// note that this function will call colour.SetPixel,
// and will do one of curCol = colour, curCol = wxWHITE, curCol = wxBLACK
// roundToWhite has an effect for monochrome display only
- // if roundToWhite == TRUE then the colour will be set to white unless
- // it is RGB 0x000000;if roundToWhite == FALSE the colour wull be set to
+ // if roundToWhite == true then the colour will be set to white unless
+ // it is RGB 0x000000;if roundToWhite == true the colour wull be set to
// black unless it id RGB 0xffffff
int CalculatePixel(wxColour& colour, wxColour& curCol,
bool roundToWhite) const;
virtual bool DoBlit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
wxDC *source, wxCoord xsrc, wxCoord ysrc,
- int rop = wxCOPY, bool useMask = FALSE, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);
+ int rop = wxCOPY, bool useMask = false, wxCoord xsrcMask = -1, wxCoord ysrcMask = -1);
virtual void DoSetClippingRegionAsRegion(const wxRegion& region);
virtual void DoSetClippingRegion(wxCoord x, wxCoord y,