bool created = false ;
CGContextRef cgContext = NULL ;
OSStatus err = cEvent.GetParameter<CGContextRef>(kEventParamCGContextRef, &cgContext) ;
- wxASSERT_MSG( err == noErr , wxT("Unable to retrieve CGContextRef") ) ;
+ if ( err != noErr )
+ {
+ wxFAIL_MSG("Unable to retrieve CGContextRef");
+ }
+
thisWindow->MacSetCGContextRef( cgContext ) ;
{
wxMacCGContextStateSaver sg( cgContext ) ;
- float alpha = 1.0 ;
+ CGFloat alpha = (CGFloat)1.0 ;
{
wxWindow* iter = thisWindow ;
while ( iter )
{
- alpha *= (float) iter->GetTransparent()/255.0 ;
+ alpha *= (CGFloat)( iter->GetTransparent()/255.0 ) ;
if ( iter->IsTopLevel() )
iter = NULL ;
else
}
else
{
- CGContextSetRGBFillColor( cgContext, 1.0, 1.0 , 1.0 , 1.0 );
+ CGContextSetRGBFillColor( cgContext, (CGFloat) 1.0, (CGFloat)1.0 ,(CGFloat) 1.0 , (CGFloat)1.0 );
}
CGContextFillRect( cgContext, cgrect );
CGContextRestoreGState( cgContext );
// CS : put a breakpoint here to investigate differences
// between native an wx visibilities
// the only place where I've encountered them until now
- // are the hiding/showing sequences where the vis-changed event is
+ // are the hiding/showing sequences where the vis-changed event is
// first sent to the innermost control, while wx does things
// from the outmost control
wxVis = wxWindowBase::IsShownOnScreen();
return wxVis;
}
-
+
return m_peer->IsVisible();
}
#endif