// Return focus back to canvas from children (this is required at least for
// GTK+, which, unlike Windows, clears focus when control is destroyed
// instead of moving it to closest parent).
- wxWindow* focus = wxWindow::FindFocus();
- if ( focus )
- {
- wxWindow* parent = focus->GetParent();
- while ( parent )
- {
- if ( parent == this )
- {
- SetFocusOnCanvas();
- break;
- }
- parent = parent->GetParent();
- }
- }
+ SetFocusOnCanvas();
// Do not free editors immediately if processing events
if ( m_wndEditor2 )
void wxPropertyGrid::SetFocusOnCanvas()
{
- SetFocus();
+ // To prevent wxPropertyGrid from stealing focus from other controls,
+ // only move focus to the grid if it was already in one if its child
+ // controls.
+ wxWindow* focus = wxWindow::FindFocus();
+ if ( focus )
+ {
+ wxWindow* parent = focus->GetParent();
+ while ( parent )
+ {
+ if ( parent == this )
+ {
+ SetFocus();
+ break;
+ }
+ parent = parent->GetParent();
+ }
+ }
+
m_editorFocused = 0;
}
}
// Do not Skip() the event after selection has been made.
- // Otherwise default event handling behavior kicks in
+ // Otherwise default event handling behaviour kicks in
// and may revert focus back to the main canvas.
res = true;
}