#include "wx/window.h"
#include "wx/frame.h"
#include "wx/utils.h"
+#include "wx/menu.h"
#endif
#if defined(__WIN95__) && !defined(__TWIN32__)
bool wxTaskBarIcon::PopupMenu(wxMenu *menu) //, int x, int y);
{
+ // OK, so I know this isn't thread-friendly, but
+ // what to do? We need this check.
+
+ static bool s_inPopup = FALSE;
+
+ if (s_inPopup)
+ return FALSE;
+
+ s_inPopup = TRUE;
+
bool rval = FALSE;
wxWindow* win;
int x, y;
win = new wxFrame(NULL, -1, "", wxPoint(x,y), wxSize(-1,-1), 0);
win->PushEventHandler(this);
+ // Remove from record of top-level windows, or will confuse wxWindows
+ // if we try to exit right now.
+ wxTopLevelWindows.DeleteObject(win);
+
+ menu->UpdateUI();
+
rval = win->PopupMenu(menu, 0, 0);
win->PopEventHandler(FALSE);
win->Destroy();
+ delete win;
+
+ s_inPopup = FALSE;
+
return rval;
}