- // avoid flicker - but don't need to do this for a hidden listbox
- bool hideAndShow = IsShown();
- if ( hideAndShow )
- {
- ShowWindow(GetHwnd(), SW_HIDE);
- }
-
- ListBox_ResetContent(GetHwnd());
-
- m_noItems = choices.GetCount();
- int i;
- for (i = 0; i < m_noItems; i++)
- {
- ListBox_AddString(GetHwnd(), choices[i]);
- if ( clientData )
- {
- SetClientData(i, clientData[i]);
- }
- }
-
-#if wxUSE_OWNER_DRAWN
- if ( m_windowStyle & wxLB_OWNERDRAW ) {
- // first delete old items
- WX_CLEAR_ARRAY(m_aItems);
-
- // then create new ones
- for ( size_t ui = 0; ui < (size_t)m_noItems; ui++ ) {
- wxOwnerDrawn *pNewItem = CreateLboxItem(ui);
- pNewItem->SetName(choices[ui]);
- m_aItems.Add(pNewItem);
- ListBox_SetItemData(GetHwnd(), ui, pNewItem);
- }
- }
-#endif // wxUSE_OWNER_DRAWN
+ // back to base class search for not native search type
+ if (bCase)
+ return wxItemContainerImmutable::FindString( s, bCase );