/////////////////////////////////////////////////////////////////////////////
-// Name: dialog.cpp
+// Name: src/os2/dialog.cpp
// Purpose: wxDialog class
// Author: David Webster
// Modified by:
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
-#ifndef WX_PRECOMP
#include "wx/dialog.h"
-#include "wx/utils.h"
-#include "wx/frame.h"
-#include "wx/app.h"
-#include "wx/settings.h"
-#include "wx/intl.h"
-#include "wx/log.h"
+
+#ifndef WX_PRECOMP
+ #include "wx/utils.h"
+ #include "wx/frame.h"
+ #include "wx/app.h"
+ #include "wx/settings.h"
+ #include "wx/intl.h"
+ #include "wx/log.h"
#endif
#include "wx/os2/private.h"
-#include "wx/log.h"
#include "wx/evtloop.h"
-#include "wx/ptr_scpd.h"
+#include "wx/scopedptr.h"
#define wxDIALOG_DEFAULT_X 300
#define wxDIALOG_DEFAULT_Y 300
IMPLEMENT_DYNAMIC_CLASS(wxDialog, wxTopLevelWindow)
-BEGIN_EVENT_TABLE(wxDialog, wxDialogBase)
- EVT_BUTTON(wxID_OK, wxDialog::OnOK)
- EVT_BUTTON(wxID_APPLY, wxDialog::OnApply)
- EVT_BUTTON(wxID_CANCEL, wxDialog::OnCancel)
- EVT_CHAR_HOOK(wxDialog::OnCharHook)
- EVT_SYS_COLOUR_CHANGED(wxDialog::OnSysColourChanged)
-
- EVT_CLOSE(wxDialog::OnCloseWindow)
-END_EVENT_TABLE()
-
// ----------------------------------------------------------------------------
// wxDialogModalData
// ----------------------------------------------------------------------------
void wxDialog::Init()
{
- m_pOldFocus = (wxWindow *)NULL;
- m_isShown = FALSE;
- m_pWindowDisabler = (wxWindowDisabler *)NULL;
+ m_pOldFocus = NULL;
+ m_isShown = false;
+ m_pWindowDisabler = NULL;
m_modalData = NULL;
SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
} // end of wxDialog::Init
return true;
} // end of wxDialog::Create
+#if WXWIN_COMPATIBILITY_2_6
+
// deprecated ctor
wxDialog::wxDialog(wxWindow *parent,
const wxString& title,
Create(parent, wxID_ANY, title, wxPoint(x, y), wxSize(w, h), style, name);
}
-void wxDialog::SetModal(
- bool WXUNUSED(bFlag)
-)
+void wxDialog::SetModal(bool WXUNUSED(bFlag))
{
// nothing to do, obsolete method
} // end of wxDialog::SetModal
+#endif // WXWIN_COMPATIBILITY_2_6
+
wxDialog::~wxDialog()
{
- m_isBeingDeleted = true;
+ SendDestroyEvent();
// this will also reenable all the other windows for a modal dialog
Show(false);
} // end of wxDialog::~wxDialog
-//
-// By default, pressing escape cancels the dialog
-//
-void wxDialog::OnCharHook(
- wxKeyEvent& rEvent
-)
-{
- if (GetHWND())
- {
- if (rEvent.m_keyCode == WXK_ESCAPE)
- {
- //
- // Behaviour changed in 2.0: we'll send a Cancel message
- // to the dialog instead of Close.
- //
- wxCommandEvent vCancelEvent( wxEVT_COMMAND_BUTTON_CLICKED
- ,wxID_CANCEL
- );
-
- vCancelEvent.SetEventObject( this );
- GetEventHandler()->ProcessEvent(vCancelEvent);
-
- //
- // Ensure that there is another message for this window so the
- // ShowModal loop will exit and won't get stuck in GetMessage().
- //
- ::WinPostMsg(GetHwnd(), WM_NULL, 0, 0);
- return;
- }
- }
- // We didn't process this event.
- rEvent.Skip();
-}
-
// ----------------------------------------------------------------------------
// showing the dialogs
// ----------------------------------------------------------------------------
+#if WXWIN_COMPATIBILITY_2_6
+
bool wxDialog::IsModalShowing() const
{
return IsModal();
} // end of wxDialog::IsModalShowing
+#endif // WXWIN_COMPATIBILITY_2_6
-wxWindow *wxDialog::FindSuitableParent() const
-{
- // first try to use the currently active window
- HWND hwndFg = ::WinQueryActiveWindow(HWND_DESKTOP);
- wxWindow *parent = hwndFg ? wxFindWinFromHandle((WXHWND)hwndFg)
- : NULL;
- if ( !parent )
- {
- // next try the main app window
- parent = wxTheApp->GetTopWindow();
- }
-
- // finally, check if the parent we found is really suitable
- if ( !parent || parent == (wxWindow *)this || !parent->IsShown() )
- {
- // don't use this one
- parent = NULL;
- }
-
- return parent;
-}
-
-bool wxDialog::Show(
- bool bShow
-)
+bool wxDialog::Show( bool bShow )
{
if ( bShow == IsShown() )
return false;
if (bShow)
{
+ if (CanDoLayoutAdaptation())
+ DoLayoutAdaptation();
+
// this usually will result in TransferDataToWindow() being called
// which will change the controls values so do it before showing as
// otherwise we could have some flicker
wxDialogBase::Show(bShow);
- if (GetTitle().c_str())
- ::WinSetWindowText((HWND)GetHwnd(), (PSZ)GetTitle().c_str());
+ wxString title = GetTitle();
+ if (!title.empty())
+ ::WinSetWindowText((HWND)GetHwnd(), title.c_str());
if ( bShow )
{
// dialogs don't get WM_SIZE message after creation unlike most (all?)
- // other windows and so could start their life non laid out correctly
+ // other windows and so could start their life not laid out correctly
// if we didn't call Layout() from here
//
// NB: normally we should call it just the first time but doing it
//
int wxDialog::ShowModal()
{
- wxASSERT_MSG( !IsModal(), _T("wxDialog::ShowModal() reentered?") );
+ wxASSERT_MSG( !IsModal(), wxT("wxDialog::ShowModal() reentered?") );
m_endModalCalled = false;
if ( !m_endModalCalled )
{
// modal dialog needs a parent window, so try to find one
- wxWindow *parent = GetParent();
- if ( !parent )
- {
- parent = FindSuitableParent();
- }
+ wxWindow * const parent = GetParentForModalDialog();
// remember where the focus was
wxWindow *oldFocus = m_pOldFocus;
extern bool gbInOnIdle;
bool bWasInOnIdle = gbInOnIdle;
- gbInOnIdle = FALSE;
+ gbInOnIdle = false;
// enter and run the modal loop
{
int nRetCode
)
{
- wxASSERT_MSG( IsModal(), _T("EndModal() called for non modal dialog") );
+ wxASSERT_MSG( IsModal(), wxT("EndModal() called for non modal dialog") );
m_endModalCalled = true;
SetReturnCode(nRetCode);
Hide();
} // end of wxDialog::EndModal
-void wxDialog::EndDialog(int rc)
-{
- if ( IsModal() )
- EndModal(rc);
- else
- Hide();
-}
-
-// ----------------------------------------------------------------------------
-// wxWin event handlers
-// ----------------------------------------------------------------------------
-
-void wxDialog::OnApply( wxCommandEvent& WXUNUSED(rEvent) )
-{
- if (Validate())
- TransferDataFromWindow();
-} // end of wxDialog::OnApply
-
-// Standard buttons
-void wxDialog::OnOK( wxCommandEvent& WXUNUSED(rEvent) )
-{
- if ( Validate() && TransferDataFromWindow() )
- {
- EndDialog(wxID_OK);
- }
-} // end of wxDialog::OnOK
-
-void wxDialog::OnCancel( wxCommandEvent& WXUNUSED(rEvent) )
-{
- EndDialog(wxID_CANCEL);
-} // end of wxDialog::OnCancel
-
-void wxDialog::OnCloseWindow( wxCloseEvent& WXUNUSED(rEvent) )
-{
- //
- // We'll send a Cancel message by default, which may close the dialog.
- // Check for looping if the Cancel event handler calls Close().
- //
- // Note that if a cancel button and handler aren't present in the dialog,
- // nothing will happen when you close the dialog via the window manager, or
- // via Close().
- // We wouldn't want to destroy the dialog by default, since the dialog may have been
- // created on the stack.
- // However, this does mean that calling dialog->Close() won't delete the dialog
- // unless the handler for wxID_CANCEL does so. So use Destroy() if you want to be
- // sure to destroy the dialog.
- // The default OnCancel (above) simply ends a modal dialog, and hides a modeless dialog.
- //
-
- //
- // Ugh??? This is not good but until I figure out a global list it'll have to do
- //
- static wxList closing;
-
- if ( closing.Member(this) )
- return;
-
- closing.Append(this);
-
- wxCommandEvent vCancelEvent(wxEVT_COMMAND_BUTTON_CLICKED, wxID_CANCEL);
-
- vCancelEvent.SetEventObject( this );
- GetEventHandler()->ProcessEvent(vCancelEvent); // This may close the dialog
-
- closing.DeleteObject(this);
-} // end of wxDialog::OnCloseWindow
-
-void wxDialog::OnSysColourChanged( wxSysColourChangedEvent& WXUNUSED(rEvent) )
-{
- SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE));
- Refresh();
-} // end of wxDialog::OnSysColourChanged
-
-MRESULT wxDialog::OS2WindowProc(
- WXUINT uMessage
-, WXWPARAM wParam
-, WXLPARAM lParam
-)
+MRESULT wxDialog::OS2WindowProc( WXUINT uMessage, WXWPARAM wParam, WXLPARAM lParam )
{
- MRESULT rc = 0;
- bool bProcessed = FALSE;
+ MRESULT rc = 0;
+ bool bProcessed = false;
switch (uMessage)
{