#endif
#include "wx/defs.h"
-#include "wx/dc.h"
// ---------------------------------------------------------------------------
// macros
}
WXHDC GetHDC() const { return m_hDC; }
- void SetHDC(WXHDC dc, bool bOwnsDC = FALSE)
+ void SetHDC(WXHDC dc, bool bOwnsDC = false)
{
m_hDC = dc;
m_bOwnsDC = bOwnsDC;
virtual void DoDrawIcon(const wxIcon& icon, wxCoord x, wxCoord y);
virtual void DoDrawBitmap(const wxBitmap &bmp, wxCoord x, wxCoord y,
- bool useMask = FALSE);
+ bool useMask = false);
virtual void DoDrawText(const wxString& text, wxCoord x, wxCoord y);
virtual void DoDrawRotatedText(const wxString& text, wxCoord x, wxCoord y,
virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
wxDC *source, wxCoord xsrc, wxCoord ysrc,
- int rop = wxCOPY, bool useMask = FALSE, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);
+ int rop = wxCOPY, bool useMask = false, wxCoord xsrcMask = wxDefaultCoord, wxCoord ysrcMask = wxDefaultCoord);
// this is gnarly - we can't even call this function DoSetClippingRegion()
// because of virtual function hiding
// (tell windows to translate pixel from other palettes to our custom one
// and vice versa)
// Realize tells it to also reset the system palette to this one.
- void DoSelectPalette(bool realize = FALSE);
+ void DoSelectPalette(bool realize = false);
// Find out what palette our parent window has, then select it into the dc
void InitializePalette();