#pragma implementation
#endif
-#include <wx/wxprec.h>
+#include "wx/wxprec.h"
#include "wx/defs.h"
#if wxUSE_HTML
#endif
#ifndef WXPRECOMP
-#include <wx/wx.h>
+#include "wx/wx.h"
#endif
void wxHtmlTableCell::ReallocRows(int rows)
{
m_CellInfo = (cellStruct**) realloc(m_CellInfo, sizeof(cellStruct*) * rows);
- if (m_NumCols != 0) {
- int x = rows - 1;
- m_CellInfo[x] = (cellStruct*) malloc(sizeof(cellStruct) * m_NumCols);
- for (int i = 0; i < m_NumCols; i++)
- m_CellInfo[x][i].flag = cellFree;
+ for (int row = m_NumRows; row < rows ; row++)
+ {
+ if (m_NumCols == 0)
+ m_CellInfo[row] = NULL;
+ else
+ {
+ m_CellInfo[row] = (cellStruct*) malloc(sizeof(cellStruct) * m_NumCols);
+ for (int col = 0; col < m_NumCols; col++)
+ m_CellInfo[row][col].flag = cellFree;
+ }
}
- else
- m_CellInfo[rows - 1] = NULL;
m_NumRows = rows;
}
-
void wxHtmlTableCell::AddRow(const wxHtmlTag& tag)
{
if (m_ActualRow + 1 > m_NumRows - 1)
TAG_HANDLER_CONSTR(TABLE)
{
m_Table = NULL;
- m_tAlign = m_rAlign = wxEmptyString;
- m_OldAlign = wxHTML_ALIGN_LEFT;
+ m_tAlign = m_rAlign = wxEmptyString;
+ m_OldAlign = wxHTML_ALIGN_LEFT;
}