#if wxUSE_STL
-#undef WX_DEFINE_LIST
-#define WX_DEFINE_LIST(name)
-
-#else // if !wxUSE_STL
+#undef WX_DEFINE_LIST
+#define WX_DEFINE_LIST(name) \
+ void _WX_LIST_HELPER_##name::DeleteFunction( _WX_LIST_ITEM_TYPE_##name X )\
+ { \
+ delete X; \
+ } \
+ name::BaseListType name::EmptyList;
-#define _DEFINE_LIST(T, name) \
- void wx##name##Node::DeleteData() \
- { \
- delete (T *)GetData(); \
- }
+#else // !wxUSE_STL
+ #undef WX_DEFINE_LIST_2
+ #define WX_DEFINE_LIST_2(T, name) \
+ void wx##name##Node::DeleteData() \
+ { \
+ delete (T *)GetData(); \
+ }
-// redefine the macro so that now it will generate the class implementation
-// old value would provoke a compile-time error if this file is not included
-#undef WX_DEFINE_LIST
-#define WX_DEFINE_LIST(name) _DEFINE_LIST(_WX_LIST_ITEM_TYPE_##name, name)
+ // redefine the macro so that now it will generate the class implementation
+ // old value would provoke a compile-time error if this file is not included
+ #undef WX_DEFINE_LIST
+ #define WX_DEFINE_LIST(name) WX_DEFINE_LIST_2(_WX_LIST_ITEM_TYPE_##name, name)
-// don't pollute preprocessor's name space
-//#undef _DEFINE_LIST
+#endif // wxUSE_STL/!wxUSE_STL
-#endif