]> git.saurik.com Git - wxWidgets.git/blobdiff - wxPython/demo/Sound.py
wxWave --> wxSound
[wxWidgets.git] / wxPython / demo / Sound.py
diff --git a/wxPython/demo/Sound.py b/wxPython/demo/Sound.py
new file mode 100644 (file)
index 0000000..fde55f7
--- /dev/null
@@ -0,0 +1,59 @@
+
+import  wx
+
+from Main import opj
+
+#----------------------------------------------------------------------
+
+class TestPanel(wx.Panel):
+    def __init__(self, parent):
+        wx.Panel.__init__(self, parent, -1)
+
+        b = wx.Button(self, -1, "Play Sound 1", (25, 25))
+        self.Bind(wx.EVT_BUTTON, self.OnButton1, b)
+
+        b = wx.Button(self, -1, "Play Sound 2", (25, 65))
+        self.Bind(wx.EVT_BUTTON, self.OnButton2, b)
+
+
+    def OnButton1(self, evt):
+        try:
+            sound = wx.Sound(opj('data/anykey.wav'))
+            sound.Play()
+        except NotImplementedError, v:
+            wx.MessageBox(str(v), "Exception Message")
+
+
+    def OnButton2(self, evt):
+        try:
+            sound = wx.Sound(opj('data/plan.wav'))
+            sound.Play()
+        except NotImplementedError, v:
+            wx.MessageBox(str(v), "Exception Message")
+
+#----------------------------------------------------------------------
+
+def runTest(frame, nb, log):
+    win = TestPanel(nb)
+    return win
+
+#----------------------------------------------------------------------
+
+
+overview = """<html><body>
+<h2>Sound</h2>
+This class represents a short wave file, in Windows WAV format, that can 
+be stored in memory and played. Currently this class is implemented on Windows 
+and GTK (Linux) only.
+<p>
+This demo offers two examples, both driven by buttons, but obviously the event
+that drives the playing of the sound can come from anywhere.
+
+</body></html>
+"""
+
+
+if __name__ == '__main__':
+    import sys,os
+    import run
+    run.main(['', os.path.basename(sys.argv[0])])