#include "wx/sizer.h"
#endif
+#ifdef __WXMAC__
+#include "wx/scrolbar.h"
+#endif
+
#include "wx/recguard.h"
#ifdef __WXMSW__
}
}
- // reset the skipped flag to false as it might have been set to true in
- // ProcessEvent() above
- event.Skip(false);
-
if ( evType == wxEVT_PAINT )
{
m_scrollHelper->HandleOnPaint((wxPaintEvent &)event);
return true;
}
+ // reset the skipped flag (which might have been set to true in
+ // ProcessEvent() above) to be able to test it below
+ bool wasSkipped = event.GetSkipped();
+ if ( wasSkipped )
+ event.Skip(false);
+
if ( evType == wxEVT_SCROLLWIN_TOP ||
evType == wxEVT_SCROLLWIN_BOTTOM ||
evType == wxEVT_SCROLLWIN_LINEUP ||
evType == wxEVT_SCROLLWIN_THUMBTRACK ||
evType == wxEVT_SCROLLWIN_THUMBRELEASE )
{
- m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
- return !event.GetSkipped();
+ m_scrollHelper->HandleOnScroll((wxScrollWinEvent &)event);
+ if ( !event.GetSkipped() )
+ {
+ // it makes sense to indicate that we processed the message as we
+ // did scroll the window (and also notice that wxAutoScrollTimer
+ // relies on our return value to stop scrolling when we are at top
+ // or bottom already)
+ processed = true;
+ wasSkipped = false;
+ }
}
if ( evType == wxEVT_ENTER_WINDOW )
else if ( evType == wxEVT_CHAR )
{
m_scrollHelper->HandleOnChar((wxKeyEvent &)event);
- return !event.GetSkipped();
+ if ( !event.GetSkipped() )
+ {
+ processed = true;
+ wasSkipped = false;
+ }
}
- return false;
+ if ( processed )
+ event.Skip(wasSkipped);
+
+ return processed;
}
// ----------------------------------------------------------------------------
return m_targetWindow;
}
+#ifdef __WXMAC__
+static bool wxScrolledWindowHasChildren(wxWindow* win)
+{
+ wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
+ while ( node )
+ {
+ wxWindow* child = node->GetData();
+ if ( !child->IsKindOf(CLASSINFO(wxScrollBar)) )
+ return true;
+
+ node = node->GetNext();
+ }
+ return false;
+}
+#endif
+
// ----------------------------------------------------------------------------
// scrolling implementation itself
// ----------------------------------------------------------------------------
bool needsRefresh = false;
#ifdef __WXMAC__
// OS X blocks on immediate redraws, so make this a refresh
- needsRefresh = true;
+ if (!wxScrolledWindowHasChildren(m_targetWindow))
+ needsRefresh = true;
#endif
int dx = 0,
dy = 0;
MacSetClipChildren( true ) ;
#endif
- bool ok = wxPanel::Create(parent, id, pos, size, style|wxHSCROLL|wxVSCROLL, name);
+ // by default, we're scrollable in both directions (but if one of the
+ // styles is specified explicitly, we shouldn't add the other one
+ // automatically)
+ if ( !(style & (wxHSCROLL | wxVSCROLL)) )
+ style |= wxHSCROLL | wxVSCROLL;
+
+ bool ok = wxPanel::Create(parent, id, pos, size, style, name);
return ok;
}