/**
- Bitmap type flags.
-
- See wxBitmap and wxImage classes.
+ Bitmap type flags. See wxBitmap and wxImage classes.
*/
enum wxBitmapType
{
};
/**
- Standard cursors.
-
- See wxCursor.
+ Standard cursors. See wxCursor.
*/
enum wxStockCursor
{
wxCURSOR_NONE,
- wxCURSOR_ARROW,
- wxCURSOR_RIGHT_ARROW,
- wxCURSOR_BULLSEYE,
- wxCURSOR_CHAR,
- wxCURSOR_CROSS,
- wxCURSOR_HAND,
- wxCURSOR_IBEAM,
- wxCURSOR_LEFT_BUTTON,
- wxCURSOR_MAGNIFIER,
- wxCURSOR_MIDDLE_BUTTON,
- wxCURSOR_NO_ENTRY,
- wxCURSOR_PAINT_BRUSH,
- wxCURSOR_PENCIL,
- wxCURSOR_POINT_LEFT,
- wxCURSOR_POINT_RIGHT,
- wxCURSOR_QUESTION_ARROW,
- wxCURSOR_RIGHT_BUTTON,
- wxCURSOR_SIZENESW,
- wxCURSOR_SIZENS,
- wxCURSOR_SIZENWSE,
- wxCURSOR_SIZEWE,
- wxCURSOR_SIZING,
- wxCURSOR_SPRAYCAN,
- wxCURSOR_WAIT,
- wxCURSOR_WATCH,
- wxCURSOR_BLANK,
- wxCURSOR_DEFAULT, //!< standard X11 cursor
- wxCURSOR_COPY_ARROW , //!< MacOS Theme Plus arrow
- // Not yet implemented for Windows
- wxCURSOR_CROSS_REVERSE,
- wxCURSOR_DOUBLE_ARROW,
- wxCURSOR_BASED_ARROW_UP,
- wxCURSOR_BASED_ARROW_DOWN,
- wxCURSOR_ARROWWAIT,
+ wxCURSOR_ARROW, ///< A standard arrow cursor.
+ wxCURSOR_RIGHT_ARROW, ///< A standard arrow cursor pointing to the right.
+ wxCURSOR_BULLSEYE, ///< Bullseye cursor.
+ wxCURSOR_CHAR, ///< Rectangular character cursor.
+ wxCURSOR_CROSS, ///< A cross cursor.
+ wxCURSOR_HAND, ///< A hand cursor.
+ wxCURSOR_IBEAM, ///< An I-beam cursor (vertical line).
+ wxCURSOR_LEFT_BUTTON, ///< Represents a mouse with the left button depressed.
+ wxCURSOR_MAGNIFIER, ///< A magnifier icon.
+ wxCURSOR_MIDDLE_BUTTON, ///< Represents a mouse with the middle button depressed.
+ wxCURSOR_NO_ENTRY, ///< A no-entry sign cursor.
+ wxCURSOR_PAINT_BRUSH, ///< A paintbrush cursor.
+ wxCURSOR_PENCIL, ///< A pencil cursor.
+ wxCURSOR_POINT_LEFT, ///< A cursor that points left.
+ wxCURSOR_POINT_RIGHT, ///< A cursor that points right.
+ wxCURSOR_QUESTION_ARROW, ///< An arrow and question mark.
+ wxCURSOR_RIGHT_BUTTON, ///< Represents a mouse with the right button depressed.
+ wxCURSOR_SIZENESW, ///< A sizing cursor pointing NE-SW.
+ wxCURSOR_SIZENS, ///< A sizing cursor pointing N-S.
+ wxCURSOR_SIZENWSE, ///< A sizing cursor pointing NW-SE.
+ wxCURSOR_SIZEWE, ///< A sizing cursor pointing W-E.
+ wxCURSOR_SIZING, ///< A general sizing cursor.
+ wxCURSOR_SPRAYCAN, ///< A spraycan cursor.
+ wxCURSOR_WAIT, ///< A wait cursor.
+ wxCURSOR_WATCH, ///< A watch cursor.
+ wxCURSOR_BLANK, ///< Transparent cursor.
+ wxCURSOR_DEFAULT, ///< Standard X11 cursor (only in wxGTK).
+ wxCURSOR_COPY_ARROW , ///< MacOS Theme Plus arrow (only in wxMac).
+ wxCURSOR_CROSS_REVERSE, ///< Only available on wxX11.
+ wxCURSOR_DOUBLE_ARROW, ///< Only available on wxX11.
+ wxCURSOR_BASED_ARROW_UP, ///< Only available on wxX11.
+ wxCURSOR_BASED_ARROW_DOWN, ///< Only available on wxX11.
+ wxCURSOR_ARROWWAIT, ///< A wait cursor with a standard arrow.
wxCURSOR_MAX
};
@class wxRealPoint
@wxheader{gdicmn.h}
- A @b wxRealPoint is a useful data structure for graphics operations.
+ A wxRealPoint is a useful data structure for graphics operations.
- It contains floating point @e x and @e y members.
- See also wxPoint for an integer version.
+ It contains floating point @e x and @e y members. See wxPoint for an
+ integer version.
@library{wxcore}
@category{data}
class wxRect
{
public:
- //@{
/**
- Creates a wxRect object from size values at the origin.
+ Default constructor.
*/
wxRect();
+ /**
+ Creates a wxRect object from @a x, @a y, @a width and @a height values.
+ */
wxRect(int x, int y, int width, int height);
+ /**
+ Creates a wxRect object from top-left and bottom-right points.
+ */
wxRect(const wxPoint& topLeft, const wxPoint& bottomRight);
+ /**
+ Creates a wxRect object from position and @a size values.
+ */
wxRect(const wxPoint& pos, const wxSize& size);
+ /**
+ Creates a wxRect object from @a size values at the origin.
+ */
wxRect(const wxSize& size);
- //@}
//@{
/**
- Returns the rectangle having the same size as this one but centered relatively
- to the given rectangle @e r. By default, rectangle is centred in both
- directions but if @a dir includes only @c wxVERTICAL or only
- @c wxHORIZONTAL flag, then it is only centered in this direction while
+ Returns the rectangle having the same size as this one but centered
+ relatively to the given rectangle @a r. By default, rectangle is
+ centred in both directions but if @a dir includes only @c wxVERTICAL or
+ only @c wxHORIZONTAL, then it is only centered in this direction while
the other component of its position remains unchanged.
*/
wxRect CentreIn(const wxRect& r, int dir = wxBOTH) const;
- const wxRect CenterIn(const wxRect& r, int dir = wxBOTH) const;
+ wxRect CenterIn(const wxRect& r, int dir = wxBOTH) const;
//@}
- //@{
/**
- Returns @true if the given rectangle is completely inside this rectangle
- (or touches its boundary) and @false otherwise.
+ Returns @true if the given point is inside the rectangle (or on its
+ boundary) and @false otherwise.
*/
bool Contains(int x, int y) const;
- const bool Contains(const wxPoint& pt) const;
- const bool Contains(const wxRect& rect) const;
- //@}
+ /**
+ Returns @true if the given point is inside the rectangle (or on its
+ boundary) and @false otherwise.
+ */
+ bool Contains(const wxPoint& pt) const;
+ /**
+ Returns @true if the given rectangle is completely inside this
+ rectangle (or touches its boundary) and @false otherwise.
+ */
+ bool Contains(const wxRect& rect) const;
//@{
/**
Decrease the rectangle size.
- This method is the opposite from Inflate():
- Deflate(a, b) is equivalent to Inflate(-a, -b).
- Please refer to Inflate() for full description.
- @see Inflate()
+ This method is the opposite from Inflate(): Deflate(a, b) is equivalent
+ to Inflate(-a, -b). Please refer to Inflate() for full description.
*/
- void Deflate(wxCoord dx, wxCoord dy) const;
- void Deflate(const wxSize& diff) const;
- void Deflate(wxCoord diff) const;
+ void Deflate(wxCoord dx, wxCoord dy);
+ void Deflate(const wxSize& diff);
+ void Deflate(wxCoord diff);
wxRect Deflate(wxCoord dx, wxCoord dy) const;
//@}
int GetHeight() const;
/**
- Gets the left point of the rectangle (the same as wxRect::GetX).
+ Gets the left point of the rectangle (the same as GetX()).
*/
int GetLeft() const;
wxSize GetSize() const;
/**
- Gets the top point of the rectangle (the same as wxRect::GetY).
+ Gets the top point of the rectangle (the same as GetY()).
*/
int GetTop() const;
//@{
/**
Increases the size of the rectangle.
- The second form uses the same @a diff for both @a dx and @e dy.
- The first two versions modify the rectangle in place, the last one returns a
- new rectangle leaving this one unchanged.
- The left border is moved farther left and the right border is moved farther
- right by @e dx. The upper border is moved farther up and the bottom border
- is moved farther down by @e dy. (Note the the width and height of the
- rectangle thus change by 2*@a dx and 2*@e dy, respectively.) If one or
- both of @a dx and @a dy are negative, the opposite happens: the rectangle
- size decreases in the respective direction.
- Inflating and deflating behaves "naturally". Defined more precisely, that
- means:
- "Real" inflates (that is, @a dx and/or @a dy = 0) are not
- constrained. Thus inflating a rectangle can cause its upper left corner
- to move into the negative numbers. (the versions prior to 2.5.4 forced
- the top left coordinate to not fall below (0, 0), which implied a
- forced move of the rectangle.)
- Deflates are clamped to not reduce the width or height of the
- rectangle below zero. In such cases, the top-left corner is nonetheless
- handled properly. For example, a rectangle at (10, 10) with size (20,
- 40) that is inflated by (-15, -15) will become located at (20, 25) at
- size (0, 10). Finally, observe that the width and height are treated
- independently. In the above example, the width is reduced by 20,
- whereas the height is reduced by the full 30 (rather than also stopping
- at 20, when the width reached zero).
+
+ The left border is moved farther left and the right border is moved
+ farther right by @a dx. The upper border is moved farther up and the
+ bottom border is moved farther down by @a dy. (Note the the width and
+ height of the rectangle thus change by 2*dx and 2*dy, respectively.) If
+ one or both of @a dx and @a dy are negative, the opposite happens: the
+ rectangle size decreases in the respective direction.
+
+ Inflating and deflating behaves "naturally". Defined more precisely,
+ that means:
+ -# "Real" inflates (that is, @a dx and/or @a dy = 0) are not
+ constrained. Thus inflating a rectangle can cause its upper left
+ corner to move into the negative numbers. (2.5.4 and older forced
+ the top left coordinate to not fall below (0, 0), which implied a
+ forced move of the rectangle.)
+ -# Deflates are clamped to not reduce the width or height of the
+ rectangle below zero. In such cases, the top-left corner is
+ nonetheless handled properly. For example, a rectangle at (10, 10)
+ with size (20, 40) that is inflated by (-15, -15) will become
+ located at (20, 25) at size (0, 10). Finally, observe that the width
+ and height are treated independently. In the above example, the
+ width is reduced by 20, whereas the height is reduced by the full 30
+ (rather than also stopping at 20, when the width reached zero).
@see Deflate()
*/
- void Inflate(wxCoord dx, wxCoord dy) const;
- void Inflate(const wxSize& diff) const;
- void Inflate(wxCoord diff) const;
+ void Inflate(wxCoord dx, wxCoord dy);
+ void Inflate(const wxSize& diff);
+ void Inflate(wxCoord diff);
wxRect Inflate(wxCoord dx, wxCoord dy) const;
//@}
//@{
/**
- Modifies the rectangle to contain the overlapping box of this rectangle and the
- one passed in as parameter. The const version returns the new rectangle, the
- other one modifies this rectangle in place.
+ Modifies the rectangle to contain the overlapping box of this rectangle
+ and the one passed in as parameter.
*/
- wxRect Intersect(const wxRect& rect);
- const wxRect& Intersect(const wxRect& rect);
+ wxRect Intersect(const wxRect& rect) const;
+ wxRect& Intersect(const wxRect& rect);
//@}
/**
bool Intersects(const wxRect& rect) const;
/**
- Returns @true if this rectangle has a width or height less than or equal to
- 0 and @false otherwise.
+ Returns @true if this rectangle has a width or height less than or
+ equal to 0 and @false otherwise.
*/
bool IsEmpty() const;
//@{
/**
- Modifies the rectangle to contain the bounding box of this rectangle and the
- one passed in as parameter. The const version returns the new rectangle, the
- other one modifies this rectangle in place.
+ Modifies the rectangle to contain the bounding box of this rectangle
+ and the one passed in as parameter.
*/
- wxRect Union(const wxRect& rect);
- const wxRect& Union(const wxRect& rect);
+ wxRect Union(const wxRect& rect) const;
+ wxRect& Union(const wxRect& rect);
//@}
/**
- int height
- Height member.
+ Inequality operator.
*/
+ bool operator !=(const wxRect& r1, const wxRect& r2);
+ //@{
+ /**
+ Like Union(), but doesn't treat empty rectangles specially.
+ */
+ wxRect operator +(const wxRect& r1, const wxRect& r2);
+ wxRect& operator +=(const wxRect& r);
+ //@}
//@{
/**
Returns the intersection of two rectangles (which may be empty).
*/
- bool operator !=(const wxRect& r1, const wxRect& r2);
- wxRect operator +(const wxRect& r1, const wxRect& r2);
- wxRect operator +=(const wxRect& r);
- See also wxRect operator *(const wxRect& r1,
- const wxRect& r2);
- wxRect operator *=(const wxRect& r);
+ wxRect operator *(const wxRect& r1, const wxRect& r2);
+ wxRect& operator *=(const wxRect& r);
//@}
/**
bool operator ==(const wxRect& r1, const wxRect& r2);
/**
- int width
- Width member.
+ Height member.
*/
+ int height;
+ /**
+ Width member.
+ */
+ int width;
/**
- int x
x coordinate of the top-level corner of the rectangle.
*/
-
+ int x;
/**
- int y
y coordinate of the top-level corner of the rectangle.
*/
+ int y;
};
@class wxPoint
@wxheader{gdicmn.h}
- A @b wxPoint is a useful data structure for graphics operations.
- It simply contains integer @e x and @e y members.
+ A wxPoint is a useful data structure for graphics operations.
- See also wxRealPoint for a floating point version.
+ It contains integer @e x and @e y members. See wxRealPoint for a floating
+ point version.
@library{wxcore}
@category{data}
public:
//@{
/**
- Create a point.
+ Constructs a point.
*/
wxPoint();
wxPoint(int x, int y);
//@}
- //@{
/**
- Operators for sum and subtraction between a wxPoint object and a
- wxSize object.
+ Assignment operator.
*/
void operator =(const wxPoint& pt);
+
bool operator ==(const wxPoint& p1, const wxPoint& p2);
bool operator !=(const wxPoint& p1, const wxPoint& p2);
+
wxPoint operator +(const wxPoint& p1, const wxPoint& p2);
wxPoint operator -(const wxPoint& p1, const wxPoint& p2);
- wxPoint operator +=(const wxPoint& pt);
- wxPoint operator -=(const wxPoint& pt);
+
+ wxPoint& operator +=(const wxPoint& pt);
+ wxPoint& operator -=(const wxPoint& pt);
+
wxPoint operator +(const wxPoint& pt, const wxSize& sz);
wxPoint operator -(const wxPoint& pt, const wxSize& sz);
wxPoint operator +(const wxSize& sz, const wxPoint& pt);
wxPoint operator -(const wxSize& sz, const wxPoint& pt);
- wxPoint operator +=(const wxSize& sz);
- wxPoint operator -=(const wxSize& sz);
- //@}
+
+ wxPoint& operator +=(const wxSize& sz);
+ wxPoint& operator -=(const wxSize& sz);
/**
- int x
x member.
*/
-
+ int x;
/**
- int y
y member.
*/
+ int y;
};
/**
- Global istance of a wxPoint initialized with values -1;-1.
+ Global istance of a wxPoint initialized with values (-1,-1).
*/
wxPoint wxDefaultPosition;
@wxheader{gdicmn.h}
wxWidgets maintains a database of standard RGB colours for a predefined
- set of named colours (such as "BLACK", "LIGHT GREY"). The
- application may add to this set if desired by using
- wxColourDatabase::AddColour and may use it to look up
- colours by names using wxColourDatabase::Find or find the names
- for the standard colour suing wxColourDatabase::FindName.
-
- There is one predefined instance of this class called
- @b wxTheColourDatabase.
+ set of named colours. The application may add to this set if desired by
+ using AddColour() and may use it to look up colours by names using Find()
+ or find the names for the standard colour using FindName().
+
+ There is one predefined, global instance of this class called
+ ::wxTheColourDatabase.
+
+ The standard database contains at least the following colours:
+
+ @beginTable
+ <tr><td>
+ AQUAMARINE
+ @n BLACK
+ @n BLUE
+ @n BLUE VIOLET
+ @n BROWN
+ @n CADET BLUE
+ @n CORAL
+ @n CORNFLOWER BLUE
+ @n CYAN
+ @n DARK GREY
+ @n DARK GREEN
+ @n DARK OLIVE GREEN
+ @n DARK ORCHID
+ @n DARK SLATE BLUE
+ @n DARK SLATE GREY
+ @n DARK TURQUOISE
+ @n DIM GREY
+ </td><td>
+ FIREBRICK
+ @n FOREST GREEN
+ @n GOLD
+ @n GOLDENROD
+ @n GREY
+ @n GREEN
+ @n GREEN YELLOW
+ @n INDIAN RED
+ @n KHAKI
+ @n LIGHT BLUE
+ @n LIGHT GREY
+ @n LIGHT STEEL BLUE
+ @n LIME GREEN
+ @n MAGENTA
+ @n MAROON
+ @n MEDIUM AQUAMARINE
+ @n MEDIUM BLUE
+ </td><td>
+ MEDIUM FOREST GREEN
+ @n MEDIUM GOLDENROD
+ @n MEDIUM ORCHID
+ @n MEDIUM SEA GREEN
+ @n MEDIUM SLATE BLUE
+ @n MEDIUM SPRING GREEN
+ @n MEDIUM TURQUOISE
+ @n MEDIUM VIOLET RED
+ @n MIDNIGHT BLUE
+ @n NAVY
+ @n ORANGE
+ @n ORANGE RED
+ @n ORCHID
+ @n PALE GREEN
+ @n PINK
+ @n PLUM
+ @n PURPLE
+ </td><td>
+ RED
+ @n SALMON
+ @n SEA GREEN
+ @n SIENNA
+ @n SKY BLUE
+ @n SLATE BLUE
+ @n SPRING GREEN
+ @n STEEL BLUE
+ @n TAN
+ @n THISTLE
+ @n TURQUOISE
+ @n VIOLET
+ @n VIOLET RED
+ @n WHEAT
+ @n WHITE
+ @n YELLOW
+ @n YELLOW GREEN
+ </td></tr>
+ @endTable
@library{wxcore}
- @category{FIXME}
+ @category{gdi}
@see wxColour
*/
{
public:
/**
- Constructs the colour database. It will be initialized at the first use.
+ Constructs the colour database. It will be initialized at the first
+ use.
*/
wxColourDatabase();
- //@{
/**
- Adds a colour to the database. If a colour with the same name already exists,
- it is replaced.
- Please note that the overload taking a pointer is deprecated and will be
- removed in the next wxWidgets version, please don't use it.
+ Adds a colour to the database. If a colour with the same name already
+ exists, it is replaced.
*/
- void AddColour(const wxString& colourName,
- const wxColour& colour);
- void AddColour(const wxString& colourName, wxColour* colour);
- //@}
+ void AddColour(const wxString& colourName, const wxColour& colour);
/**
- Finds a colour given the name. Returns an invalid colour object (that is, such
- that its @ref wxColour::isok Ok method returns @false) if the colour wasn't
- found in the database.
+ Finds a colour given the name. Returns an invalid colour object (that
+ is, wxColour::IsOk() will return @false) if the colour wasn't found in
+ the database.
*/
wxColour Find(const wxString& colourName);
/**
- Finds a colour name given the colour. Returns an empty string if the colour is
- not found in the database.
+ Finds a colour name given the colour. Returns an empty string if the
+ colour is not found in the database.
*/
wxString FindName(const wxColour& colour) const;
};
@class wxSize
@wxheader{gdicmn.h}
- A @b wxSize is a useful data structure for graphics operations.
- It simply contains integer @e width and @e height members.
+ A wxSize is a useful data structure for graphics operations. It simply
+ contains integer @e width and @e height members.
- wxSize is used throughout wxWidgets as well as wxPoint which, although almost
- equivalent to wxSize, has a different meaning: wxPoint represents a position
- while wxSize - the size.
+ wxSize is used throughout wxWidgets as well as wxPoint which, although
+ almost equivalent to wxSize, has a different meaning: wxPoint represents a
+ position while wxSize represents the size.
- @b wxPython note: wxPython defines aliases for the @c x and @c y members
- named @c width and @c height since it makes much more sense for
- sizes.
+ @beginWxPythonOnly
+ wxPython defines aliases for the @e x and @e y members named @e width and
+ @e height since it makes much more sense for sizes.
+ @endWxPythonOnly
@library{wxcore}
@category{data}
//@{
/**
- Decreases the size in x- and y- directions
- By @e size.x and @e size.y for the first overload
- By @a dx and @a dy for the second one
- By @a d and @a d for the third one
+ Decreases the size in both x and y directions.
@see IncBy()
*/
//@}
/**
- Decrements this object so that both of its dimensions are not greater than the
- corresponding dimensions of the @e size.
+ Decrements this object so that both of its dimensions are not greater
+ than the corresponding dimensions of the @a size.
@see IncTo()
*/
//@{
/**
- Increases the size in x- and y- directions
- By @e size.x and @e size.y for the first overload
- By @a dx and @a dy for the second one
- By @a d and @a d for the third one
+ Increases the size in both x and y directions.
@see DecBy()
*/
//@}
/**
- Increments this object so that both of its dimensions are not less than the
- corresponding dimensions of the @e size.
+ Increments this object so that both of its dimensions are not less than
+ the corresponding dimensions of the @a size.
@see DecTo()
*/
void IncTo(const wxSize& size);
/**
- Returns @true if neither of the size object components is equal to -1, which
- is used as default for the size values in wxWidgets (hence the predefined
- @c wxDefaultSize has both of its components equal to -1).
- This method is typically used before calling
- SetDefaults().
+ Returns @true if neither of the size object components is equal to -1,
+ which is used as default for the size values in wxWidgets (hence the
+ predefined ::wxDefaultSize has both of its components equal to -1).
+
+ This method is typically used before calling SetDefaults().
*/
bool IsFullySpecified() const;
- //@{
/**
- Operators for division and multiplication between a wxSize object and an
- integer.
- */
- void operator =(const wxSize& sz);
- bool operator ==(const wxSize& s1, const wxSize& s2);
- bool operator !=(const wxSize& s1, const wxSize& s2);
- wxSize operator +(const wxSize& s1, const wxSize& s2);
- wxSize operator -(const wxSize& s1, const wxSize& s2);
- wxSize operator +=(const wxSize& sz);
- wxSize operator -=(const wxSize& sz);
- wxSize operator /(const wxSize& sz, int factor);
- wxSize operator *(const wxSize& sz, int factor);
- wxSize operator *(int factor, const wxSize& sz);
- wxSize operator /=(int factor);
- wxSize operator *=(int factor);
- //@}
+ Scales the dimensions of this object by the given factors. If you want
+ to scale both dimensions by the same factor you can also use
+ operator*=().
- /**
- Scales the dimensions of this object by the given factors.
- If you want to scale both dimensions by the same factor you can also use
- the @ref operators() "operator *="
- Returns a reference to this object (so that you can concatenate other
- operations in the same line).
+ @return A reference to this object (so that you can concatenate other
+ operations in the same line).
*/
- wxSize Scale(float xscale, float yscale);
+ wxSize& Scale(float xscale, float yscale);
/**
Sets the width and height members.
void Set(int width, int height);
/**
- Combine this size object with another one replacing the default (i.e. equal
- to -1) components of this object with those of the other. It is typically
- used like this:
+ Combine this size object with another one replacing the default (i.e.
+ equal to -1) components of this object with those of the other. It is
+ typically used like this:
+
+ @code
+ if ( !size.IsFullySpecified() )
+ {
+ size.SetDefaults(GetDefaultSize());
+ }
+ @endcode
@see IsFullySpecified()
*/
Sets the width.
*/
void SetWidth(int width);
+
+ /**
+ Assignment operator.
+ */
+ void operator =(const wxSize& sz);
+
+ bool operator ==(const wxSize& s1, const wxSize& s2);
+ bool operator !=(const wxSize& s1, const wxSize& s2);
+
+ wxSize operator +(const wxSize& s1, const wxSize& s2);
+ wxSize operator -(const wxSize& s1, const wxSize& s2);
+ wxSize& operator +=(const wxSize& sz);
+ wxSize& operator -=(const wxSize& sz);
+
+ wxSize operator /(const wxSize& sz, int factor);
+ wxSize operator *(const wxSize& sz, int factor);
+ wxSize operator *(int factor, const wxSize& sz);
+ wxSize& operator /=(int factor);
+ wxSize& operator *=(int factor);
};
/**
- Global instance of a wxSize object initialized with values -1;-1.
+ Global instance of a wxSize object initialized to (-1,-1).
*/
wxSize wxDefaultSize;