) m_display,(GC) m_gcBacking, pixel);
+ }
+}
+
+int wxWindowDC::CalculatePixel(wxColour& colour, wxColour& curCol,
+ bool roundToWhite) const
+{
+ const unsigned char wp = (unsigned char)255;
+
+ int pixel = -1;
+ if(!m_colour) // Mono display
+ {
+ unsigned char red = colour.Red ();
+ unsigned char blue = colour.Blue ();
+ unsigned char green = colour.Green ();
+ // white
+ if((red == wp && blue == wp && green == wp) ||
+ // not black and roundToWhite was specified
+ ((red != 0 || blue != 0 || green != 0) && roundToWhite))
+ {
+ curCol = *wxWHITE;
+ pixel = (int)WhitePixel((Display*) m_display,
+ DefaultScreen((Display*) m_display));
+ curCol.SetPixel(pixel);
+ colour.SetPixel(pixel);
+ }
+ else
+ {
+ curCol = *wxBLACK;
+ pixel = (int)BlackPixel((Display*) m_display,
+ DefaultScreen((Display*) m_display));
+ curCol.SetPixel(pixel);
+ colour.SetPixel(pixel);
+ }
+ }
+ else
+ {
+ curCol = colour;
+ pixel = colour.AllocColour((Display*) m_display);
+ curCol.SetPixel(pixel);
+ }
+
+ return pixel;
+}
+
void wxWindowDC::SetPen( const wxPen &pen )
{
wxCHECK_RET( Ok(), "invalid dc" );
int old_pen_join = m_currentPenJoin;
int old_pen_cap = m_currentPenCap;
int old_pen_nb_dash = m_currentPenDashCount;
- char *old_pen_dash = m_currentPenDash;
+ wxX11Dash *old_pen_dash = m_currentPenDash;
wxColour oldPenColour = m_currentColour;
m_currentColour = m_pen.GetColour ();
m_currentPenJoin = m_pen.GetJoin ();
m_currentPenCap = m_pen.GetCap ();
m_currentPenDashCount = m_pen.GetDashCount();
- m_currentPenDash = m_pen.GetDash();
+ m_currentPenDash = (wxX11Dash*)m_pen.GetDash();
if (m_currentStyle == wxSTIPPLE)
m_currentStipple = * m_pen.GetStipple ();
int style;
int join;
int cap;
- static const char dotted[] = {2, 5};
- static const char short_dashed[] = {4, 4};
- static const char long_dashed[] = {4, 8};
- static const char dotted_dashed[] = {6, 6, 2, 6};
+ static const wxX11Dash dotted[] = {2, 5};
+ static const wxX11Dash short_dashed[] = {4, 4};
+ static const wxX11Dash long_dashed[] = {4, 8};
+ static const wxX11Dash dotted_dashed[] = {6, 6, 2, 6};
// We express dash pattern in pen width unit, so we are
// independent of zoom factor and so on...
int req_nb_dash;
- const char *req_dash;
+ const wxX11Dash *req_dash;
switch (m_pen.GetStyle ())
{
case wxTRANSPARENT:
default:
style = LineSolid;
- req_dash = NULL;
+ req_dash = (wxX11Dash*)NULL;
req_nb_dash = 0;
}
if (req_dash && req_nb_dash)
{
- char *real_req_dash = new char[req_nb_dash];
+ wxX11Dash *real_req_dash = new wxX11Dash[req_nb_dash];
if (real_req_dash)
{
int factor = scaled_width == 0 ? 1 : scaled_width;
else if (m_currentStipple.Ok()
&& ((m_currentStipple != oldStipple) || !GetOptimization()))
{
- XSetStipple ((Display*) m_display, (GC) m_gc, (Pixmap) m_currentStipple.GetPixmap());
+ XSetStipple ((Display*) m_display, (GC) m_gc, (Pixmap) m_currentStipple.GetDrawable());
if (m_window && m_window->GetBackingPixmap())
- XSetStipple ((Display*) m_display,(GC) m_gcBacking, (Pixmap) m_currentStipple.GetPixmap());
+ XSetStipple ((Display*) m_display,(GC) m_gcBacking, (Pixmap) m_currentStipple.GetDrawable());
}
if ((m_currentFill != oldFill) || !GetOptimization())
int pixel = -1;
if (m_pen.GetStyle () == wxTRANSPARENT)
pixel = m_backgroundPixel;
- else if (!m_colour)
- {
- unsigned char red = m_pen.GetColour ().Red ();
- unsigned char blue = m_pen.GetColour ().Blue ();
- unsigned char green = m_pen.GetColour ().Green ();
- if (red == (unsigned char) 255 && blue == (unsigned char) 255
- && green == (unsigned char) 255)
- {
- pixel = (int) WhitePixel ((Display*) m_display, DefaultScreen ((Display*) m_display));
- m_currentColour = *wxWHITE;
- m_pen.GetColour().SetPixel(pixel);
- m_currentColour.SetPixel(pixel);
- }
- else
- {
- pixel = (int) BlackPixel ((Display*) m_display, DefaultScreen ((Display*) m_display));
- m_currentColour = *wxBLACK;
- m_pen.GetColour().SetPixel(pixel);
- }
- }
else
{
- pixel = m_pen.GetColour ().AllocColour(m_display);
- m_currentColour.SetPixel(pixel);
+ pixel = CalculatePixel(m_pen.GetColour(), m_currentColour, FALSE);
}
// Finally, set the GC to the required colour
if (pixel > -1)
- {
- if (m_logicalFunction == wxXOR)
- {
- XGCValues values;
- XGetGCValues ((Display*) m_display, (GC) m_gc, GCBackground, &values);
- XSetForeground ((Display*) m_display, (GC) m_gc, pixel ^ values.background);
- if (m_window && m_window->GetBackingPixmap())
- XSetForeground ((Display*) m_display,(GC) m_gcBacking, pixel ^ values.background);
- }
- else
- {
- XSetForeground ((Display*) m_display, (GC) m_gc, pixel);
- if (m_window && m_window->GetBackingPixmap())
- XSetForeground ((Display*) m_display,(GC) m_gcBacking, pixel);
- }
- }
+ SetForegroundPixelWithLogicalFunction(pixel);
}
else
m_pen.GetColour().SetPixel(oldPenColour.GetPixel());
(oldBrushColour.Green () == m_currentColour.Green ()) &&
(oldBrushColour.GetPixel() == m_currentColour.GetPixel()));
+ int stippleDepth = -1;
+
if ((oldFill != m_brush.GetStyle ()) || !GetOptimization())
{
switch (brush.GetStyle ())
{
case wxTRANSPARENT:
break;
+ case wxSTIPPLE:
+ stippleDepth = m_currentStipple.GetDepth();
+ // fall through!
case wxBDIAGONAL_HATCH:
case wxCROSSDIAG_HATCH:
case wxFDIAGONAL_HATCH:
case wxCROSS_HATCH:
case wxHORIZONTAL_HATCH:
case wxVERTICAL_HATCH:
- case wxSTIPPLE:
{
- // Chris Breeze 23/07/97: use background mode to determine whether
- // fill style should be solid or transparent
- int style = (m_backgroundMode == wxSOLID ? FillOpaqueStippled : FillStippled);
+ if (stippleDepth == -1) stippleDepth = 1;
+
+ // Chris Breeze 23/07/97: use background mode to
+ // determine whether fill style should be solid or
+ // transparent
+ int style = stippleDepth == 1 ?
+ (m_backgroundMode == wxSOLID ?
+ FillOpaqueStippled : FillStippled) :
+ FillTiled;
XSetFillStyle ((Display*) m_display, (GC) m_gc, style);
if (m_window && m_window->GetBackingPixmap())
XSetFillStyle ((Display*) m_display,(GC) m_gcBacking, style);
default:
XSetFillStyle ((Display*) m_display, (GC) m_gc, FillSolid);
if (m_window && m_window->GetBackingPixmap())
- XSetFillStyle ((Display*) m_display,(GC) m_gcBacking, FillSolid);
+ XSetFillStyle ((Display*) m_display,(GC) m_gcBacking,
+ FillSolid);
}
}
}
// X can forget the stipple value when resizing a window (apparently)
// so always set the stipple.
- else if (m_currentStipple.Ok()) // && m_currentStipple != oldStipple)
+ else if (m_currentFill != wxSOLID && m_currentFill != wxTRANSPARENT &&
+ m_currentStipple.Ok()) // && m_currentStipple != oldStipple)
{
- XSetStipple ((Display*) m_display, (GC) m_gc, (Pixmap) m_currentStipple.GetPixmap());
+ if (m_currentStipple.GetDepth() == 1)
+ {
+ XSetStipple ((Display*) m_display, (GC) m_gc,
+ (Pixmap) m_currentStipple.GetDrawable());
if (m_window && m_window->GetBackingPixmap())
- XSetStipple ((Display*) m_display,(GC) m_gcBacking, (Pixmap) m_currentStipple.GetPixmap());
+ XSetStipple ((Display*) m_display,(GC) m_gcBacking,
+ (Pixmap) m_currentStipple.GetDrawable());
+ }
+ else
+ {
+ XSetTile ((Display*) m_display, (GC) m_gc,
+ (Pixmap) m_currentStipple.GetDrawable());
+ if (m_window && m_window->GetBackingPixmap())
+ XSetTile ((Display*) m_display,(GC) m_gcBacking,
+ (Pixmap) m_currentStipple.GetDrawable());
+ }
}
// must test m_logicalFunction, because it involves background!
if (!sameColour || !GetOptimization() || m_logicalFunction == wxXOR)
{
- int pixel = -1;
- if (!m_colour)
- {
- // Policy - on a monochrome screen, all brushes are white,
- // except when they're REALLY black!!!
- unsigned char red = m_brush.GetColour ().Red ();
- unsigned char blue = m_brush.GetColour ().Blue ();
- unsigned char green = m_brush.GetColour ().Green ();
-
- if (red == (unsigned char) 0 && blue == (unsigned char) 0
- && green == (unsigned char) 0)
- {
- pixel = (int) BlackPixel ((Display*) m_display, DefaultScreen ((Display*) m_display));
- m_currentColour = *wxBLACK;
- m_brush.GetColour().SetPixel(pixel);
- m_currentColour.SetPixel(pixel);
- }
- else
- {
- pixel = (int) WhitePixel ((Display*) m_display, DefaultScreen ((Display*) m_display));
- m_currentColour = *wxWHITE;
- m_brush.GetColour().SetPixel(pixel);
- m_currentColour.SetPixel(pixel);
- }
-
- // N.B. comment out the above line and uncomment the following lines
- // if you want non-white colours to be black on a monochrome display.
- /*
- if (red == (unsigned char )255 && blue == (unsigned char)255
- && green == (unsigned char)255)
- pixel = (int)WhitePixel((Display*) m_display, DefaultScreen((Display*) m_display));
- else
- pixel = (int)BlackPixel((Display*) m_display, DefaultScreen((Display*) m_display));
- */
- }
- else if (m_brush.GetStyle () != wxTRANSPARENT)
- {
- pixel = m_brush.GetColour().AllocColour(m_display);
- m_currentColour.SetPixel(pixel);
- }
+ int pixel = CalculatePixel(m_brush.GetColour(), m_currentColour, TRUE);
+
if (pixel > -1)
- {
- // Finally, set the GC to the required colour
- if (m_logicalFunction == wxXOR)
- {
- XGCValues values;
- XGetGCValues ((Display*) m_display, (GC) m_gc, GCBackground, &values);
- XSetForeground ((Display*) m_display, (GC) m_gc, pixel ^ values.background);
- if (m_window && m_window->GetBackingPixmap())
- XSetForeground ((Display*) m_display,(GC) m_gcBacking, pixel ^ values.background);
- }
- else
- {
- XSetForeground ((Display*) m_display, (GC) m_gc, pixel);
- if (m_window && m_window->GetBackingPixmap())
- XSetForeground ((Display*) m_display,(GC) m_gcBacking, pixel);
- }
- }
+ SetForegroundPixelWithLogicalFunction(pixel);
}
else
m_brush.GetColour().SetPixel(oldBrushColour.GetPixel());
if (!m_backgroundBrush.Ok())
return;
- int pixel = m_backgroundBrush.GetColour().AllocColour(m_display);
-
- // New behaviour, 10/2/99: setting the background brush of a DC
- // doesn't affect the window background colour.
-/*
- // XSetWindowBackground doesn't work for non-Window pixmaps
- if (!this->IsKindOf(CLASSINFO(wxMemoryDC)))
- XSetWindowBackground ((Display*) m_display, (Pixmap) m_pixmap, pixel);
-*/
+ m_backgroundPixel = m_backgroundBrush.GetColour().AllocColour(m_display);
// Necessary for ::DrawIcon, which use fg/bg pixel or the GC.
// And Blit,... (Any fct that use XCopyPlane, in fact.)
- XSetBackground ((Display*) m_display, (GC) m_gc, pixel);
+ XSetBackground ((Display*) m_display, (GC) m_gc, m_backgroundPixel);
if (m_window && m_window->GetBackingPixmap())
- XSetBackground ((Display*) m_display,(GC) m_gcBacking, pixel);
+ XSetBackground ((Display*) m_display,(GC) m_gcBacking,
+ m_backgroundPixel);
}
void wxWindowDC::SetLogicalFunction( int function )
{
wxCHECK_RET( Ok(), "invalid dc" );
- if (m_textForegroundColour == col)
- return;
-
m_textForegroundColour = col;
-
}
void wxWindowDC::SetTextBackground( const wxColour &col )
{
wxCHECK_RET( Ok(), "invalid dc" );
- if (m_textBackgroundColour == col)
- return;
-
m_textBackgroundColour = col;
- if (!m_textBackgroundColour.Ok())
- return;
}
void wxWindowDC::SetBackgroundMode( int mode )
}
}
-// Helper function
-void wxWindowDC::SetDCClipping()
+static void wxCopyRegion( WXRegion src, WXRegion& dst )
{
- // m_userRegion is the region set by calling SetClippingRegion
-
- if (m_currentRegion)
- XDestroyRegion ((Region) m_currentRegion);
-
- // We need to take into account
- // clipping imposed on a window by a repaint.
- // We'll combine it with the user region. But for now,
- // just use the currently-defined user clipping region.
- if (m_userRegion || (m_window && m_window->GetUpdateRegion().Ok()) )
- m_currentRegion = (WXRegion) XCreateRegion ();
- else
- m_currentRegion = (WXRegion) NULL;
-
- if ((m_window && m_window->GetUpdateRegion().Ok()) && m_userRegion)
- XIntersectRegion ((Region) m_window->GetUpdateRegion().GetXRegion(), (Region) m_userRegion, (Region) m_currentRegion);
- else if (m_userRegion)
- XIntersectRegion ((Region) m_userRegion, (Region) m_userRegion, (Region) m_currentRegion);
- else if (m_window && m_window->GetUpdateRegion().Ok())
- XIntersectRegion ((Region) m_window->GetUpdateRegion().GetXRegion(), (Region) m_window->GetUpdateRegion().GetXRegion(),
- (Region) m_currentRegion);
+ if( !dst )
+ dst = XCreateRegion();
+ XUnionRegion( (Region)src, (Region)src, (Region)dst );
+}
- if (m_currentRegion)
+// Helper function; userRegion is the region set by calling SetClippingRegion
+void wxWindowDC::SetDCClipping( WXRegion userRegion )
+{
+ bool hasUpdateRegion = m_window && m_window->GetUpdateRegion().Ok();
+ // this means that we should start the clip region from scratch,
+ // or from the update region, if any
+ if( !userRegion )
{
- XSetRegion ((Display*) m_display, (GC) m_gc, (Region) m_currentRegion);
+ if( m_clipRegion )
+ XDestroyRegion( (Region)m_clipRegion );
+ m_clipRegion = (WXRegion)NULL;
+
+ if( hasUpdateRegion )
+ wxCopyRegion( m_window->GetUpdateRegion().GetX11Region(),
+ m_clipRegion );
}
- else
+ // intersect the user region, if any, with the
+ // exisiting clip region
+ else // if( userRegion )
{
- XSetClipMask ((Display*) m_display, (GC) m_gc, None);
+ if( !m_clipRegion )
+ wxCopyRegion( userRegion, m_clipRegion );
+ else
+ XIntersectRegion( (Region)m_clipRegion,
+ (Region)userRegion, (Region)m_clipRegion );
}
+ if( m_clipRegion )
+ XSetRegion( (Display*)m_display, (GC)m_gc, (Region)m_clipRegion );
+ else
+ XSetClipMask( (Display*)m_display, (GC)m_gc, None );
}
-void wxWindowDC::DoSetClippingRegion( wxCoord x, wxCoord y, wxCoord width, wxCoord height )
+void wxWindowDC::DoSetClippingRegion( wxCoord x, wxCoord y,
+ wxCoord width, wxCoord height )
{
wxDC::DoSetClippingRegion( x, y, width, height );
- if (m_userRegion)
- XDestroyRegion ((Region) m_userRegion);
- m_userRegion = (WXRegion) XCreateRegion ();
- XRectangle r;
- r.x = XLOG2DEV (x);
- r.y = YLOG2DEV (y);
- r.width = XLOG2DEVREL(width);
- r.height = YLOG2DEVREL(height);
- XUnionRectWithRegion (&r, (Region) m_userRegion, (Region) m_userRegion);
+ wxRegion temp(x, y, width, height);
- SetDCClipping ();
+ SetDCClipping(temp.GetX11Region());
// Needs to work differently for Pixmap: without this,
// there's a nasty (Display*) m_display bug. 8/12/94
rects[0].y = YLOG2DEV_2(y);
rects[0].width = XLOG2DEVREL(width);
rects[0].height = YLOG2DEVREL(height);
- XSetClipRectangles((Display*) m_display, (GC) m_gcBacking, 0, 0, rects, 1, Unsorted);
+ XSetClipRectangles((Display*) m_display, (GC) m_gcBacking,
+ 0, 0, rects, 1, Unsorted);
}
}
wxDC::DoSetClippingRegion( box.x, box.y, box.width, box.height );
- if (m_userRegion)
- XDestroyRegion ((Region) m_userRegion);
- m_userRegion = (WXRegion) XCreateRegion ();
-
- XUnionRegion((Region) m_userRegion, (Region) region.GetXRegion(), (Region) m_userRegion);
-
- SetDCClipping ();
+ SetDCClipping(region.GetX11Region());
// Needs to work differently for Pixmap: without this,
// there's a nasty (Display*) m_display bug. 8/12/94
rects[0].y = YLOG2DEV_2(box.y);
rects[0].width = XLOG2DEVREL(box.width);
rects[0].height = YLOG2DEVREL(box.height);
- XSetClipRectangles((Display*) m_display, (GC) m_gcBacking, 0, 0, rects, 1, Unsorted);
+ XSetClipRectangles((Display*) m_display, (GC) m_gcBacking,
+ 0, 0, rects, 1, Unsorted);
}
}
{
wxDC::DestroyClippingRegion();
- if (m_userRegion)
- XDestroyRegion ((Region) m_userRegion);
- m_userRegion = NULL;
-
- SetDCClipping ();
+ SetDCClipping(NULL);
- XGCValues gc_val;
- gc_val.clip_mask = None;
if (m_window && m_window->GetBackingPixmap())
- XChangeGC((Display*) m_display, (GC) m_gcBacking, GCClipMask, &gc_val);
+ XSetClipMask ((Display*) m_display, (GC) m_gcBacking, None);
}
// Resolution in pixels per logical inch
wxSize wxWindowDC::GetPPI() const
{
+ // TODO
return wxSize(100, 100);
}
return 24;
}
-#if wxUSE_SPLINES
-// ----------------------------------- spline code ----------------------------------------
-
-void wx_quadratic_spline(double a1, double b1, double a2, double b2,
- double a3, double b3, double a4, double b4);
-void wx_clear_stack();
-int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3,
- double *y3, double *x4, double *y4);
-void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3,
- double x4, double y4);
-static bool wx_spline_add_point(double x, double y);
-static void wx_spline_draw_point_array(wxDC *dc);
-
-wxList wx_spline_point_list;
-
-#define half(z1, z2) ((z1+z2)/2.0)
-#define THRESHOLD 5
-
-/* iterative version */
-
-void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4,
- double b4)
-{
- register double xmid, ymid;
- double x1, y1, x2, y2, x3, y3, x4, y4;
-
- wx_clear_stack();
- wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4);
-
- while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) {
- xmid = (double)half(x2, x3);
- ymid = (double)half(y2, y3);
- if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD &&
- fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) {
- wx_spline_add_point( x1, y1 );
- wx_spline_add_point( xmid, ymid );
- } else {
- wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3),
- (double)half(x3, x4), (double)half(y3, y4), x4, y4);
- wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2),
- (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid);
- }
- }
-}
-
-/* utilities used by spline drawing routines */
-
-typedef struct wx_spline_stack_struct {
- double x1, y1, x2, y2, x3, y3, x4, y4;
-} Stack;
-
-#define SPLINE_STACK_DEPTH 20
-static Stack wx_spline_stack[SPLINE_STACK_DEPTH];
-static Stack *wx_stack_top;
-static int wx_stack_count;
-
-void wx_clear_stack()
-{
- wx_stack_top = wx_spline_stack;
- wx_stack_count = 0;
-}
-
-void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
-{
- wx_stack_top->x1 = x1;
- wx_stack_top->y1 = y1;
- wx_stack_top->x2 = x2;
- wx_stack_top->y2 = y2;
- wx_stack_top->x3 = x3;
- wx_stack_top->y3 = y3;
- wx_stack_top->x4 = x4;
- wx_stack_top->y4 = y4;
- wx_stack_top++;
- wx_stack_count++;
-}
-
-int wx_spline_pop(double *x1, double *y1, double *x2, double *y2,
- double *x3, double *y3, double *x4, double *y4)
-{
- if (wx_stack_count == 0)
- return (0);
- wx_stack_top--;
- wx_stack_count--;
- *x1 = wx_stack_top->x1;
- *y1 = wx_stack_top->y1;
- *x2 = wx_stack_top->x2;
- *y2 = wx_stack_top->y2;
- *x3 = wx_stack_top->x3;
- *y3 = wx_stack_top->y3;
- *x4 = wx_stack_top->x4;
- *y4 = wx_stack_top->y4;
- return (1);
-}
-
-static bool wx_spline_add_point(double x, double y)
-{
- wxPoint *point = new wxPoint ;
- point->x = (int) x;
- point->y = (int) y;
- wx_spline_point_list.Append((wxObject*)point);
- return TRUE;
-}
-
-static void wx_spline_draw_point_array(wxDC *dc)
-{
- dc->DrawLines(&wx_spline_point_list, 0, 0 );
- wxNode *node = wx_spline_point_list.First();
- while (node)
- {
- wxPoint *point = (wxPoint *)node->Data();
- delete point;
- delete node;
- node = wx_spline_point_list.First();
- }
-}
-
-void wxWindowDC::DoDrawSpline( wxList *points )
-{
- wxCHECK_RET( Ok(), wxT("invalid window dc") );
-
- wxPoint *p;
- double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;
- double x1, y1, x2, y2;
-
- wxNode *node = points->First();
- p = (wxPoint *)node->Data();
-
- x1 = p->x;
- y1 = p->y;
-
- node = node->Next();
- p = (wxPoint *)node->Data();
-
- x2 = p->x;
- y2 = p->y;
- cx1 = (double)((x1 + x2) / 2);
- cy1 = (double)((y1 + y2) / 2);
- cx2 = (double)((cx1 + x2) / 2);
- cy2 = (double)((cy1 + y2) / 2);
-
- wx_spline_add_point(x1, y1);
-
- while ((node = node->Next()) != NULL)
- {
- p = (wxPoint *)node->Data();
- x1 = x2;
- y1 = y2;
- x2 = p->x;
- y2 = p->y;
- cx4 = (double)(x1 + x2) / 2;
- cy4 = (double)(y1 + y2) / 2;
- cx3 = (double)(x1 + cx4) / 2;
- cy3 = (double)(y1 + cy4) / 2;
-
- wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4);
-
- cx1 = cx4;
- cy1 = cy4;
- cx2 = (double)(cx1 + x2) / 2;
- cy2 = (double)(cy1 + y2) / 2;
- }
-
- wx_spline_add_point( cx1, cy1 );
- wx_spline_add_point( x2, y2 );
-
- wx_spline_draw_point_array( this );
-}
-
-#endif // wxUSE_SPLINE
wxPaintDC::wxPaintDC(wxWindow* win) : wxWindowDC(win)
{
- wxRegion* region = NULL;
-
- // Combine all the update rects into a region
- const wxRectList& updateRects(win->GetUpdateRects());
- if ( updateRects.GetCount() != 0 )
- {
- for ( wxRectList::Node *node = updateRects.GetFirst();
- node;
- node = node->GetNext() )
- {
- wxRect* rect = node->GetData();
-
- if (!region)
- region = new wxRegion(*rect);
- else
- // TODO: is this correct? In SetDCClipping above,
- // XIntersectRegion is used to combine paint and user
- // regions. XIntersectRegion appears to work in that case...
- region->Union(*rect);
- }
- }
- else
- {
- int cw, ch;
- win->GetClientSize(&cw, &ch);
- region = new wxRegion(wxRect(0, 0, cw, ch));
- }
-
- win->SetUpdateRegion(*region);
-
- wxRegion& theRegion(win->GetUpdateRegion());
- theRegion.SetRects(updateRects); // We also store in terms of rects, for iteration to work.
-
- // Set the clipping region. Any user-defined region will be combined with this
- // one in SetDCClipping.
- XSetRegion ((Display*) m_display, (GC) m_gc, (Region) region->GetXRegion());
-
- delete region;
+ // Set the clipping region.to the update region
+ SetDCClipping((WXRegion)NULL);
}
wxPaintDC::~wxPaintDC()
{
- XSetClipMask ((Display*) m_display, (GC) m_gc, None);
if (m_window)
m_window->ClearUpdateRegion();
+ SetDCClipping((WXRegion)NULL);
}
// ----------------------------------------------------------------------------