// move through the animation
bool GoFirstFrame();
bool GoLastFrame();
- bool GoNextFrame(bool cyclic = FALSE);
- bool GoPrevFrame(bool cyclic = FALSE);
+ bool GoNextFrame(bool cyclic = false);
+ bool GoPrevFrame(bool cyclic = false);
bool GoFrame(int which);
public:
// constructor, destructor, etc.
- wxGIFDecoder(wxInputStream *s, bool anim = FALSE);
+ wxGIFDecoder(wxInputStream *s, bool anim = false);
~wxGIFDecoder();
bool CanRead();
int ReadGIF();