+++ /dev/null
-/////////////////////////////////////////////////////////////////////////////
-// Name: _joystick.i
-// Purpose: SWIG interface stuff for wxWave
-//
-// Author: Robin Dunn
-//
-// Created: 18-June-1999
-// RCS-ID: $Id$
-// Copyright: (c) 2003 by Total Control Software
-// Licence: wxWindows license
-/////////////////////////////////////////////////////////////////////////////
-
-// Not a %module
-
-
-//---------------------------------------------------------------------------
-%newgroup
-
-%{
-#include <wx/wave.h>
-%}
-
-//---------------------------------------------------------------------------
-
-%{
-#if !wxUSE_SOUND
-// A C++ stub class for wxWave for platforms that don't have it.
-class wxWave : public wxObject
-{
-public:
- wxWave(const wxString& fileName, bool isResource = False) {
- wxPyBeginBlockThreads();
- PyErr_SetString(PyExc_NotImplementedError,
- "wxWave is not available on this platform.");
- wxPyEndBlockThreads();
- }
- wxWave(int size, const wxByte* data) {
- wxPyBeginBlockThreads();
- PyErr_SetString(PyExc_NotImplementedError,
- "wxWave is not available on this platform.");
- wxPyEndBlockThreads();
- }
-
- ~wxWave() {}
-
- bool IsOk() const { return False; }
- bool Play(bool async = True, bool looped = False) const { return False; }
-};
-
-#endif
-%}
-
-
-
-class wxWave /*: public wxObject*/
-{
-public:
- wxWave(const wxString& fileName, bool isResource = False);
- %extend {
- %name(WaveData) wxWave(const wxString& data) {
- return new wxWave(data.Len(), (wxByte*)data.c_str());
- }
- }
-
- ~wxWave();
-
- bool IsOk() const;
- bool Play(bool async = True, bool looped = False);
-
- %pythoncode { def __nonzero__(self): return self.IsOk() }
-};
-
-
-
-
-//---------------------------------------------------------------------------