////////////////////////////////////////////////////////////////////////////
-// Name: ScintillaWX.cxx
+// Name: src/stc/ScintillaWX.cpp
// Purpose: A wxWidgets implementation of Scintilla. A class derived
// from ScintillaBase that uses the "wx platform" defined in
// PlatformWX.cxx This class is one end of a bridge between
#include "wx/clipbrd.h"
#include "wx/dnd.h"
+#if !wxUSE_STD_CONTAINERS && !wxUSE_STD_IOSTREAM && !wxUSE_STD_STRING
+ #include "wx/beforestd.h"
+ #include <string>
+ #include "wx/afterstd.h"
+#endif
+
#include "ScintillaWX.h"
#include "ExternalLexer.h"
#include "wx/stc/stc.h"
void ScintillaWX::DoPaint(wxDC* dc, wxRect rect) {
paintState = painting;
- Surface* surfaceWindow = Surface::Allocate();
- surfaceWindow->Init(dc, wMain.GetID());
- rcPaint = PRectangleFromwxRect(rect);
- PRectangle rcClient = GetClientRectangle();
- paintingAllText = rcPaint.Contains(rcClient);
-
- ClipChildren(*dc, rcPaint);
- Paint(surfaceWindow, rcPaint);
+ AutoSurface surfaceWindow(dc, this);
+ if (surfaceWindow) {
+ rcPaint = PRectangleFromwxRect(rect);
+ PRectangle rcClient = GetClientRectangle();
+ paintingAllText = rcPaint.Contains(rcClient);
+
+ ClipChildren(*dc, rcPaint);
+ Paint(surfaceWindow, rcPaint);
+ surfaceWindow->Release();
+ }
- delete surfaceWindow;
if (paintState == paintAbandoned) {
// Painting area was insufficient to cover new styling or brace
// highlight positions
- FullPaint();
+ FullPaintDC(dc);
}
paintState = notPainting;
}
+// Force the whole window to be repainted
+void ScintillaWX::FullPaint() {
+ wxClientDC dc(stc);
+ FullPaintDC(&dc);
+}
+
+
+void ScintillaWX::FullPaintDC(wxDC* dc) {
+ paintState = painting;
+ rcPaint = GetClientRectangle();
+ paintingAllText = true;
+ AutoSurface surfaceWindow(dc, this);
+ if (surfaceWindow) {
+ Paint(surfaceWindow, rcPaint);
+ surfaceWindow->Release();
+ }
+ paintState = notPainting;
+}
+
+
+
void ScintillaWX::DoHScroll(int type, int pos) {
int xPos = xOffset;
PRectangle rcText = GetTextRectangle();
int lines;
if (ctrlDown) { // Zoom the fonts if Ctrl key down
- if (rotation < 0) {
+ if (rotation > 0) {
KeyCommand(SCI_ZOOMIN);
}
else {
int ScintillaWX::DoKeyDown(const wxKeyEvent& evt, bool* consumed)
{
int key = evt.GetKeyCode();
+ if (key == WXK_NONE) {
+ // This is a Unicode character not representable in Latin-1 or some key
+ // without key code at all (e.g. dead key or VK_PROCESSKEY under MSW).
+ if ( consumed )
+ *consumed = false;
+ return 0;
+ }
+
bool shift = evt.ShiftDown(),
ctrl = evt.ControlDown(),
alt = evt.AltDown();
case WXK_CONTROL: key = 0; break;
case WXK_ALT: key = 0; break;
case WXK_SHIFT: key = 0; break;
- case WXK_MENU: key = 0; break;
+ case WXK_MENU: key = SCK_MENU; break;
}
#ifdef __WXMAC__
#endif // wxUSE_DRAG_AND_DROP
//----------------------------------------------------------------------
-// Force the whole window to be repainted
-void ScintillaWX::FullPaint() {
-#ifndef __WXMAC__
- stc->Refresh(false);
-#endif
- stc->Update();
-}
-
-
void ScintillaWX::DoScrollToLine(int line) {
ScrollTo(line);
}