-
-import wx
-
-from Main import opj
-
-#----------------------------------------------------------------------
-
-class TestPanel(wx.Panel):
- def __init__(self, parent):
- wx.Panel.__init__(self, parent, -1)
-
- b = wx.Button(self, -1, "Play Sound 1", (25, 25))
- self.Bind(wx.EVT_BUTTON, self.OnButton1, b)
-
- b = wx.Button(self, -1, "Play Sound 2", (25, 65))
- self.Bind(wx.EVT_BUTTON, self.OnButton2, b)
-
-
- def OnButton1(self, evt):
- try:
- wave = wx.Wave(opj('data/anykey.wav'))
- wave.Play()
- except NotImplementedError, v:
- wx.MessageBox(str(v), "Exception Message")
-
-
- def OnButton2(self, evt):
- try:
- wave = wx.Wave(opj('data/plan.wav'))
- wave.Play()
- except NotImplementedError, v:
- wx.MessageBox(str(v), "Exception Message")
-
-#----------------------------------------------------------------------
-
-def runTest(frame, nb, log):
- win = TestPanel(nb)
- return win
-
-#----------------------------------------------------------------------
-
-
-overview = """\
-This class represents a short wave file, in Windows WAV format, that can
-be stored in memory and played. Currently this class is implemented on Windows
-and GTK (Linux) only.
-
-This demo offers two examples, both driven by buttons, but obviously the event
-that drives the playing of the sound can come from anywhere.
-
-"""
-
-
-if __name__ == '__main__':
- import sys,os
- import run
- run.main(['', os.path.basename(sys.argv[0])])