////////////////////////////////////////////////////////////////////////////
// Name: ScintillaWX.h
-// Purpose: A wxWindows implementation of Scintilla. A class derived
+// Purpose: A wxWidgets implementation of Scintilla. A class derived
// from ScintillaBase that uses the "wx platform" defined in
// PlatWX.cpp. This class is one end of a bridge between
// the wx world and the Scintilla world. It needs a peer
virtual void Initialise();
virtual void Finalise();
virtual void StartDrag();
+ virtual bool SetIdle(bool on);
virtual void SetTicking(bool on);
virtual void SetMouseCapture(bool on);
virtual bool HaveMouseCapture();
void DoAddChar(int key);
int DoKeyDown(int key, bool shift, bool ctrl, bool alt, bool meta, bool* consumed);
void DoTick() { Tick(); }
+ void DoOnIdle(wxIdleEvent& evt);
#if wxUSE_DRAG_AND_DROP
bool DoDropText(long x, long y, const wxString& data);
// helpers
- void FullPaint(wxDC *dc);
+ void FullPaint();
bool CanPaste();
bool GetHideSelection() { return hideSelection; }
void DoScrollToLine(int line);
void DoScrollToColumn(int column);
void ClipChildren(wxDC& dc, PRectangle rect);
+ void SetUseAntiAliasing(bool useAA);
+ bool GetUseAntiAliasing();
private:
bool capturedMouse;