/// should we use registry instead of configuration files under Windows?
// (i.e. whether wxConfigBase::Create() will create a wxFileConfig (if it's
-// FALSE) or wxRegConfig (if it's true and we're under Win32))
+// false) or wxRegConfig (if it's true and we're under Win32))
#ifndef wxUSE_CONFIG_NATIVE
#define wxUSE_CONFIG_NATIVE 1
#endif
static wxConfigBase *Set(wxConfigBase *pConfig);
// get the config object, creates it on demand unless DontCreateOnDemand
// was called
- static wxConfigBase *Get(bool createOnDemand = TRUE)
+ static wxConfigBase *Get(bool createOnDemand = true)
{ if ( createOnDemand && (!ms_pConfig) ) Create(); return ms_pConfig; }
// create a new config object: this function will create the "best"
// implementation of wxConfig available for the current platform, see
// the created object and also sets it as ms_pConfig.
static wxConfigBase *Create();
// should Get() try to create a new log object if the current one is NULL?
- static void DontCreateOnDemand() { ms_bAutoCreate = FALSE; }
+ static void DontCreateOnDemand() { ms_bAutoCreate = false; }
// ctor & virtual dtor
// ctor (can be used as default ctor too)
virtual bool GetNextEntry (wxString& str, long& lIndex) const = 0;
// get number of entries/subgroups in the current group, with or without
// it's subgroups
- virtual size_t GetNumberOfEntries(bool bRecursive = FALSE) const = 0;
- virtual size_t GetNumberOfGroups(bool bRecursive = FALSE) const = 0;
+ virtual size_t GetNumberOfEntries(bool bRecursive = false) const = 0;
+ virtual size_t GetNumberOfGroups(bool bRecursive = false) const = 0;
// tests of existence
- // returns TRUE if the group by this name exists
+ // returns true if the group by this name exists
virtual bool HasGroup(const wxString& strName) const = 0;
// same as above, but for an entry
virtual bool HasEntry(const wxString& strName) const = 0;
- // returns TRUE if either a group or an entry with a given name exist
+ // returns true if either a group or an entry with a given name exist
bool Exists(const wxString& strName) const
{ return HasGroup(strName) || HasEntry(strName); }
return HasEntry(name) ? Type_String : Type_Unknown;
}
- // key access: returns TRUE if value was really read, FALSE if default used
+ // key access: returns true if value was really read, false if default used
// (and if the key is not found the default value is returned.)
// read a string from the key
{ return Write(key, wxString(value)); }
// permanently writes all changes
- virtual bool Flush(bool bCurrentOnly = FALSE) = 0;
+ virtual bool Flush(bool bCurrentOnly = false) = 0;
- // renaming, all functions return FALSE on failure (probably because the new
+ // renaming, all functions return false on failure (probably because the new
// name is already taken by an existing entry)
// rename an entry
virtual bool RenameEntry(const wxString& oldName,
// deletes the specified entry and the group it belongs to if
// it was the last key in it and the second parameter is true
virtual bool DeleteEntry(const wxString& key,
- bool bDeleteGroupIfEmpty = TRUE) = 0;
+ bool bDeleteGroupIfEmpty = true) = 0;
// delete the group (with all subgroups)
virtual bool DeleteGroup(const wxString& key) = 0;
// delete the whole underlying object (disk file, registry key, ...)
// we can automatically expand environment variables in the config entries
// (this option is on by default, you can turn it on/off at any time)
bool IsExpandingEnvVars() const { return m_bExpandEnvVars; }
- void SetExpandEnvVars(bool bDoIt = TRUE) { m_bExpandEnvVars = bDoIt; }
+ void SetExpandEnvVars(bool bDoIt = true) { m_bExpandEnvVars = bDoIt; }
// recording of default values
- void SetRecordDefaults(bool bDoIt = TRUE) { m_bRecordDefaults = bDoIt; }
+ void SetRecordDefaults(bool bDoIt = true) { m_bRecordDefaults = bDoIt; }
bool IsRecordingDefaults() const { return m_bRecordDefaults; }
// does expansion only if needed
wxString ExpandEnvVars(const wxString& str) const;