int n = GetPrivateProfileString(section, entry, defunkt,
buf, WXSIZEOF(buf), file);
if (n == 0 || wxStrcmp(buf, defunkt) == 0)
- return FALSE;
+ return false;
}
else
{
int n = GetProfileString(section, entry, defunkt, buf, WXSIZEOF(buf));
if (n == 0 || wxStrcmp(buf, defunkt) == 0)
- return FALSE;
+ return false;
}
if (*value) delete[] (*value);
*value = wxStrcpy(new wxChar[wxStrlen(buf) + 1], buf);
- return TRUE;
+ return true;
}
bool wxGetResource(const wxString& section, const wxString& entry, float *value, const wxString& file)
{
*value = (float)wxStrtod(s, NULL);
delete[] s;
- return TRUE;
+ return true;
}
- else return FALSE;
+ else return false;
}
bool wxGetResource(const wxString& section, const wxString& entry, long *value, const wxString& file)
{
*value = wxStrtol(s, NULL, 10);
delete[] s;
- return TRUE;
+ return true;
}
- else return FALSE;
+ else return false;
}
bool wxGetResource(const wxString& section, const wxString& entry, int *value, const wxString& file)
{
*value = (int)wxStrtol(s, NULL, 10);
delete[] s;
- return TRUE;
+ return true;
}
- else return FALSE;
+ else return false;
}
#endif // wxUSE_RESOURCES
}
}
-// TRUE if we're between the above two calls
+// true if we're between the above two calls
bool wxIsBusy()
{
return gs_wxBusyCursorCount > 0;
// in long calculations.
bool wxCheckForInterrupt(wxWindow *wnd)
{
- wxCHECK( wnd, FALSE );
+ wxCHECK( wnd, false );
MSG msg;
while ( ::PeekMessage(&msg, GetHwndOf(wnd), 0, 0, PM_REMOVE) )
::DispatchMessage(&msg);
}
- return TRUE;
+ return true;
}
// MSW only: get user-defined resource from the .res file.
if ( y ) *y = pt.y;
};
-// Return TRUE if we have a colour display
+// Return true if we have a colour display
bool wxColourDisplay()
{
#ifdef __WXMICROWIN__
// MICROWIN_TODO
- return TRUE;
+ return true;
#else
// this function is called from wxDC ctor so it is called a *lot* of times
- // hence we optimize it a bit but doign the check only once
+ // hence we optimize it a bit but doing the check only once
//
// this should be MT safe as only the GUI thread (holding the GUI mutex)
// can call us