class WXDLLEXPORT wxToolTip;
class WXDLLEXPORT wxWindowBase;
class WXDLLEXPORT wxWindow;
+class WXDLLEXPORT wxScrollHelper;
#if wxUSE_ACCESSIBILITY
class WXDLLEXPORT wxAccessible;
*h = s.y;
}
+ void SetScrollHelper( wxScrollHelper *sh ) { m_scrollHelper = sh; }
+ wxScrollHelper *GetScrollHelper() { return m_scrollHelper; }
+
// reset the cached best size value so it will be recalculated the
// next time it is needed.
void InvalidateBestSize();
// set virtual size to satisfy children
virtual void FitInside();
- // set min/max size of the window
+
+ // Methods for setting size hints. This is only used
+ // for toplevel windows.
+
virtual void SetSizeHints( int minW, int minH,
int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
int incW = wxDefaultCoord, int incH = wxDefaultCoord )
- {
- DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
- }
+ { DoSetSizeHints(minW, minH, maxW, maxH, incW, incH); }
void SetSizeHints( const wxSize& minSize,
const wxSize& maxSize=wxDefaultSize,
const wxSize& incSize=wxDefaultSize)
+ { DoSetSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y, incSize.x, incSize.y); }
+
+ virtual void DoSetSizeHints( int WXUNUSED(minW), int WXUNUSED(minH),
+ int WXUNUSED(maxW), int WXUNUSED(maxH),
+ int WXUNUSED(incW), int WXUNUSED(incH) )
{
- DoSetSizeHints(minSize.x, minSize.y,
- maxSize.x, maxSize.y,
- incSize.x, incSize.y);
}
- virtual void DoSetSizeHints(int minW, int minH,
- int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
- int incW = wxDefaultCoord, int incH = wxDefaultCoord );
+ // Methods for setting virtual size hints
+ // FIXME: What are virtual size hints?
virtual void SetVirtualSizeHints( int minW, int minH,
int maxW = wxDefaultCoord, int maxH = wxDefaultCoord );
SetVirtualSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y);
}
- virtual int GetMinWidth() const { return m_minWidth; }
- virtual int GetMinHeight() const { return m_minHeight; }
- int GetMaxWidth() const { return m_maxWidth; }
- int GetMaxHeight() const { return m_maxHeight; }
+ int GetMinWidth() const { return GetMinSize().x; }
+ int GetMinHeight() const { return GetMinSize().y; }
+ int GetMaxWidth() const { return GetMaxSize().x; }
+ int GetMaxHeight() const { return GetMaxSize().y; }
- // Override this method to control the values given to Sizers etc.
- virtual wxSize GetMaxSize() const { return wxSize( m_maxWidth, m_maxHeight ); }
- virtual wxSize GetMinSize() const { return wxSize( m_minWidth, m_minHeight ); }
+ // Override these methods to impose restrictions on min/max size
+ virtual wxSize GetMinSize() const { return wxSize(m_minWidth, m_minHeight); }
+ virtual wxSize GetMaxSize() const { return wxSize(m_maxWidth, m_maxHeight); }
+
+ void SetMinSize(const wxSize& minSize) { m_minWidth = minSize.x; m_minHeight = minSize.y; }
+ void SetMaxSize(const wxSize& maxSize) { m_maxWidth = maxSize.x; m_maxHeight = maxSize.y; }
- void SetMinSize(const wxSize& minSize) { SetSizeHints(minSize); }
- void SetMaxSize(const wxSize& maxSize) { SetSizeHints(GetMinSize(), maxSize); }
// Methods for accessing the virtual size of a window. For most
// windows this is just the client area of the window, but for
// returns true if the window is visible, i.e. IsShown() returns true
// if called on it and all its parents up to the first TLW
- virtual bool IsVisible() const;
+ virtual bool IsShownOnScreen() const;
// get/set window style (setting style won't update the window and so
// is only useful for internal usage)
// thaw the window: redraw it after it had been frozen
virtual void Thaw() { }
+ // return true if window had been frozen and not unthawed yet
+ virtual bool IsFrozen() const { return false; }
+
// adjust DC for drawing on this window
virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
+ // return true if the window contents is double buffered by the system
+ virtual bool IsDoubleBuffered() const { return false; }
+
// the update region of the window contains the areas which must be
// repainted by the program
const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
// Virtual size (scrolling)
wxSize m_virtualSize;
+ wxScrollHelper *m_scrollHelper;
+
int m_minVirtualWidth; // VirtualSizeHints
int m_minVirtualHeight;
int m_maxVirtualWidth;
// from both DoSetSize() and DoSetClientSize() and would usually just
// reposition this window except for composite controls which will want to
// arrange themselves inside the given rectangle
+ //
+ // Important note: the coordinates passed to this method are in parent's
+ // *window* coordinates and not parent's client coordinates (as the values
+ // passed to DoSetSize and returned by DoGetPosition are)!
virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
// centre the window in the specified direction on parent, note that
// If this object has the focus, child should be 'this'.
virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
+#if wxUSE_VARIANT
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
// or 0 if this object is selected (GetType() == wxT("long")
// - a "void*" pointer to a wxAccessible child object
virtual wxAccStatus GetSelections(wxVariant* selections);
+#endif // wxUSE_VARIANT
};
#endif // wxUSE_ACCESSIBILITY