// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-#pragma implementation "glcanvas.h"
-#endif
-
#include "wx/setup.h"
#if wxUSE_GLCANVAS
{
Display* display = (Display*) wxGetDisplay();
glXMakeCurrent(display, (Window) wxGetClientAreaWindow(m_window),
- m_glContext );;
+ m_glContext );
}
}