// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "object.h"
-#endif
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
-#pragma hdrstop
+ #pragma hdrstop
#endif
#ifndef WX_PRECOMP
- #include "wx/hash.h"
#include "wx/object.h"
+ #include "wx/hash.h"
+ #include "wx/memory.h"
#endif
#include <string.h>
-#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
-#include "wx/memory.h"
-#endif
-
#if defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT
#if defined(__VISAGECPP__)
#define DEBUG_PRINTF(NAME) { static int raz=0; \
#endif // wxUSE_EXTENDED_RTTI
-// These are here so we can avoid 'always true/false' warnings
-// by referring to these instead of true/false
-const bool wxTrue = true;
+// this variable exists only so that we can avoid 'always true/false' warnings
const bool wxFalse = false;
// Is this object a kind of (a subclass of) 'info'?
}
}
-void wxClassInfo::CleanUp()
-{
- if ( sm_classTable )
- {
- delete sm_classTable;
- sm_classTable = NULL;
- }
-}
+// This function wasn't written to be reentrant but there is a possiblity of
+// reentrance if something it does causes a shared lib to load and register
+// classes. On Solaris this happens when the wxHashTable is newed, so the first
+// part of the function has been modified to handle it, and a wxASSERT checks
+// against reentrance in the remainder of the function.
void wxClassInfo::Register()
{
if ( !sm_classTable )
{
- sm_classTable = new wxHashTable(wxKEY_STRING);
+ wxHashTable *classTable = new wxHashTable(wxKEY_STRING);
+
+ // check for reentrance
+ if ( sm_classTable )
+ delete classTable;
+ else
+ sm_classTable = classTable;
}
- // using IMPLEMENT_DYNAMIC_CLASS() macro twice (which may happen if you
- // link any object module twice mistakenly) will break this function
- // because it will enter an infinite loop and eventually die with "out of
- // memory" - as this is quite hard to detect if you're unaware of this,
- // try to do some checks here
+#ifdef __WXDEBUG__
+ // reentrance guard - see note above
+ static int entry = 0;
+ wxASSERT_MSG(++entry == 1, _T("wxClassInfo::Register() reentrance"));
+#endif
+
+ // Using IMPLEMENT_DYNAMIC_CLASS() macro twice (which may happen if you
+ // link any object module twice mistakenly, or link twice against wx shared
+ // library) will break this function because it will enter an infinite loop
+ // and eventually die with "out of memory" - as this is quite hard to
+ // detect if you're unaware of this, try to do some checks here.
wxASSERT_MSG( sm_classTable->Get(m_className) == NULL,
- _T("class already in RTTI table - have you used IMPLEMENT_DYNAMIC_CLASS() twice (may be by linking some object module(s) twice)?") );
+ wxString::Format
+ (
+ _T("Class \"%s\" already in RTTI table - have you used IMPLEMENT_DYNAMIC_CLASS() multiple times or linked some object file twice)?"),
+ m_className
+ )
+ );
sm_classTable->Put(m_className, (wxObject *)this);
+
+#ifdef __WXDEBUG__
+ --entry;
+#endif
}
void wxClassInfo::Unregister()
// wxObject
// ----------------------------------------------------------------------------
-// Initialize ref data from another object (needed for copy constructor and
-// assignment operator)
-void wxObject::InitFrom(const wxObject& other)
-{
- m_refData = other.m_refData;
- if ( m_refData )
- m_refData->m_count++;
-}
-
void wxObject::Ref(const wxObject& clone)
{
#if defined(__WXDEBUG__) || wxUSE_DEBUG_CONTEXT
{
wxASSERT_MSG( m_refData->m_count > 0, _T("invalid ref data count") );
- if ( !--m_refData->m_count )
+ if ( --m_refData->m_count == 0 )
delete m_refData;
m_refData = NULL;
}