// headers
// ----------------------------------------------------------------------------
-#include "wx/font.h" // for wxFont and wxFontEncoding
-#include "wx/fontutil.h" // for wxNativeEncodingInfo
+#include "wx/fontenc.h" // for wxFontEncoding
+#if wxUSE_GUI
+ #include "wx/fontutil.h" // for wxNativeEncodingInfo
+#endif // wxUSE_GUI
-class WXDLLEXPORT wxConfigBase;
-class WXDLLEXPORT wxWindow;
+#if wxUSE_CONFIG
+ class WXDLLEXPORT wxConfigBase;
+#endif // wxUSE_CONFIG
+
+#if wxUSE_GUI
+ class WXDLLEXPORT wxWindow;
+#endif // wxUSE_GUI
// ----------------------------------------------------------------------------
// wxFontMapper manages user-definable correspondence between logical font
// virtual dtor for a base class
virtual ~wxFontMapper();
+#if wxUSE_GUI
// find an alternative for the given encoding (which is supposed to not be
// available on this system). If successful, return TRUE and fill info
// structure with the parameters required to create the font, otherwise
// If no facename is given,
virtual bool IsEncodingAvailable(wxFontEncoding encoding,
const wxString& facename = wxEmptyString);
+#endif // wxUSE_GUI
// returns the encoding for the given charset (in the form of RFC 2046) or
// wxFONTENCODING_SYSTEM if couldn't decode it
// configure the appearance of the dialogs we may popup
// ----------------------------------------------------
+#if wxUSE_GUI
// the parent window for modal dialogs
void SetDialogParent(wxWindow *parent) { m_windowParent = parent; }
// the title for the dialogs (note that default is quite reasonable)
void SetDialogTitle(const wxString& title) { m_titleDialog = title; }
+#endif // wxUSE_GUI
// functions which allow to configure the config object used: by default,
// the global one (from wxConfigBase::Get() will be used) and the default
// GetDefaultConfigPath()
// ----------------------------------------------------------------------
+#if wxUSE_CONFIG
// set the config object to use (may be NULL to use default)
void SetConfig(wxConfigBase *config) { m_config = config; }
// return default config path
static const wxChar *GetDefaultConfigPath();
+#endif
protected:
+
+#if wxUSE_CONFIG
// get the config object we're using - if it wasn't set explicitly, this
// function will use wxConfig::Get() to get the global one
wxConfigBase *GetConfig();
// gets the root path for our settings - if itwasn't set explicitly, use
// GetDefaultConfigPath()
const wxString& GetConfigPath();
+#endif
// change to the given (relative) path in the config, return TRUE if ok
// (then GetConfig() will return something !NULL), FALSE if no config
// restore the config path after use
void RestorePath(const wxString& pathOld);
+#if wxUSE_GUI
// GetAltForEncoding() helper: tests for the existence of the given
// encoding and saves the result in config if ok - this results in the
// following (desired) behaviour: when an unknown/unavailable encoding is
bool TestAltEncoding(const wxString& configEntry,
wxFontEncoding encReplacement,
wxNativeEncodingInfo *info);
+#endif // wxUSE_GUI
+#if wxUSE_CONFIG
// config object and path (in it) to use
wxConfigBase *m_config;
+#endif
+
wxString m_configRootPath;
+#if wxUSE_GUI
// the title for our dialogs
wxString m_titleDialog;
// the parent window for our dialogs
wxWindow *m_windowParent;
+#endif // wxUSE_GUI
friend class wxFontMapperPathChanger;
};