+ wxString m_sndname; //file path
+ char* m_hSnd; //pointer to resource or memory location
+ int m_waveLength; //size of file in memory mode
+ void* m_pTimer; //timer
+
+ enum wxSoundType
+ {
+ wxSound_MEMORY,
+ wxSound_FILE,
+ wxSound_RESOURCE,
+ wxSound_NONE
+ } m_type; //mode