// Recommended setting: 0 (please update your code)
#define WXWIN_COMPATIBILITY_2_4 1
-// Define as 1 for font size to be backward compatible to 1.63 and earlier.
-// 1.64 and later define point sizes to be compatible with Windows.
-//
-// Default is 0
-//
-// Recommended setting: 0
-#define wxFONT_SIZE_COMPATIBILITY 0
-
// Set to 0 for accurate dialog units, else 1 to be as per 2.1.16 and before.
// If migrating between versions, your dialogs may seem to shrink.
//
// wxSound class
#define wxUSE_SOUND 1
+// Use wxMediaCtrl
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_MEDIACTRL 1
+
+// Use QuickTime
+//
+// Default is 0
+//
+// Recommended setting: 1 if you have the QT SDK installed and you need it, else 0
+#define wxUSE_QUICKTIME 0
+
+// Use DirectShow
+//
+// Default is 0
+//
+// Recommended setting: 1 if the DirectX 7 SDK is installed (highly recommended), else 0
+#define wxUSE_DIRECTSHOW 1
+
+// Use wxWidget's XRC XML-based resource system. Recommended.
+//
+// Default is 1
+//
+// Recommended setting: 1 (requires wxUSE_XML)
+#define wxUSE_XRC 1
+
// XML parsing classes. Note that their API will change in the future, so
// using wxXmlDocument and wxXmlNode in your app is not recommended.
//
// Default is 1
//
-// Recommended setting: 1 (needed by XRC)
-#define wxUSE_XML 1
+// Recommended setting: 1 (required by XRC)
+#if wxUSE_XRC
+# define wxUSE_XML 1
+#else
+# define wxUSE_XML 0
+#endif
// ----------------------------------------------------------------------------
// Individual GUI controls
// Default is 1
//
// Recommended setting: 1
+#ifdef __SMARTPHONE__
+#define wxUSE_STATUSBAR 0
+#else
#define wxUSE_STATUSBAR 1
+#endif
// Two status bar implementations are available under Win32: the generic one
// or the wrapper around native control. For native look and feel the native
#define wxUSE_TOOLBAR 1
#define wxUSE_TOOLBAR_NATIVE 1
-// this setting is obsolete, value is ignored
-#define wxUSE_BUTTONBAR 1
-
// wxNotebook is a control with several "tabs" located on one of its sides. It
// may be used ot logically organise the data presented to the user instead of
// putting everything in one huge dialog. It replaces wxTabControl and related
// Recommended setting: 1
#define wxUSE_LISTBOOK 1
+// wxChoicebook control is similar to wxNotebook but uses wxChoice instead of
+// the tabs
+//
+// Default is 1.
+//
+// Recommended setting: 1
+#define wxUSE_CHOICEBOOK 1
+
// wxTabDialog is a generic version of wxNotebook but it is incompatible with
// the new class. It shouldn't be used in new code.
//
// common dialogs
// ----------------------------------------------------------------------------
-// Define 1 to use generic dialogs in Windows, even though they duplicate
-// native common dialog (e.g. wxColourDialog). This is mainly useful for
-// testing.
-//
-// Default is 0
-//
-// Recommended setting: 0
-#define wxUSE_GENERIC_DIALOGS_IN_MSW 0
-
// On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g.
// file selector, printer dialog). Switching this off also switches off the
// printing architecture and interactive wxPrinterDC.
// Set to 0 to disable document/view architecture
#define wxUSE_DOC_VIEW_ARCHITECTURE 1
+// Set to 0 to disable MDI support.
+//
+// Requires wxUSE_NOTEBOOK under platforms other than MSW.
+//
+// Default is 1.
+//
+// Recommended setting: 1, can be safely set to 0.
+#define wxUSE_MDI 0
+
// Set to 0 to disable MDI document/view architecture
#define wxUSE_MDI_ARCHITECTURE 0
//
// Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a
// smaller library.
-#define wxUSE_HTML 0
+#define wxUSE_HTML 1
// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
// headers and libraries to be able to compile the library with wxUSE_GLCANVAS
// that use the connection) should support forward only scrolling of cursors,
// or both forward and backward support for backward scrolling cursors is
// dependent on the data source as well as the ODBC driver being used.
-#define wxODBC_FWD_ONLY_CURSORS 1
+#define wxODBC_FWD_ONLY_CURSORS 1
// Default is 0. Set to 1 to use the deprecated classes, enum types, function,
// member variables. With a setting of 1, full backward compatability with the
// (notably, wxNotebook pages)
#define wxUSE_UXTHEME_AUTO 0
-// Set to 1 if you want to maintain a PocketPC-style UI on
-// Windows CE .NET. If 0, wxWidgets will use a commandbar
-// for the menubar, and a normal separate toolbar as per the
-// desktop implementation. If 1, wxWidgets will combine
-// the toolbar and menubar as per the PocketPC implementation.
-//
-// Note that at present, the dynamic loading of PocketPC
-// shell functions on WinCE .NET is not yet done, and a
-// simple commandbar implementation is used instead of the
-// PocketPC one. The intention is to use the PocketPC style
-// when available (when wxUSE_POCKETPC_UI is 1).
-//
-// So if you're using WinCE .NET, and wxUSE_POCKETPC_UI is 0,
-// you will be able to create separate toolbars and menubars,
-// but _not_ the combined toolbar/menubar.
-
-// NOW OBSOLETE: we test WIN32_PLATFORM_PSPC and WIN32_PLATFORM_WFSP
-// instead
-
-// #define wxUSE_POCKETPC_UI 1
-
// ----------------------------------------------------------------------------
// obsolete settings
// ----------------------------------------------------------------------------